Back to Home

ESO Lua File v101039

ingame/zo_loot/loothistory_shared.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
LOOT_ENTRY_TYPE_EXPERIENCE = 1
LOOT_ENTRY_TYPE_CURRENCY = 2
LOOT_ENTRY_TYPE_ITEM = 3
LOOT_ENTRY_TYPE_COLLECTIBLE = 4
LOOT_ENTRY_TYPE_MEDAL = 5
LOOT_ENTRY_TYPE_SCORE = 6
LOOT_ENTRY_TYPE_SKILL_EXPERIENCE = 7
LOOT_ENTRY_TYPE_CROWN_CRATE = 8
LOOT_ENTRY_TYPE_KEEP_REWARD = 9
LOOT_ENTRY_TYPE_ANTIQUITY_LEAD = 10
LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE = 11
LOOT_ENTRY_TYPE_COMPANION_RAPPORT = 12
LOOT_ENTRY_TYPE_TRIBUTE_CARD_UPGRADE = 13
LOOT_EXPERIENCE_ICON = "EsoUI/Art/Icons/Icon_Experience.dds"
LOOT_LEADERBOARD_SCORE_ICON = "EsoUI/Art/Icons/Battleground_Score.dds"
LOOT_TRIBUTE_CARD_UPGRADE_ICON = "EsoUI/Art/HUD/lootHistory_icon_tributeUpgrade.dds"
LOOT_RAPPORT_INCREASE_ICON_FORMATTER = "EsoUI/Art/HUD/lootHistory_icon_rapportIncrease_%d.dds"
LOOT_RAPPORT_DECREASE_ICON_FORMATTER = "EsoUI/Art/HUD/lootHistory_icon_rapportDecrease_%d.dds"
internalassert(RAPPORT_ADJUSTMENT_AMOUNT_ITERATION_END == 7, "New RAPPORT_ADJUSTMENT_AMOUNT added, new rapport increase and decrease icons will need to be created.")
ZO_LOOT_HISTORY_DISPLAY_TYPE_CRAFT_BAG = "craftBag"
ZO_LOOT_HISTORY_DISPLAY_TYPE_STOLEN = "stolen"
ZO_LOOT_HISTORY_DISPLAY_TYPE_COLLECTIONS = "collections"
ZO_LOOT_HISTORY_DISPLAY_TYPE_ANTIQUITIES = "antiquities"
ZO_LOOT_HISTORY_DISPLAY_TYPE_CROWN_CRATE = "crownCrate"
local USE_LOWERCASE_NUMBER_SUFFIXES = false
--
--[[ ZO_LootHistory_Shared ]]--
--
ZO_LootHistory_Shared = ZO_Object:Subclass()
function ZO_LootHistory_Shared:New(...)
    local history = ZO_Object.New(self)
    history:Initialize(...)
    return history
end
function ZO_LootHistory_Shared:Initialize(control)
    self.fadeAnim = ZO_AlphaAnimation:New(control)
    self.fadeAnim:SetMinMaxAlpha(0.0, 1.0)
    self.lootQueue = {}
end
do
    local function SetupEntryText(control, data)
        local text = data.text
        if type(text) == "function" then
            text = text(data)
        end
        control.label:SetText(text)
    end
    local function SetupIconOverlayText(control, data)
        local overlayText = ZO_LootHistory_Shared.GetIconOverlayTextFromData(data)
        control.iconOverlayText:SetText(overlayText)
        local showOverlayText = ZO_LootHistory_Shared.GetShowIconOverlayTextFromData(data)
        control.iconOverlayText:SetHidden(not showOverlayText)
    end
    local function LootSetupFunction(control, data)
        SetupEntryText(control, data)
        control.label:SetColor(data.color:UnpackRGBA())
        control.icon:SetTexture(data.icon)
        SetupIconOverlayText(control, data)
        if data.statusIcon then
            control.statusIcon:SetTexture(data.statusIcon)
            control.statusIcon:SetHidden(false)
        else
            control.statusIcon:SetHidden(true)
        end
        if data.highlight then
            control.backgroundHighlight:SetTexture(data.highlight)
            control.backgroundHighlight:SetHidden(false)
        else
            control.backgroundHighlight:SetHidden(true)
        end
        if data.backgroundColor then
            control.background:SetColor(data.backgroundColor:UnpackRGB())
        else
            control.background:SetColor(ZO_BLACK:UnpackRGB())
        end
    end
    local function AreEntriesEqual(entry1, entry2)
        -- entry1 and entry2 are tables of one item
        local data1 = entry1[1]
        local data2 = entry2[1]
        local data1EntryType = data1.entryType
        local data2EntryType = data2.entryType
        if data1EntryType ~= data2EntryType then
            return false
        end
        if data1EntryType == LOOT_ENTRY_TYPE_CURRENCY then
            return data1.currencyType == data2.currencyType
        elseif data1EntryType == LOOT_ENTRY_TYPE_ITEM then
            -- dataX.quality is deprecated, included here for addon backwards compatibility
