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---------------------------------
-- Trading House Sell
---------------------------------
end
end
return function ( ... )
end
end
end
TRADING_HOUSE_SEARCH : RegisterCallback ( "OnSelectedGuildChanged" , FilterForGamepadEvents ( function ( ) self : UpdateForGuildChange ( ) end ) )
end
if selectedData then
else
end
end
end
ZO_TradingHouse_CreateListing_Gamepad_BeginCreateListing ( selectedItem , bagId , slotIndex , initialPostPrice )
end
end
end
else
local errorMessage
errorMessage = zo_strformat ( GetString ( SI_TRADING_HOUSE_POSTING_LOCKED_NO_PERMISSION_GUILD ) , GetNumGuildMembersRequiredForPrivilege ( GUILD_PRIVILEGE_TRADING_HOUSE ) )
end
end
end
local narrations = { }
ZO_AppendNarration ( narrations , ZO_GetSharedGamepadEntryDefaultNarrationText ( entryData , entryControl ) )
return narrations
end
local function SellItemSetupFunction ( control , data , selected , selectedDuringRebuild , enabled , activated )
local PRICE_INVALID = false
ZO_CurrencyControl_SetSimpleCurrency ( control . price , CURT_MONEY , data . stackSellPrice , ZO_GAMEPAD_CURRENCY_OPTIONS , CURRENCY_SHOW_ALL , PRICE_INVALID )
end
--ESO-815112: If the item list is empty, enter the header
end
end
-- Overriden functions
end
else
end
end
local USE_TRIGGERS = true
local SORT_FUNCTION = nil
local CATEGORIZATION_FUNCTION = nil
local ENTRY_SETUP_CALLBACK = nil
self . itemList = ZO_GamepadInventoryList : New ( self . listControl , BAG_BACKPACK , SLOT_TYPE_ITEM , OnSelectionChanged , ENTRY_SETUP_CALLBACK ,
CATEGORIZATION_FUNCTION , SORT_FUNCTION , USE_TRIGGERS , "ZO_TradingHouse_ItemListRow_Gamepad" , SellItemSetupFunction )
end )
--Narrates the list
local narrationInfo =
{
end ,
end ,
end ,
}
end
end
end
end
{
{
if currentListings < maxListings then
else
end
end ,
end ,
end ,
return currentListings < maxListings
end
} ,
{
end ,
end ,
}
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
return ZO_TRADING_HOUSE_MODE_SELL
end
end
end |