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local ZO_LootInventory_Gamepad = ZO_InitializingObject . MultiSubclass ( ZO_Loot_Gamepad_Base , ZO_Gamepad_ParametricList_Screen )
local DONT_CREATE_TABBAR = false
local ACTIVATE_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , DONT_CREATE_TABBAR , ACTIVATE_ON_SHOW , LOOT_INVENTORY_SCENE_GAMEPAD )
{
}
end
-- Overridden from base
end
end
end
end
local OPEN_LOOT_WINDOW = false
end
end
end
local NOT_ETHEREAL = false
end
end
end
end
end
--[[ Global Handlers ]] --
end |