            return data1.itemId == data2.itemId and data1.displayQuality == data2.displayQuality and data1.isStolen == data2.isStolen and  data1.quality == data2.quality
        elseif data1EntryType == LOOT_ENTRY_TYPE_COLLECTIBLE then
            return data1.collectibleId == data2.collectibleId
        elseif data1EntryType == LOOT_ENTRY_TYPE_MEDAL then
            return false -- Medals are always on their own line
        elseif data1EntryType == LOOT_ENTRY_TYPE_SCORE then
            return false -- scores are always on their own line (also expecting to only be showing one of these at a time)
        elseif data1EntryType == LOOT_ENTRY_TYPE_SKILL_EXPERIENCE then
            return data1.skillLineData == data2.skillLineData
        elseif data1EntryType == LOOT_ENTRY_TYPE_CROWN_CRATE then
            return data1.lootCrateId == data2.lootCrateId
        elseif data1EntryType == LOOT_ENTRY_TYPE_KEEP_REWARD then
            return false -- special info, cannot be merged
        elseif data1EntryType == LOOT_ENTRY_TYPE_ANTIQUITY_LEAD then
            return false -- leads don't stack
        elseif data1EntryType == LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE then
            return data1.companionId == data2.companionId
        elseif data1EntryType == LOOT_ENTRY_TYPE_COMPANION_RAPPORT then
            return false --Rapport updates are always on their own line
        elseif data1EntryType == LOOT_ENTRY_TYPE_TRIBUTE_CARD_UPGRADE then
            return false -- Tribute card upgrades don't stack
        else
            return true
        end
    end
    --setup for a control when another control has been found to be equal to it
    local function EqualitySetup(fadingControlBuffer, currentEntry, newEntry)
        local currentEntryData = currentEntry.lines[1]
        local newEntryData = newEntry.lines[1]
        local control = currentEntryData.control
        
        if currentEntryData.entryType == LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE then
            currentEntryData.gainedXp = currentEntryData.gainedXp + newEntryData.gainedXp
            local formattedXpAdded = ZO_AbbreviateAndLocalizeNumber(currentEntryData.gainedXp, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
            currentEntryData.text = zo_strformat(SI_LOOT_HISTORY_COMPANION_EXPERIENCE_GAIN_FORMATTER, formattedXpAdded, currentEntryData.companionName)
            if control then
                SetupEntryText(control, currentEntryData)
                ZO_CraftingResults_Base_PlayPulse(control.icon)
            end
        elseif currentEntryData.entryType ~= LOOT_ENTRY_TYPE_MEDAL and currentEntryData.entryType ~= LOOT_ENTRY_TYPE_SCORE then
            currentEntryData.stackCount = currentEntryData.stackCount + newEntryData.stackCount
            if control and control.iconOverlayText then
                SetupEntryText(control, currentEntryData)
                SetupIconOverlayText(control, currentEntryData)
                ZO_CraftingResults_Base_PlayPulse(control.iconOverlayText)
            end
        end
    end
    function ZO_LootHistory_Shared:CreateFadingStationaryControlBuffer(control, fadeLabelAnimationName, fadeIconAnimationName, fadeContainerAnimation, anchor, maxEntries, containerShowTime, containerType)
        local lootStream = ZO_FadingStationaryControlBuffer:New(control, maxEntries, fadeLabelAnimationName, fadeIconAnimationName, fadeContainerAnimation, anchor, containerType)
        lootStream:AddTemplate(self.entryTemplate, {setup = LootSetupFunction, equalityCheck = AreEntriesEqual, equalitySetup = EqualitySetup })
        lootStream:SetContainerShowTime(containerShowTime or 5000)
        return lootStream
    end
end
-- loot stream and queue functions
function ZO_LootHistory_Shared:CreateLootEntry(lootData)
    local lootEntry =
    {
        lines = { lootData, }
    }
    return lootEntry
end
function ZO_LootHistory_Shared:AddLootEntry(lootEntry)
    if lootEntry.isPersistent then
