Back to Home

ESO Lua File v101039

ingame/housingeditor/housesettings_manager.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
ZO_FURNITURE_SETTINGS =
{
    [HOUSE_PERMISSION_OPTIONS_CATEGORIES_SOCIAL_OPTIONS] = 
    {
        HOUSE_PERMISSION_OPTIONS_CATEGORIES_GENERAL,
        HOUSE_PERMISSION_OPTIONS_CATEGORIES_OCCUPANTS,
        HOUSE_PERMISSION_OPTIONS_CATEGORIES_VISITORS,
        HOUSE_PERMISSION_OPTIONS_CATEGORIES_BANLIST,
        HOUSE_PERMISSION_OPTIONS_CATEGORIES_GUILD_VISITORS,
        HOUSE_PERMISSION_OPTIONS_CATEGORIES_GUILD_BANLIST,
    },
}
ZO_PATH_SETTINGS =
{
    [HOUSE_PATH_SETTING_CATEGORIES_EDIT_PATH] =
    {
        HOUSE_PATH_SETTING_CATEGORIES_PATH_SETTINGS,
    },
}
ZO_HOUSING_SETTINGS_CONTROL_DATA_PRIMARY_RESIDENCE = 1
ZO_HOUSING_SETTINGS_CONTROL_DATA_DEFAULT_ACCESS = 2
ZO_HOUSING_SETTINGS_CONTROL_DATA_RESTART_PATHS = 3
ZO_HOUSING_SETTINGS_CONTROL_DATA =
{
    -- Primary Residence
    [ZO_HOUSING_SETTINGS_CONTROL_DATA_PRIMARY_RESIDENCE] =
    {
        text = SI_HOUSING_FURNITURE_SETTINGS_GENERAL_PRIMARY_RESIDENCE_TEXT,
        buttonText = SI_HOUSING_FURNITURE_SETTINGS_GENERAL_PRIMARY_RESIDENCE_BUTTON_TEXT,
        tooltipFunction = function(...) return SYSTEMS:GetObject("furniture_settings"):ShowPrimaryResidenceTooltip(...) end,
        gamepadTemplate = "ZO_HousingPermissionsSettingsRow_Gamepad",
    },
    -- Default Visitor Access
    [ZO_HOUSING_SETTINGS_CONTROL_DATA_DEFAULT_ACCESS] =
    {
        text = SI_HOUSING_FURNITURE_SETTINGS_GENERAL_DEFAULT_ACCESS_TEXT,
        tooltipFunction = function(...) return SYSTEMS:GetObject("furniture_settings"):ShowDefaultAccessTooltip(...) end,
        gamepadTemplate = "ZO_GamepadHorizontalListRow",
    },
    -- Restart All Paths
    [ZO_HOUSING_SETTINGS_CONTROL_DATA_RESTART_PATHS] =
    {
        text = SI_HOUSING_FURNITURE_SETTINGS_GENERAL_RESTART_PATHS_TEXT,
        buttonText = SI_HOUSING_FURNITURE_SETTINGS_GENERAL_RESTART_PATHS_BUTTON_TEXT,
        tooltipFunction = function(...) return SYSTEMS:GetObject("furniture_settings"):ShowRestartPathsTooltip(...) end,
        gamepadTemplate = "ZO_HousingPermissionsSettingsRow_Gamepad",
    },
}
ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_PATH_TYPE = 1
ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_PATHING_STATE = 2
ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_CONFORM_TO_GROUND = 3
ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_CHANGE_COLLECTIBLE = 4
ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA =
{
    -- Path Type
    [ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_PATH_TYPE] =
    {
        text = SI_HOUSING_PATH_SETTINGS_PATHING_TYPE_TEXT,
        tooltipFunction = function(...) return SYSTEMS:GetObject("path_settings"):ShowPathTypeTooltip(...) end,
        gamepadTemplate = "ZO_GamepadHorizontalListRow",
    },
    -- Pathing State
    [ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_PATHING_STATE] =
    {
        text = SI_HOUSING_PATH_SETTINGS_PATHING_STATE_TEXT,
        tooltipFunction = function(...) return SYSTEMS:GetObject("path_settings"):ShowPathingStateTooltip(...) end,
        gamepadTemplate = "ZO_CheckBoxTemplate_Gamepad",
    },
    -- Conform To Ground
    [ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_CONFORM_TO_GROUND] =
    {
        text = SI_HOUSING_PATH_SETTINGS_CONFORM_TO_GROUND_TEXT,
        tooltipFunction = function(...) return SYSTEMS:GetObject("path_settings"):ShowConformToGroundTooltip(...) end,
        gamepadTemplate = "ZO_CheckBoxTemplate_Gamepad",
    },
    -- Change Collectible
    [ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_CHANGE_COLLECTIBLE] =
    {
        text = SI_HOUSING_PATH_SETTINGS_CHANGE_COLLECTIBLE_TEXT,
        buttonText = SI_HOUSING_PATH_SETTINGS_CHANGE_COLLECTIBLE_BUTTON_TEXT,
        tooltipFunction = function(...) return SYSTEMS:GetObject("path_settings"):ShowChangeCollectibleTooltip(...) end,
        visible = function() return HOUSING_EDITOR_STATE:IsLocalPlayerHouseOwner() end,
        gamepadTemplate = "ZO_GamepadFullWidthLabelEntryTemplate",
    },
}
ZO_HOUSING_SETTINGS_LIST_ENTRY_SORT_KEYS =
{
    ["displayName"] = { },
    ["permissionPresetName"] = { tiebreaker = "displayName"},
}
ZO_HouseSettings_Manager = ZO_CallbackObject:Subclass()
function ZO_HouseSettings_Manager:New(...)
