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do
local DEPRECATED_ARG = nil
function ZO_Tooltip : LayoutCollectibleFromData ( collectibleData , showVisualLayerInfo , cooldownSecondsRemaining , showBlockReason , actorCategory )
if collectibleData then
local params =
{
showNickname = true ,
showIfPurchasable = true ,
showHint = true ,
showVisualLayerInfo = showVisualLayerInfo ,
cooldownSecondsRemaining = cooldownSecondsRemaining ,
showBlockReason = showBlockReason ,
actorCategory = actorCategory ,
}
end
end
end
do
local HIDE_VISUAL_LAYER_INFO = false
local NO_COOLDOWN = nil
local HIDE_BLOCK_REASON = false
if collectibleId then
self : LayoutCollectibleFromData ( collectibleData , HIDE_VISUAL_LAYER_INFO , NO_COOLDOWN , HIDE_BLOCK_REASON )
end
end
end
do
-- Required Params: collectibleId
-- Optional Params: showNickname, showIfPurchasable, showHint, showVisualLayerInfo, cooldownSecondsRemaining, showBlockReason, actorCategory
local collectibleId = params . collectibleId
local actorCategory = params . actorCategory or GAMEPLAY_ACTOR_CATEGORY_PLAYER
--things added to the collection top section stack downward
if specializedCollectibleType == SPECIALIZED_COLLECTIBLE_TYPE_NONE then
if categoryType == COLLECTIBLE_CATEGORY_TYPE_PLAYER_FX_OVERRIDE then
local overrideSubtype
if overrideType == PLAYER_FX_OVERRIDE_TYPE_HARVEST then
if overrideSubtype then
end
elseif overrideType == PLAYER_FX_OVERRIDE_TYPE_ABILITY then
if overrideSubtype then
end
end
if not overrideSubtype then
end
else
end
else
end
if params . showVisualLayerInfo then
local isOutfitStylePresentInEffectivelyEquippedOutfit = categoryType == COLLECTIBLE_CATEGORY_TYPE_OUTFIT_STYLE and IsCollectiblePresentInEffectivelyEquippedOutfit ( GAMEPLAY_ACTOR_CATEGORY_PLAYER , collectibleId )
if isActive or isOutfitStylePresentInEffectivelyEquippedOutfit then
local visualLayerHidden , highestPriorityVisualLayerThatIsShowing = WouldCollectibleBeHidden ( collectibleId , actorCategory )
if visualLayerHidden then
topSection : AddLine ( ZO_SELECTED_TEXT : Colorize ( GetHiddenByStringForVisualLayer ( highestPriorityVisualLayerThatIsShowing ) ) )
end
end
end
local formattedName = ZO_CachedStrFormat ( SI_COLLECTIBLE_NAME_FORMATTER , GetCollectibleName ( collectibleId ) )
if params . showNickname then
if collectibleNickname ~= "" then
end
end
if params . cooldownSecondsRemaining and params . cooldownSecondsRemaining > 0 then
local secondsRemainingString = ZO_FormatTimeLargestTwo ( params . cooldownSecondsRemaining , TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL )
end
end
if categoryType == COLLECTIBLE_CATEGORY_TYPE_COMBINATION_FRAGMENT then
if combinationDescription ~= "" then
bodySection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_COMBINATION , combinationDescription ) , descriptionStyle )
end
end
end
if params . showHint then
if categoryType == COLLECTIBLE_CATEGORY_TYPE_HOUSE and hint == "" then
end
if hint ~= "" then
end
end
if categoryType == COLLECTIBLE_CATEGORY_TYPE_PERSONALITY then
if # emoteOverrideNames > 0 then
local numEmoteNames = # emoteOverrideNames
