Back to Home

ESO Lua File v101039

ingame/guildfinder/keyboard/guildrecruitment_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
------------------
-- Guild Finder --
------------------
ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_GUILD_LISTING = 1
ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_APPLICATIONS = 2
ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_BLACKLIST = 3
ZO_GUILD_RECRUITMENT_APPLICATIONS_SUBCATEGORY_KEYBOARD_RECEIVED = 1
ZO_GUILD_RECRUITMENT_APPLICATIONS_SUBCATEGORY_KEYBOARD_MESSAGE = 2
local treeIdToCategoryInfo =
{
    [ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_GUILD_LISTING] =
    {
        categoryIndex = ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_GUILD_LISTING,
        name = GetString(SI_GUILD_RECRUITMENT_CATEGORY_GUILD_LISTING),
        up = "EsoUI/Art/GuildFinder/Keyboard/guildRecruitment_guildListing_up.dds",
        down = "EsoUI/Art/GuildFinder/Keyboard/guildRecruitment_guildListing_down.dds",
        over = "EsoUI/Art/GuildFinder/Keyboard/guildRecruitment_guildListing_over.dds",
    },
    [ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_APPLICATIONS] =
    {
        categoryIndex = ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_APPLICATIONS,
        name = GetString(SI_GUILD_RECRUITMENT_CATEGORY_APPLICATIONS),
        up = "EsoUI/Art/GuildFinder/Keyboard/guildRecruitment_applications_up.dds",
        down = "EsoUI/Art/GuildFinder/Keyboard/guildRecruitment_applications_down.dds",
        over = "EsoUI/Art/GuildFinder/Keyboard/guildRecruitment_applications_over.dds",
        visible = function(self) return DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_MANAGE_APPLICATIONS) end,
        subCategories =
        {
            { name = GetString(SI_GUILD_RECRUITMENT_APPLICATIONS_RECEIVED), value = ZO_GUILD_RECRUITMENT_APPLICATIONS_SUBCATEGORY_KEYBOARD_RECEIVED },
            { name = GetString(SI_GUILD_RECRUITMENT_APPLICATIONS_MESSAGE), value = ZO_GUILD_RECRUITMENT_APPLICATIONS_SUBCATEGORY_KEYBOARD_MESSAGE },
        }
    },
    [ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_BLACKLIST] =
    {
        categoryIndex = ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_BLACKLIST,
        name = GetString(SI_GUILD_RECRUITMENT_CATEGORY_BLACKLIST),
        up = "EsoUI/Art/GuildFinder/Keyboard/guildRecruitment_blacklist_up.dds",
        down = "EsoUI/Art/GuildFinder/Keyboard/guildRecruitment_blacklist_down.dds",
        over = "EsoUI/Art/GuildFinder/Keyboard/guildRecruitment_blacklist_over.dds",
        visible = function(self) return DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_MANAGE_BLACKLIST) end,
    },
}
ZO_GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD_COLUMN_WIDTH = 300
ZO_GuildRecruitment_Keyboard = ZO_Object.MultiSubclass(ZO_GuildRecruitment_Shared, ZO_GuildFinder_Keyboard_Base)
function ZO_GuildRecruitment_Keyboard:New(...)
    return ZO_GuildFinder_Keyboard_Base.New(self, ...)