    local manager = ZO_CallbackObject.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_HouseSettings_Manager:Initialize()
    self.applyToAllHousesFlag = true
    self.defaultPreset = HOUSE_PERMISSION_PRESET_SETTING_VISITOR
    self.permissionPresets = {}
    self.defaultAccessSettings = {}
    for i = HOUSE_PERMISSION_PRESET_SETTING_ITERATION_BEGIN, HOUSE_PERMISSION_PRESET_SETTING_ITERATION_END do
        local presetName = GetString("SI_HOUSEPERMISSIONPRESETSETTING", i)
        self.permissionPresets[i] = presetName
    end
    for i = HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_ITERATION_BEGIN, HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_ITERATION_END do
        local presetName = GetString("SI_HOUSEPERMISSIONDEFAULTACCESSSETTING", i)
        self.defaultAccessSettings[i] = presetName
    end
end
function ZO_HouseSettings_Manager:GetHousingPresetIndex(presetName)
    for i, name in pairs(self.permissionPresets) do
        if name == presetName then
            return i
        end
    end
end
function ZO_HouseSettings_Manager:GetPresetNameFromPermissionData(houseId, userGroup, index)
    local presetIndex = GetHousingPermissionPresetType(houseId, userGroup, index)
    return GetString("SI_HOUSEPERMISSIONPRESETSETTING", presetIndex)
end
function ZO_HouseSettings_Manager:GetDefaultHousingPermission(houseId)
    local hasAccess = DoesHousingUserGroupHaveAccess(houseId, HOUSE_PERMISSION_USER_GROUP_GENERAL, 1)
    local preset = GetHousingPermissionPresetType(houseId, HOUSE_PERMISSION_USER_GROUP_GENERAL, 1)
    local isMarkedForDelete = IsHousingPermissionMarkedForDelete(houseId, HOUSE_PERMISSION_USER_GROUP_GENERAL, 1)
    if hasAccess and not isMarkedForDelete then
        if preset == HOUSE_PERMISSION_PRESET_SETTING_DECORATOR then
            return HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_DECORATOR
        elseif preset == HOUSE_PERMISSION_PRESET_SETTING_VISITOR then
            return HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_VISITOR
        elseif preset == HOUSE_PERMISSION_PRESET_SETTING_LIMITED_VISITOR then
            return HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_LIMITED_VISITOR
        end
    end
    return HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_NO_ACCESS
end
function ZO_HouseSettings_Manager:GetHousingPermissionsFromDefaultAccess(defaultAccessType)
    local canAccess, preset
    if defaultAccessType == HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_NO_ACCESS then
        canAccess = false
        preset = HOUSE_PERMISSION_PRESET_SETTING_INVALID
    elseif defaultAccessType == HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_VISITOR then
        canAccess = true
        preset = HOUSE_PERMISSION_PRESET_SETTING_VISITOR
    elseif defaultAccessType == HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_DECORATOR then
        canAccess = true
        preset = HOUSE_PERMISSION_PRESET_SETTING_DECORATOR
    elseif defaultAccessType == HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_LIMITED_VISITOR then
        canAccess = true
        preset = HOUSE_PERMISSION_PRESET_SETTING_LIMITED_VISITOR
    end
    return canAccess, preset
end
local function ZO_HouseSettings_HouseEntrySort(left, right)
    return ZO_TableOrderingFunction(left, right, "name", ZO_SORT_BY_NAME, ZO_SORT_ORDER_UP)
end
function ZO_HouseSettings_Manager:SetupCopyPermissionsCombobox(dropdown, currentHouse, callback)
    dropdown:SetSelectedItemText(GetString(SI_DIALOG_COPY_HOUSING_PERMISSION_DEFAULT_CHOICE))
    local allHouses = COLLECTIONS_BOOK_SINGLETON:GetOwnedHouses()
    local houseEntries = {}
    for collectibleId, houseData in pairs(allHouses) do
        if houseData.houseId ~= currentHouse then
            local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
            local newEntry = dropdown:CreateItemEntry(zo_strformat(SI_COLLECTIONS_HOUSING_DISPLAY_NAME_FORMAT, collectibleData:GetName(), collectibleData:GetNickname()), callback)
            newEntry.houseId = houseData.houseId
            table.insert(houseEntries, newEntry)
        end
    end
    table.sort(houseEntries, ZO_HouseSettings_HouseEntrySort)
    for index, houseEntry in ipairs(houseEntries) do
        houseEntry.houseIndex = index
        dropdown:AddItem(houseEntry)
    end
end
function ZO_HouseSettings_Manager:GetDefaultPreset()
    return self.defaultPreset
end
function ZO_HouseSettings_Manager:GetAllPermissionPresets()
    return self.permissionPresets
end
function ZO_HouseSettings_Manager:GetAllDefaultAccessSettings()
    return self.defaultAccessSettings
end
function ZO_HouseSettings_Manager:GetApplyToAllHousesFlag()
    return self.applyToAllHousesFlag
end
function ZO_HouseSettings_Manager:SetApplyToAllHousesFlag(applyToAllHousesFlag)
    self.applyToAllHousesFlag = applyToAllHousesFlag
end
HOUSE_SETTINGS_MANAGER = ZO_HouseSettings_Manager:New()