        self.lootStreamPersistent:AddEntry(self.entryTemplate, lootEntry)
    else
        self.lootStream:AddEntry(self.entryTemplate, lootEntry)
    end
end
function ZO_LootHistory_Shared:QueueLootEntry(lootEntry)
    table.insert(self.lootQueue, lootEntry)
end
function ZO_LootHistory_Shared:InsertOrQueue(lootEntry)
    if self.hidden then
        self:QueueLootEntry(lootEntry)
    else
        self:AddLootEntry(lootEntry)
    end
end
function ZO_LootHistory_Shared:DisplayLootQueue()
    if self.hidden then
        for i, lootEntry in ipairs(self.lootQueue) do
            self:AddLootEntry(lootEntry)
            self.lootQueue[i] = nil
        end
        self.lootStream:Resume()
        self.lootStreamPersistent:Resume()
        self.hidden = false
    end
end
function ZO_LootHistory_Shared:HideLootQueue()
    if not self.hidden then
        self.hidden = true
        self.lootStream:Pause()
        self.lootStreamPersistent:Pause()
    end
end
do
    local CONTAINER_SHOW_TIME_MS = 3600
    local PERSISTENT_CONTAINER_SHOW_TIME_MS = 7000
    function ZO_LootHistory_Shared:GetContainerShowTime()
        return CONTAINER_SHOW_TIME_MS
    end
    function ZO_LootHistory_Shared:GetPersistentContainerShowTime()
        return PERSISTENT_CONTAINER_SHOW_TIME_MS
    end
end
-- event handlers
do
    local FORMAT_EXTRA_OPTIONS =
    {
        showCap = true,
    }
    local IS_UPPER = false
    function ZO_LootHistory_Shared:AddCurrencyEntry(currencyAdded, currencyType, currencyLocation)
        local icon = IsInGamepadPreferredMode() and GetCurrencyLootGamepadIcon(currencyType) or GetCurrencyLootKeyboardIcon(currencyType)
        local function GetCurrencyString(lootData)
            local currencyAdded = lootData.stackCount
            local formattedCurrencyString = GetCurrencyName(currencyType, IsCountSingularForm(currencyAdded), IS_UPPER)
            if IsCurrencyCapped(currencyType, currencyLocation) then
                FORMAT_EXTRA_OPTIONS.currencyLocation = currencyLocation
                local currencyAmount = GetCurrencyAmount(currencyType, currencyLocation)
                formattedCurrencyString = string.format("%s %s", formattedCurrencyString, ZO_Currency_FormatPlatform(currencyType, currencyAmount, ZO_CURRENCY_FORMAT_PARENTHETICAL_AMOUNT, FORMAT_EXTRA_OPTIONS))
            end
            return zo_strformat(SI_CURRENCY_NAME_FORMAT, formattedCurrencyString)
        end
        local lootData =
        {
            text = GetCurrencyString,
            icon = icon,
            stackCount = currencyAdded,
            color = currencyType == CURT_EVENT_TICKETS and ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, ITEM_DISPLAY_QUALITY_LEGENDARY)) or ZO_SELECTED_TEXT,
            currencyType = currencyType,
            entryType = LOOT_ENTRY_TYPE_CURRENCY,
            iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
            showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
        }
        local lootEntry = self:CreateLootEntry(lootData)
        lootEntry.isPersistent = true
        self:InsertOrQueue(lootEntry)
    end
end
function ZO_LootHistory_Shared:AddXpEntry(xpAdded)
    local lootData =
    {
        text = GetString(SI_LOOT_HISTORY_EXPERIENCE_GAIN),
        icon = LOOT_EXPERIENCE_ICON,
        stackCount = xpAdded,
        color = ZO_SELECTED_TEXT,
        entryType = LOOT_ENTRY_TYPE_EXPERIENCE,
        iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
        showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
    }
    local lootEntry = self:CreateLootEntry(lootData)
    lootEntry.isPersistent = true
    self:InsertOrQueue(lootEntry)
end
function ZO_LootHistory_Shared:AddMedalEntry(medalId, name, icon, value)
    local lootData =
    {
        text = zo_strformat(SI_LOOT_HISTORY_MEDAL_NAME_FORMATTER, name),
        icon = icon,
        value = value,
        color = ZO_SELECTED_TEXT,
        entryType = LOOT_ENTRY_TYPE_MEDAL,
