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MAIN_MENU_CATEGORY_ENABLED = 0
MAIN_MENU_CATEGORY_DISABLED_WHILE_DEAD = 1
MAIN_MENU_CATEGORY_DISABLED_WHILE_IN_COMBAT = 2
MAIN_MENU_CATEGORY_DISABLED_WHILE_REVIVING = 3
MAIN_MENU_CATEGORY_DISABLED_WHILE_SWIMMING = 4
MAIN_MENU_CATEGORY_DISABLED_WHILE_WEREWOLF = 5
MAIN_MENU_CATEGORY_DISABLED_WHILE_PASSENGER = 6
--Main Menu Categories
MENU_CATEGORY_MARKET = 1
MENU_CATEGORY_CROWN_CRATES = 2
MENU_CATEGORY_INVENTORY = 3
MENU_CATEGORY_CHARACTER = 4
MENU_CATEGORY_SKILLS = 5
MENU_CATEGORY_CHAMPION = 6
MENU_CATEGORY_JOURNAL = 7
MENU_CATEGORY_COLLECTIONS = 8
MENU_CATEGORY_MAP = 9
MENU_CATEGORY_GROUP = 10
MENU_CATEGORY_CONTACTS = 11
MENU_CATEGORY_GUILDS = 12
MENU_CATEGORY_ALLIANCE_WAR = 13
MENU_CATEGORY_MAIL = 14
MENU_CATEGORY_NOTIFICATIONS = 15
MENU_CATEGORY_HELP = 16
MENU_CATEGORY_ACTIVITY_FINDER = 17
MENU_CATEGORY_GIFT_INVENTORY = 18
--
--[[ MainMenu Singleton ]] --
--
return mainMenu
end
local PLAYER_IS_DEAD = false
local PLAYER_IS_ALIVE = true
local PLAYER_IS_SWIMMING = true
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Manager" , EVENT_PLAYER_DEAD , function ( ) self : OnPlayerAliveStateChanged ( PLAYER_IS_DEAD ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Manager" , EVENT_PLAYER_ALIVE , function ( ) self : OnPlayerAliveStateChanged ( PLAYER_IS_ALIVE ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Manager" , EVENT_PLAYER_COMBAT_STATE , function ( eventCode , inCombat ) self : OnPlayerCombatStateChanged ( inCombat ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Manager" , EVENT_WEREWOLF_STATE_CHANGED , function ( eventCode , isWerewolf ) self : OnPlayerWerewolfStateChanged ( isWerewolf ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Manager" , EVENT_MOUNTED_STATE_CHANGED , function ( eventCode , isMounted ) self : OnMountedStateChanged ( isMounted ) end )
local PLAYER_IS_REVIVING = true
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Manager" , EVENT_PLAYER_REINCARNATED , function ( ) self : OnPlayerRevivingStateChanged ( not PLAYER_IS_REVIVING ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Manager" , EVENT_PLAYER_SWIMMING , function ( ) self : OnPlayerSwimmingStateChanged ( PLAYER_IS_SWIMMING ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Manager" , EVENT_PLAYER_NOT_SWIMMING , function ( ) self : OnPlayerSwimmingStateChanged ( not PLAYER_IS_SWIMMING ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Manager" , EVENT_PLAYER_ACTIVATED , function ( ) self : RefreshPlayerState ( ) end )
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
--[[
Blocking Scenes prevent the menu from showing other scenes while the blocking scene is activated. If
the player attempts to change the scene while the blocking scene is active, the requested scene is
stored and then only shown once the blocking scene has been cleared.
Blocking scenes should call SetBlockingScene and specify a callback when shown, and call ClearBlockingScene when hidden.
Only one blocking scene should be active at any given time.
Note: nextSceneData is a table that can contain the following information:
category: Integer ID for the menu category. Must be specified if sceneName is not.
sceneName: The name of the scene. Must be specified if category is not.
sceneGroup: The scene group that the scene is a part of. category and sceneName must both be specified if this is used
]] --
self : FireCallbacks ( "OnBlockingSceneActivated" , self . activatedByMouseClick , self . nextSceneData . sceneGroup ~= nil )
end
-- Call this when the blocking scene is shown
assert ( self . blockingSceneName == nil and sceneName ) -- Can't set more than one blocking scene at a time, or can't set one without a name
end
-- Call this when the blocking scene is hidden
end
end
-- Call this if you want to cancel the scene to show when the blocking scene is cleared.
end
-- Don't call this directly; intended to be a private method
end
end
local function MainMenu_Manager_ActivatedBlockingScene_Internal ( self , sceneData , isBaseScene , activatedByMouseClick )
end
end
end
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Manager" , EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , OnGamepadPreferredModeChanged ) |