local formattedEmoteString = zo_strformat ( SI_COLLECTIBLE_TOOLTIP_PERSONALITY_OVERRIDES_DISPLAY_NAMES_FORMATTER , emoteString , numEmoteNames )
bodySection : AddLine ( formattedEmoteString , descriptionStyle , self : GetStyle ( "collectionsPersonality" ) )
end
elseif categoryType == COLLECTIBLE_CATEGORY_TYPE_EMOTE then
if emoteIndex then
bodySection : AddLine ( zo_strformat ( SI_COLLECTIBLE_TOOLTIP_EMOTE_DISPLAY_NAME_FORMATTER , displayName ) , descriptionStyle , self : GetStyle ( "collectionsEmoteGranted" ) )
end
elseif categoryType == COLLECTIBLE_CATEGORY_TYPE_OUTFIT_STYLE then
if numMaterials > 1 then
local materialsNames = { }
for i = 1 , numMaterials do
end
end
if isFree then
applyCost = 0
end
local applyCostString = ZO_Currency_FormatGamepad ( CURT_MONEY , applyCost , ZO_CURRENCY_FORMAT_AMOUNT_ICON )
local applyCostNarrationString = ZO_Currency_FormatGamepad ( CURT_MONEY , applyCost , ZO_CURRENCY_FORMAT_AMOUNT_NAME )
statValuePair : SetStat ( GetString ( SI_TOOLTIP_COLLECTIBLE_OUTFIT_STYLE_APPLICATION_COST_GAMEPAD ) , self : GetStyle ( "statValuePairStat" ) )
statValuePair : SetValueWithCustomNarration ( applyCostString , applyCostNarrationString , descriptionStyle , self : GetStyle ( "currencyStatValuePairValue" ) )
elseif categoryType == COLLECTIBLE_CATEGORY_TYPE_POLYMORPH then
if isActive and params . showVisualLayerInfo then
bodySection : AddLine ( GetString ( SI_POLYMORPH_CAN_HIDE_WARNING ) , descriptionStyle , self : GetStyle ( "collectionsPolymorphOverrideWarningStyle" ) )
end
elseif categoryType == COLLECTIBLE_CATEGORY_TYPE_COMBINATION_FRAGMENT then
if baseCollectibleId ~= 0 then
if baseCollectibleName ~= "" then
local text = zo_strformat ( SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM , baseCollectibleName , GetCollectibleCategoryNameByCollectibleId ( baseCollectibleId ) )
local colorStyle = IsCollectibleUnlocked ( baseCollectibleId ) and self : GetStyle ( "succeeded" ) or self : GetStyle ( "failed" )
end
end
elseif categoryType == COLLECTIBLE_CATEGORY_TYPE_PLAYER_FX_OVERRIDE then
local overrideSubtype
if overrideType == PLAYER_FX_OVERRIDE_TYPE_HARVEST then
if overrideSubtype then
bodySection : AddLine ( zo_strformat ( SI_COLLECTIBLE_TOOLTIP_PLAYER_FX_OVERRIDDEN , subcategoryText ) , descriptionStyle , self : GetStyle ( "collectionsPlayerFXOverridden" ) )
end
elseif overrideType == PLAYER_FX_OVERRIDE_TYPE_ABILITY then
if overrideSubtype then
bodySection : AddLine ( zo_strformat ( SI_COLLECTIBLE_TOOLTIP_PLAYER_FX_OVERRIDDEN , subcategoryText ) , descriptionStyle , self : GetStyle ( "collectionsPlayerFXOverridden" ) )
end
end
end
-- Layout the use restrictions
local failsRestriction = false
for restrictionType = COLLECTIBLE_RESTRICTION_TYPE_ITERATION_BEGIN , COLLECTIBLE_RESTRICTION_TYPE_ITERATION_END do
local hasRestrictions , passesRestrictions , allowedNamesString = GetCollectibleRestrictionsByType ( collectibleId , restrictionType )
if hasRestrictions then
local statValuePair = restrictionsSection : AcquireStatValuePair ( self : GetStyle ( "statValuePair" ) , self : GetStyle ( "fullWidth" ) )
