Back to Home

ESO Lua File v101039

ingame/crafting/keyboard/smithing_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
local SMITHING_SCENE_NAME = "smithing"
ZO_Smithing = ZO_Smithing_Common:Subclass()
function ZO_Smithing:Initialize(control)
    ZO_Smithing_Common.Initialize(self, control)
    self.refinementPanel = ZO_SmithingRefinement:New(self.control:GetNamedChild("RefinementPanel"), self)
    self.creationPanel = ZO_SmithingCreation:New(self.control:GetNamedChild("CreationPanel"), self)
    self.improvementPanel = ZO_SmithingImprovement:New(self.control:GetNamedChild("ImprovementPanel"), self)
    self.deconstructionPanel = ZO_SmithingExtraction:New(self.control:GetNamedChild("DeconstructionPanel"), self)
    self.researchPanel = ZO_SmithingResearch:New(self.control:GetNamedChild("ResearchPanel"), self)
    SMITHING_SCENE = self:CreateInteractScene(SMITHING_SCENE_NAME)
    SMITHING_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            local craftingType = GetCraftingInteractionType()
            ZO_Skills_TieSkillInfoHeaderToCraftingSkill(self.control:GetNamedChild("SkillInfo"), craftingType)
            local isCraftingTypeDifferent = not self.interactingWithSameStation or self.oldCraftingType ~= craftingType
            self.refinementPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.creationPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.improvementPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.deconstructionPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.researchPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.oldCraftingType = craftingType
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
           self:AddTabsToMenuBar(craftingType, isCraftingTypeDifferent)
        elseif newState == SCENE_HIDDEN then
            ZO_InventorySlot_RemoveMouseOverKeybinds()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
            self:DirtyAllPanels()
            CRAFTING_RESULTS:SetCraftingTooltip(nil)
        end
    end)
    self.control:RegisterForEvent(EVENT_CRAFTING_STATION_INTERACT, function(eventCode, craftingType, sameStation, craftingMode)
        if ZO_Smithing_IsSmithingStation(craftingType, craftingMode) and not IsInGamepadPreferredMode() then
            self.interactingWithSameStation = sameStation
            SCENE_MANAGER:Show(SMITHING_SCENE_NAME)
        end
    end)
    self.control:RegisterForEvent(EVENT_END_CRAFTING_STATION_INTERACT, function(eventCode, craftingType, craftingMode)
        if ZO_Smithing_IsSmithingStation(craftingType, craftingMode) and not IsInGamepadPreferredMode() then
            SCENE_MANAGER:Hide(SMITHING_SCENE_NAME)
        end
    end)
    local function HandleDirtyEvent()
        self:DirtyAllPanels()
    end
    self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleDirtyEvent)
    self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleDirtyEvent)
    self.control:RegisterForEvent(EVENT_NON_COMBAT_BONUS_CHANGED, function(eventCode, nonCombatBonusType)
        if SMITHING_BONUSES[nonCombatBonusType] then
            HandleDirtyEvent()
        end
    end)
    self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_STARTED, HandleDirtyEvent)
    self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED, HandleDirtyEvent)
end
function ZO_Smithing:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_CENTER,
        -- Perform craft/extract/improve
        {
            name = function()
                if self.mode == SMITHING_MODE_CREATION then
                    local cost = GetCostToCraftSmithingItem(self.creationPanel:GetAllCraftingParameters())
                    return ZO_CraftingUtils_GetCostToCraftString(cost)
                elseif self.mode == SMITHING_MODE_REFINEMENT then
                    local action = self.refinementPanel:IsMultiExtract() and "SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE" or "SI_DECONSTRUCTACTIONNAME"
                    return GetString(action, DECONSTRUCT_ACTION_NAME_REFINE)
                elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                    local action = self.deconstructionPanel:IsMultiExtract() and "SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE" or "SI_DECONSTRUCTACTIONNAME"
                    return GetString(action, DECONSTRUCT_ACTION_NAME_DECONSTRUCT)
                elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                    return GetString(SI_SMITHING_IMPROVE)
                elseif self.mode == SMITHING_MODE_RESEARCH then
                    return GetString(SI_ITEM_ACTION_RESEARCH)
                end
            end,
            keybind = "UI_SHORTCUT_SECONDARY",
        