        iconOverlayText = ZO_LootHistory_Shared.GetMedalValueStringFromData,
        showIconOverlayText = ZO_LootHistory_Shared.ShouldShowMedalValueStringFromData
    }
    local lootEntry = self:CreateLootEntry(lootData)
    self:InsertOrQueue(lootEntry)
end
function ZO_LootHistory_Shared:AddScoreEntry(score)
    local lootData =
    {
        text = GetString(SI_LOOT_HISTORY_LEADERBOARD_SCORE),
        icon = LOOT_LEADERBOARD_SCORE_ICON,
        value = score,
        color = ZO_SELECTED_TEXT,
        entryType = LOOT_ENTRY_TYPE_SCORE,
        iconOverlayText = ZO_LootHistory_Shared.GetValueStringFromData,
        showIconOverlayText = true
    }
    local lootEntry = self:CreateLootEntry(lootData)
    lootEntry.isPersistent = true
    self:InsertOrQueue(lootEntry)
end
function ZO_LootHistory_Shared:AddSkillEntry(skillLineData, skillXpAdded)
    local lootData =
    {
        skillLineData = skillLineData,
        text = skillLineData:GetFormattedName(),
        icon = skillLineData:GetAnnounceIcon(),
        stackCount = skillXpAdded,
        color = ZO_SELECTED_TEXT,
        entryType = LOOT_ENTRY_TYPE_SKILL_EXPERIENCE,
        iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
        showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
    }
    local lootEntry = self:CreateLootEntry(lootData)
    lootEntry.isPersistent = true
    self:InsertOrQueue(lootEntry)
end
function ZO_LootHistory_Shared:AddCrownCrateEntry(lootCrateId, numCrates)
    if self:CanShowItemsInHistory() then
        local crownCrateName = GetCrownCrateName(lootCrateId)
        local crateIcon = GetCrownCrateIcon(lootCrateId)
        local lootData =
        {
            text = zo_strformat(SI_CROWN_CRATE_PACK_NAME, crownCrateName),
            icon = crateIcon,
            stackCount = numCrates,
            lootCrateId = lootCrateId,
            color = ZO_SELECTED_TEXT,
            entryType = LOOT_ENTRY_TYPE_CROWN_CRATE,
            statusIcon = self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_CROWN_CRATE),
            highlight = self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_CROWN_CRATE),
            iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
            showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
        }
        local lootEntry = self:CreateLootEntry(lootData)
        self:InsertOrQueue(lootEntry)
    end
end
function ZO_LootHistory_Shared:AddKeepTickEntry(keepId, reason)
    if self:CanShowItemsInHistory() then
        local keepName = GetKeepName(keepId)
        local entryIcon = ZO_GetAllianceKeepRewardIcon(GetUnitAlliance("player"))
        local textId = reason == CURRENCY_CHANGE_REASON_DEFENSIVE_KEEP_REWARD and SI_LOOT_HISTORY_KEEP_REWARD_DEFENSE_TITLE or SI_LOOT_HISTORY_KEEP_REWARD_OFFENSE_TITLE
        local lootData =
        {
            text = zo_strformat(textId, keepName),
            icon = entryIcon,
            color = ZO_SELECTED_TEXT,
            entryType = LOOT_ENTRY_TYPE_KEEP_REWARD,
            showIconOverlayText = false
        }
        local lootEntry = self:CreateLootEntry(lootData)
        self:InsertOrQueue(lootEntry)
    end
end
function ZO_LootHistory_Shared:AddAntiquityLeadEntry(antiquityId)
    if self:CanShowItemsInHistory() then
        local antiquityData = ANTIQUITY_DATA_MANAGER:GetAntiquityData(antiquityId)
        local lootData =
        {
            text = zo_strformat(SI_ANTIQUITY_LEAD_NAME_FORMATTER, antiquityData:GetName()),
            icon = GetAntiquityLeadIcon(),
            color = GetAntiquityQualityColor(antiquityData:GetQuality()),
            statusIcon = self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_ANTIQUITIES),
            highlight = self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_ANTIQUITIES),
            entryType = LOOT_ENTRY_TYPE_ANTIQUITY_LEAD,
            showIconOverlayText = false
        }
        local lootEntry = self:CreateLootEntry(lootData)
        self:InsertOrQueue(lootEntry)