statValuePair : SetStat ( GetString ( "SI_COLLECTIBLERESTRICTIONTYPE" , restrictionType ) , self : GetStyle ( "statValuePairStat" ) )
if passesRestrictions then
else
statValuePair : SetValue ( allowedNamesString , self : GetStyle ( "failed" ) , self : GetStyle ( "statValuePairValue" ) )
failsRestriction = true
end
end
end
end
furnishingLimitTypeSection : AddLine ( GetString ( SI_TOOLTIP_FURNISHING_LIMIT_TYPE ) , self : GetStyle ( "furnishingLimitTypeTitle" ) )
furnishingLimitTypeSection : AddLine ( furnishingLimitName , self : GetStyle ( "furnishingLimitTypeDescription" ) )
end
if categoryType == COLLECTIBLE_CATEGORY_TYPE_COMPANION then
if questState == COLLECTIBLE_ASSOCIATED_QUEST_STATE_INACTIVE or questState == COLLECTIBLE_ASSOCIATED_QUEST_STATE_ACCEPTED then
--If we get here, we are going to be showing a specialized error message
--This means we don't want to show the fails restriction or block reason in the tooltip
failsRestriction = false
params . showBlockReason = false
if isZoneLocked then
local formattedBlockReason = zo_strformat ( SI_COLLECTIBLE_TOOLTIP_COMPANION_BLOCKED_BY_QUEST_AND_DLC , GetQuestName ( introQuestId ) , GetZoneNameById ( zoneId ) , GetString ( "SI_COLLECTIBLECATEGORYTYPE" , GetCollectibleCategoryType ( lockedZoneCollectibleId ) ) )
else
local formattedBlockReason = zo_strformat ( SI_COLLECTIBLE_TOOLTIP_COMPANION_BLOCKED_BY_QUEST , GetQuestName ( introQuestId ) )
end
end
end
if failsRestriction then
bodySection : AddLine ( GetString ( SI_COLLECTIBLE_TOOLTIP_NOT_USABLE_BY_CHARACTER ) , descriptionStyle , self : GetStyle ( "failed" ) )
elseif params . showBlockReason then
if usageBlockReason ~= COLLECTIBLE_USAGE_BLOCK_REASON_NOT_BLOCKED then
local formattedBlockReason = ZO_CachedStrFormat ( ZO_CACHED_STR_FORMAT_NO_FORMATTER , GetString ( "SI_COLLECTIBLEUSAGEBLOCKREASON" , usageBlockReason ) )
end
end
end
end
topSection : AddLine ( GetString ( "SI_COLLECTIBLECATEGORYTYPE" , imitationCollectibleData : GetCategoryType ( ) ) )
bodySection : AddLine ( imitationCollectibleData : GetDescription ( actorCategory ) , self : GetStyle ( "bodyDescription" ) )
if imitationCollectibleData : IsActive ( actorCategory ) and imitationCollectibleData . GetActiveCollectibleText then
if activeCollectibleText ~= nil and activeCollectibleText ~= "" then
end
end
local blockReason = imitationCollectibleData : IsBlocked ( actorCategory ) and imitationCollectibleData : GetBlockReason ( actorCategory ) or nil
if blockReason ~= nil and blockReason ~= "" then
end
end
if numTags > 0 then
local tagStrings = { }
-- Build a map of tag category -> table of tags in that category
for i = 1 , numTags do
if tagDescription ~= "" and not hideInUi then
if not tagStrings [ tagCategory ] then
tagStrings [ tagCategory ] = { }
end
end
end
-- Iterate through categories, and build a section for each category with tags in it
for i = TAG_CATEGORY_MIN_VALUE , TAG_CATEGORY_MAX_VALUE do
if tagStrings [ i ] then
if categoryName ~= "" then
end
itemTagsSection : AddLine ( table . concat ( tagStrings [ i ] , GetString ( SI_LIST_COMMA_SEPARATOR ) ) , self : GetStyle ( "itemTagDescription" ) )
end
end
end
end |