            callback = function()
                if self.mode == SMITHING_MODE_REFINEMENT then
                    self.refinementPanel:ConfirmRefine()
                elseif self.mode == SMITHING_MODE_CREATION then
                    self.creationPanel:ConfirmCreate()
                elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                    self.deconstructionPanel:ConfirmExtractAll()
                elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                    self.improvementPanel:Improve()
                elseif self.mode == SMITHING_MODE_RESEARCH then
                    self.researchPanel:Research()
                end
            end,
            enabled = function()
                if ZO_CraftingUtils_IsPerformingCraftProcess() then
                    return false
                end
                if self.mode == SMITHING_MODE_REFINEMENT then
                    return self.refinementPanel:IsExtractable()
                elseif self.mode == SMITHING_MODE_CREATION then
                    return self.creationPanel:ShouldCraftButtonBeEnabled()
                elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                    return self.deconstructionPanel:IsExtractable()
                elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                    return self.improvementPanel:IsImprovable()
                elseif self.mode == SMITHING_MODE_RESEARCH then
                    return self.researchPanel:IsResearchable()
                end
            end,
        },
        -- Clear selections / Cancel Research
        {
            name = function()
                if self.mode == SMITHING_MODE_RESEARCH then
                    return GetString(SI_CRAFTING_CANCEL_RESEARCH)
                else
                    return GetString(SI_CRAFTING_CLEAR_SELECTIONS)
                end
            end,
            keybind = "UI_SHORTCUT_NEGATIVE",
        
            callback = function()
                if self.mode == SMITHING_MODE_REFINEMENT then
                    self.refinementPanel:ClearSelections()
                elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                    self.deconstructionPanel:ClearSelections()
                elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                    self.improvementPanel:ClearSelections()
                elseif self.mode == SMITHING_MODE_RESEARCH then
                    return self.researchPanel:CancelResearch()
                end 
            end,
            visible = function()
                if not ZO_CraftingUtils_IsPerformingCraftProcess() then 
                    if self.mode == SMITHING_MODE_REFINEMENT then
                        return self.refinementPanel:HasSelections() 
                    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                        return self.deconstructionPanel:HasSelections() 
                    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                        return self.improvementPanel:HasSelections() 
                    elseif self.mode == SMITHING_MODE_RESEARCH then
                        return self.researchPanel:CanCancelResearch()
                    end 
                end
            end,
        },
        -- Crown Store opening action
        {
            name = function()
                if self.mode == SMITHING_MODE_CREATION then
                    return GetString(SI_SMITHING_BUY_CRAFTING_ITEMS)
                end
            end,
            keybind = "UI_SHORTCUT_TERTIARY",
            callback = function()
                if self.mode == SMITHING_MODE_CREATION then
                    self.creationPanel:BuyCraftingItems()
                end
            end,
            visible = function()
                if not ZO_CraftingUtils_IsPerformingCraftProcess() then
                    if self.mode == SMITHING_MODE_CREATION and not self.creationPanel:ShouldIgnoreStyleItems() then
                        return true
                    end
                    return false
                end
            end,
        },
    }
end
function ZO_Smithing:InitializeModeBar()
    self.modeBar = self.control:GetNamedChild("ModeMenuBar")
    self.modeBarLabel = self.modeBar:GetNamedChild("Label")
    local function CreateModeData(name, mode, normal, pressed, highlight, disabled)
        return {
            categoryName = name,
            descriptor = mode,
            normal = normal,
            pressed = pressed,
            highlight = highlight,
            disabled = disabled,
            callback = function(tabData)
                self.modeBarLabel:SetText(GetString(name))
                self:SetMode(mode)
            end,
        }
    end
    self.refinementTab = CreateModeData(SI_SMITHING_TAB_REFINEMENT, SMITHING_MODE_REFINEMENT, "EsoUI/Art/Crafting/smithing_tabIcon_refine_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_refine_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_refine_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_refine_disabled.dds")
    self.creationTab = CreateModeData(SI_SMITHING_TAB_CREATION, SMITHING_MODE_CREATION, "EsoUI/Art/Crafting/smithing_tabIcon_creation_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_creation_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_creation_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_creation_disabled.dds")
    self.deconstructionTab = CreateModeData(SI_SMITHING_TAB_DECONSTRUCTION, SMITHING_MODE_DECONSTRUCTION, "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_up.dds", "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_down.dds", "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_over.dds", "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_disabled.dds")
    self.improvementTab = CreateModeData(SI_SMITHING_TAB_IMPROVEMENT, SMITHING_MODE_IMPROVEMENT, "EsoUI/Art/Crafting/smithing_tabIcon_improve_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_improve_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_improve_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_improve_disabled.dds")
    self.researchTab = CreateModeData(SI_SMITHING_TAB_RESEARCH, SMITHING_MODE_RESEARCH, "EsoUI/Art/Crafting/smithing_tabIcon_research_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_research_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_research_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_research_disabled.dds")
    self.recipeTab =
    {
        descriptor = SMITHING_MODE_RECIPES,
        callback = function(tabData)
            self.modeBarLabel:SetText(GetString(tabData.categoryName))
            self:SetMode(SMITHING_MODE_RECIPES)
        end,
    }
end
function ZO_Smithing:AddTabsToMenuBar(craftingType, isCraftingTypeDifferent)
    local oldMode = self.mode
    self.mode = nil
    