    end
end
do
    local COMPANION_NAME_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_UNIT_REACTION_COLOR, UNIT_REACTION_COLOR_COMPANION))
    function ZO_LootHistory_Shared:AddCompanionXpEntry(companionId, xpAdded)
        local collectibleId = GetCompanionCollectibleId(companionId)
        local formattedXpAdded = ZO_AbbreviateAndLocalizeNumber(xpAdded, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
        local colorizedCompanionName = COMPANION_NAME_COLOR:Colorize(GetCompanionName(companionId))
        local lootData =
        {
            text = zo_strformat(SI_LOOT_HISTORY_COMPANION_EXPERIENCE_GAIN_FORMATTER, formattedXpAdded, colorizedCompanionName),
            icon = GetCollectibleIcon(collectibleId),
            stackCount = 1,
            color = ZO_SELECTED_TEXT,
            companionId = companionId,
            companionName = colorizedCompanionName,
            gainedXp = xpAdded,
            entryType = LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE,
            iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
            showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
        }
        local lootEntry = self:CreateLootEntry(lootData)
        lootEntry.isPersistent = true
        self:InsertOrQueue(lootEntry)
    end
    local RAPPORT_INCREASE_BACKGROUND_COLOR = ZO_ColorDef:New("102d0b")
    local RAPPORT_DECREASE_BACKGROUND_COLOR = ZO_ColorDef:New("3f0a0a")
    function ZO_LootHistory_Shared:AddCompanionRapportEntry(companionId, isIncrease, adjustmentAmountType)
        local rapportFormatter = isIncrease and SI_LOOT_HISTORY_COMPANION_RAPPORT_GAIN_FORMATTER or SI_LOOT_HISTORY_COMPANION_RAPPORT_LOSS_FORMATTER
        local colorizedCompanionName = COMPANION_NAME_COLOR:Colorize(GetCompanionName(companionId))
        local iconFormatter = isIncrease and LOOT_RAPPORT_INCREASE_ICON_FORMATTER or LOOT_RAPPORT_DECREASE_ICON_FORMATTER
        local lootData =
        {
            text = zo_strformat(rapportFormatter, colorizedCompanionName),
            icon = string.format(iconFormatter, adjustmentAmountType),
            color = ZO_SELECTED_TEXT,
            backgroundColor = isIncrease and RAPPORT_INCREASE_BACKGROUND_COLOR or RAPPORT_DECREASE_BACKGROUND_COLOR,
            companionId = companionId,
            companionName = colorizedCompanionName,
            entryType = LOOT_ENTRY_TYPE_COMPANION_RAPPORT,
            showIconOverlayText = false,
        }
        local lootEntry = self:CreateLootEntry(lootData)
        lootEntry.isPersistent = true
        self:InsertOrQueue(lootEntry)
    end
end
function ZO_LootHistory_Shared:AddTributeCardUpgradeEntry(cardData)
    if self:CanShowItemsInHistory() then
        local lootData =
        {
            text = cardData:GetColorizedFormattedName(),
            icon = LOOT_TRIBUTE_CARD_UPGRADE_ICON,
            color = GetItemQualityColor(cardData:GetRarity()),
            entryType = LOOT_ENTRY_TYPE_TRIBUTE_CARD_UPGRADE,
            showIconOverlayText = false,
        }
        local lootEntry = self:CreateLootEntry(lootData)
        self:InsertOrQueue(lootEntry)
    end
end
function ZO_LootHistory_Shared:OnNewItemReceived(itemLinkOrName, stackCount, itemSound, lootType, questItemIcon, itemId, isVirtual, isStolen, bonusDropSource)
    if self:CanShowItemsInHistory() then
        local itemName
        local icon
        local color
        local displayQuality
        -- we already handle collectibles as collectibles,
        -- but if we get them as something like a quest reward, they need to be funneled properly
        if lootType == LOOT_TYPE_COLLECTIBLE then
            local collectibleId = GetCollectibleIdFromLink(itemLinkOrName)
            self:OnNewCollectibleReceived(collectibleId)
            return
        end
        if lootType == LOOT_TYPE_QUEST_ITEM then
            itemName = itemLinkOrName --quest items don't support item linking, this just returns their name.
