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--[[ A Generally Accessible place for global callback registration and dispersal ]] --
local width , height = right - left , bottom - top
if width == 0 then width = 0.001 end
if height == 0 then height = 0.001 end
return ( x - left ) / width , ( y - top ) / height
end
end
return x / width , y / height
end
end
end
local g_ignoreMouseDownEditFocusLoss = false
g_ignoreMouseDownEditFocusLoss = true
end
if g_ignoreMouseDownEditFocusLoss then
g_ignoreMouseDownEditFocusLoss = false
return
end
--If an edit control is focused and the player clicks off of it, then clear the focus
if focusEdit then
end
end
end
end
end
end
--[[
Background Image Resizing Utility
--]]
local BG_ASPECT_RATIO = 1680 / 1050
local windowAspectRatio = width / height
-- If you want to show the whole image no matter what the resolution is, but letter box it, just change > to <
if ( windowAspectRatio > BG_ASPECT_RATIO ) then
height = width / BG_ASPECT_RATIO
else
width = height * BG_ASPECT_RATIO
end
return width , height
end
end
if originalX > width then
local newY = ( width / originalX ) * originalY
else
end
end
end
-- Anywhere using ZO_AbbreviateNumber needs to ultimately run through ZO_FastFormatDecimalNumber because <<f:1>> does not work with suffixes.
if amount >= ABBREVIATION_THRESHOLD then
else
return amount
end
end
-- Anywhere using ZO_AbbreviateAndLocalizeNumber must NOT get passed through a <<f:1>> grammar format
if amount >= ABBREVIATION_THRESHOLD then
else
return amount
end
end
if specializedItemType == SPECIALIZED_ITEMTYPE_NONE then
else
end
end
end
end |