    local recipeCraftingSystem = GetTradeskillRecipeCraftingSystem(craftingType)
    local recipeCraftingSystemNameStringId = _G["SI_RECIPECRAFTINGSYSTEM"..recipeCraftingSystem]
    local normal, pressed, highlight, disabled = ZO_GetKeyboardRecipeCraftingSystemButtonTextures(recipeCraftingSystem)
    local recipeTab = self.recipeTab
    recipeTab.categoryName = recipeCraftingSystemNameStringId
    recipeTab.normal = normal
    recipeTab.pressed = pressed
    recipeTab.highlight = highlight
    recipeTab.disabled = disabled
    ZO_MenuBar_ClearButtons(self.modeBar)
    self.refinementButton = ZO_MenuBar_AddButton(self.modeBar, self.refinementTab)
    self.creationButton = ZO_MenuBar_AddButton(self.modeBar, self.creationTab)
    ZO_MenuBar_AddButton(self.modeBar, self.deconstructionTab)
    self.improvementButton = ZO_MenuBar_AddButton(self.modeBar, self.improvementTab)
    ZO_MenuBar_AddButton(self.modeBar, self.researchTab)
    self.recipeButton = ZO_MenuBar_AddButton(self.modeBar, self.recipeTab)
    if isCraftingTypeDifferent or not oldMode then
        ZO_MenuBar_SelectDescriptor(self.modeBar, SMITHING_MODE_REFINEMENT)
    else
        ZO_MenuBar_SelectDescriptor(self.modeBar, oldMode)
    end   
end
function ZO_Smithing:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    if self.mode == SMITHING_MODE_REFINEMENT then
        self.refinementPanel:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
        self.improvementPanel:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
        self.deconstructionPanel:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    end
end
function ZO_Smithing:SetMode(mode)
    if self.mode ~= mode then
        local oldMode = self.mode
        self.mode = mode
        if oldMode == SMITHING_MODE_DECONSTRUCTION then
            self.deconstructionPanel:ClearSelections()
        end
        CRAFTING_RESULTS:SetCraftingTooltip(nil)
        if mode == SMITHING_MODE_RECIPES then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
            PROVISIONER:EmbedInCraftingScene()
        else
            if oldMode == SMITHING_MODE_RECIPES then
                PROVISIONER:RemoveFromCraftingScene()
                KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
            end
            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        end
        self.refinementPanel:SetHidden(mode ~= SMITHING_MODE_REFINEMENT)
        self.creationPanel:SetHidden(mode ~= SMITHING_MODE_CREATION)
        self.improvementPanel:SetHidden(mode ~= SMITHING_MODE_IMPROVEMENT)
        self.deconstructionPanel:SetHidden(mode ~= SMITHING_MODE_DECONSTRUCTION)
        self.researchPanel:SetHidden(mode ~= SMITHING_MODE_RESEARCH)
    end
end
function ZO_Smithing:UpdateSharedKeybindStrip()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_Smithing:GetResearchPanel()
    return self.researchPanel
end
function ZO_Smithing:UpdateQuestPins()
    if self.refinementButton then
        self.refinementButton.questPin:SetHidden(not self.shouldRefineForQuest)
    end
    if self.creationButton then
        self.creationButton.questPin:SetHidden(not self.shouldCraftForQuest)
    end
    if self.improvementButton then
        self.improvementButton.questPin:SetHidden(not self.shouldImproveForQuest)
    end
    if self.recipeButton then
        self.recipeButton.questPin:SetHidden(not self.usesProvisioningForQuest)
    end
end
    SMITHING = ZO_Smithing:New(control)
    ZO_Smithing_AddScene(SMITHING_SCENE_NAME, SMITHING)
end