            icon = questItemIcon
            color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME))
        else
            itemName = GetItemLinkName(itemLinkOrName)
            icon = GetItemLinkInfo(itemLinkOrName)
            displayQuality = GetItemLinkDisplayQuality(itemLinkOrName)
            color = GetItemQualityColor(displayQuality)
        end
        local statusIcon = self:GetBonusDropSourceIcon(bonusDropSource)
        if not statusIcon then
            if isVirtual then
                statusIcon = self:GetCraftBagIcon()
            elseif isStolen then
                statusIcon = self:GetStolenIcon()
            end
        end
        local highlight = nil
        if isVirtual then
            highlight = self:GetCraftBagHighlight()
        elseif isStolen then
            highlight = self:GetStolenHighlight()
        end
        local lootData =
        {
            text = zo_strformat(SI_TOOLTIP_ITEM_NAME, itemName),
            icon = icon,
            stackCount = stackCount,
            color = color,
            itemId = itemId,
            displayQuality = displayQuality,
            -- quality is deprecated, included here for addon backwards compatibility
            quality = displayQuality,
            isCraftBagItem = isVirtual,
            isStolen = isStolen,
            statusIcon = statusIcon,
            highlight = highlight,
            entryType = LOOT_ENTRY_TYPE_ITEM,
            iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
            showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
        }
        local lootEntry = self:CreateLootEntry(lootData)
        self:InsertOrQueue(lootEntry)
    end
end
function ZO_LootHistory_Shared:OnNewCollectibleReceived(collectibleId)
    if self:CanShowItemsInHistory() then
        local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
        local lootData =
        {
            text = collectibleData:GetFormattedName(),
            icon = collectibleData:GetIcon(),
            stackCount = 1,
            color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, ITEM_DISPLAY_QUALITY_NORMAL)),
            collectibleId = collectibleId,
            statusIcon = self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_COLLECTIONS),
            highlight = self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_COLLECTIONS),
            entryType = LOOT_ENTRY_TYPE_COLLECTIBLE,
            iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
            showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
        }
        local lootEntry = self:CreateLootEntry(lootData)
        self:InsertOrQueue(lootEntry)
    end
end
function ZO_LootHistory_Shared:OnCurrencyUpdate(currencyType, currencyLocation, newAmount, oldAmount, reason)
    if ShouldShowCurrencyInLootHistory(currencyType) then
        if (currencyLocation == CURRENCY_LOCATION_CHARACTER or currencyLocation == CURRENCY_LOCATION_ACCOUNT) and reason ~= CURRENCY_CHANGE_REASON_PLAYER_INIT and newAmount > oldAmount then
            self:AddCurrencyEntry(newAmount - oldAmount, currencyType, currencyLocation)
        end
    end
end
function ZO_LootHistory_Shared:OnExperienceGainUpdate(reason, level, previousExperience, currentExperience)
    local difference = currentExperience - previousExperience
    self:AddXpEntry(difference)
end
function ZO_LootHistory_Shared:OnMedalAwarded(medalId, name, icon, value)
    self:AddMedalEntry(medalId, name, icon, value)
end
function ZO_LootHistory_Shared:OnBattlegroundEnteredPostGame()
    local playerIndex = GetScoreboardPlayerEntryIndex()
    self:AddScoreEntry(GetScoreboardEntryScoreByType(playerIndex, SCORE_TRACKER_TYPE_SCORE))
end
function ZO_LootHistory_Shared:OnKeepTickAwarded(keepId, reason)
    self:AddKeepTickEntry(keepId, reason)
end
do
    local ALLOWED_SKILL_TYPES = 
    {
        [SKILL_TYPE_GUILD] = true
    }
    function ZO_LootHistory_Shared:OnSkillExperienceUpdated(skillType, skillLineIndex, reason, rank, previousXP, currentXP)
        local differenceXP = currentXP - previousXP
        if differenceXP > 0 and ALLOWED_SKILL_TYPES[skillType] then
            local skillLineData = SKILLS_DATA_MANAGER:GetSkillLineDataByIndices(skillType, skillLineIndex)
            self:AddSkillEntry(skillLineData, differenceXP)