end
function ZO_GuildRecruitment_Keyboard:Initialize(control)
    self.iconChildlessHeaderTemplateName = "ZO_GuildRecruitment_IconChildlessHeader"
    self.onSetupChildHeader = function(node, control, data, open, userRequested)
        control.text:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
        control.text:SetText(data.name)
        -- SetupControlIcon
        control.icon:SetTexture(open and data.down or data.up)
        control.iconHighlight:SetTexture(data.over)
        ZO_IconHeader_Setup(control, open)
        if open and userRequested then
            self.categoryTree:SelectFirstChild(node)
        end
    end
    ZO_GuildRecruitment_Shared.Initialize(self, control)
    ZO_GuildFinder_Keyboard_Base.Initialize(self, control)
    KEYBOARD_GUILD_RECRUITMENT_SCENE = ZO_Scene:New("guildRecruitmentKeyboard", SCENE_MANAGER)
    KEYBOARD_GUILD_RECRUITMENT_SCENE:RegisterCallback("StateChange", function(oldState, state)
                                                                if(state == SCENE_SHOWING) then
                                                                    self:OnShowing()
                                                                elseif(state == SCENE_HIDDEN) then
                                                                    self:OnHidden()
                                                                end
                                                            end)
    KEYBOARD_GUILD_RECRUITMENT_FRAGMENT = ZO_FadeSceneFragment:New(self.control)
    self:SetupData(treeIdToCategoryInfo)
end
function ZO_GuildRecruitment_Keyboard:DeferredInitialize()
    if self.hasDeferredInitialized then
        return
    end
    treeIdToCategoryInfo[ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_APPLICATIONS].manager = GUILD_RECRUITMENT_APPLICATIONS_KEYBOARD
    treeIdToCategoryInfo[ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_BLACKLIST].manager = GUILD_RECRUITMENT_BLACKLIST_KEYBOARD
    self.hasDeferredInitialized = true
    if self.isGuildIdReady then
        self:SetGuildId(self.guildId)
    end
end
function ZO_GuildRecruitment_Keyboard:SetGuildId(guildId)
    ZO_GuildRecruitment_Shared.SetGuildId(self, guildId)
    self.isGuildIdReady = true
end
function ZO_GuildRecruitment_Keyboard:RefreshGuildPermissionsState()
    if treeIdToCategoryInfo[ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_GUILD_LISTING].manager then
        treeIdToCategoryInfo[ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_GUILD_LISTING].manager:HideCategory()
    end
    if IsPlayerGuildMaster(self.guildId) then
        treeIdToCategoryInfo[ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_GUILD_LISTING].manager = GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD
    else
        treeIdToCategoryInfo[ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_GUILD_LISTING].manager = GUILD_RECRUITMENT_GUILD_LISTING_INFO_KEYBOARD
    end
    if self.hasDeferredInitialized then
        self:SetupData(treeIdToCategoryInfo)
        for i, data in ipairs(treeIdToCategoryInfo) do
            data.manager:SetGuildId(self.guildId)
        end
        if self.openApplicationsOnShowing then
            self:SetSelectedCategory(treeIdToCategoryInfo[ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_APPLICATIONS], ZO_GUILD_RECRUITMENT_APPLICATIONS_SUBCATEGORY_KEYBOARD_RECEIVED)
        end
        self:ShowSelectedCategory()
    end
end
function ZO_GuildRecruitment_Keyboard:ShowApplicationsList()
    if self:IsSceneShown() then
        local targetNode = self.nodeLookupTable[ZO_GUILD_RECRUITMENT_CATEGORY_KEYBOARD_APPLICATIONS].subCategories[ZO_GUILD_RECRUITMENT_APPLICATIONS_SUBCATEGORY_KEYBOARD_RECEIVED]
        self.categoryTree:SelectNode(targetNode)
    else
        self.openApplicationsOnShowing = true
    end
end
function ZO_GuildRecruitment_Keyboard:IsSceneShown()
    return KEYBOARD_GUILD_RECRUITMENT_SCENE:IsShowing()
end
function ZO_GuildRecruitment_Keyboard:OnShowing()
    if self.openApplicationsOnShowing then
        self:ShowApplicationsList()
        self.openApplicationsOnShowing = false
    else
        self:ShowSelectedCategory()
    end
end
function ZO_GuildRecruitment_Keyboard:OnHidden()
    if self.selectedCategory then
        self.selectedCategory.manager:HideCategory()
    end
end
-- XML Functions
-----------------
    GUILD_RECRUITMENT_KEYBOARD = ZO_GuildRecruitment_Keyboard:New(control)
end
end
    if upInside and self.node.tree.enabled then
        -- Play the selected sound if not already selected
        if not self.node:IsEnabled() then
            PlaySound(SOUNDS.NEGATIVE_CLICK)
        elseif not self.node.selected and self.node.selectSound then
            PlaySound(self.node.selectSound)
        end
        local NOT_REBUILDING = false
        local DONT_BRING_PARENT_INTO_VIEW = false
        self.node:GetTree():SelectNode(self.node, NOT_REBUILDING, DONT_BRING_PARENT_INTO_VIEW)
    end
end