        end
    end
end
function ZO_LootHistory_Shared:OnCrownCrateQuantityUpdated(lootCrateId, oldCount, newCount)
    local delta = newCount - oldCount
    if delta > 0 then
        self:AddCrownCrateEntry(lootCrateId, delta)
    end
end
function ZO_LootHistory_Shared:OnAntiquityLeadAcquired(antiquityId)
    self:AddAntiquityLeadEntry(antiquityId)
end
function ZO_LootHistory_Shared:OnCompanionExperienceGainUpdate(companionId, level, previousXP, currentXP)
    local gainedXP = currentXP - previousXP
    if gainedXP > 0 then
        self:AddCompanionXpEntry(companionId, gainedXP)
    end
end
function ZO_LootHistory_Shared:OnCompanionRapportUpdate(companionId, previousRapport, currentRapport, adjustmentAmountType)
    if currentRapport ~= previousRapport then
        self:AddCompanionRapportEntry(companionId, currentRapport > previousRapport, adjustmentAmountType)
    end
end
function ZO_LootHistory_Shared:OnTributeProgressionUpgradeStatusChanged(patronId, changedProgressions, refreshReason)
    if refreshReason == ZO_TRIBUTE_PATRON_PROGRESSION_REFRESH_REASON.DATA_CHANGED then
        for _, progressionData in ipairs(changedProgressions) do
            if progressionData:HasUpgrade() then
                local upgradeCardData = ZO_TributeCardData:New(patronId, progressionData:GetUpgradeCardId())
                self:AddTributeCardUpgradeEntry(upgradeCardData)
            end
        end
    end
end
do
    function ZO_LootHistory_Shared.GetStackCountStringFromData(data)
        return ZO_AbbreviateAndLocalizeNumber(data.stackCount, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
    end
    function ZO_LootHistory_Shared.GetValueStringFromData(data)
        return ZO_AbbreviateAndLocalizeNumber(data.value, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
    end
end
function ZO_LootHistory_Shared.ShouldShowStackCountStringFromData(data)
    if data.entryType == LOOT_ENTRY_TYPE_CURRENCY then
        return data.stackCount > 0
    else
        return data.stackCount > 1
    end
end
function ZO_LootHistory_Shared.GetMedalValueStringFromData(data)
    return zo_strformat(SI_LOOT_HISTORY_MEDAL_VALUE_FORMATTER, data.value)
end
function ZO_LootHistory_Shared.ShouldShowMedalValueStringFromData(data)
    return data.value > 0
end
function ZO_LootHistory_Shared.GetIconOverlayTextFromData(data)
    local overlayText = data.iconOverlayText
    if type(overlayText) == "function" then
        overlayText = overlayText(data)
    end
    return overlayText
end
function ZO_LootHistory_Shared.GetShowIconOverlayTextFromData(data)
    local showOverlayText = data.showIconOverlayText
    if type(showOverlayText) == "function" then
        showOverlayText = showOverlayText(data)
    end
    return showOverlayText
end
-- functions to be overridden
ZO_LootHistory_Shared.GetBonusDropSourceIcon = ZO_LootHistory_Shared:MUST_IMPLEMENT()
ZO_LootHistory_Shared.GetHighlight = ZO_LootHistory_Shared:MUST_IMPLEMENT()
ZO_LootHistory_Shared.GetStatusIcon = ZO_LootHistory_Shared:MUST_IMPLEMENT()
ZO_LootHistory_Shared.InitializeFadingControlBuffer = ZO_LootHistory_Shared:MUST_IMPLEMENT()
ZO_LootHistory_Shared.InitializeFragment = ZO_LootHistory_Shared:MUST_IMPLEMENT()
ZO_LootHistory_Shared.SetEntryTemplate = ZO_LootHistory_Shared:MUST_IMPLEMENT()
function ZO_LootHistory_Shared:CanShowItemsInHistory()
    return false -- default value
end
-- legacy functions
function ZO_LootHistory_Shared:GetCraftBagIcon()
    return self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_CRAFT_BAG)
end
function ZO_LootHistory_Shared:GetStolenIcon()
    return self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_STOLEN)
end
function ZO_LootHistory_Shared:GetCraftBagHighlight()
    return self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_CRAFT_BAG)
end
function ZO_LootHistory_Shared:GetStolenHighlight()
    return self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_STOLEN)
end
-- global functions
    control.icon = control:GetNamedChild("Icon")
    control.iconOverlayText = control.icon:GetNamedChild("OverlayText")
    control.label = control:GetNamedChild("Label")
    control.background = control:GetNamedChild("Bg")
    control.statusIcon = control.icon:GetNamedChild("StatusIcon")
    control.backgroundHighlight = control.background:GetNamedChild("Highlight")
end