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end
do
local CHARACTER_NAME_ICON = "EsoUI/Art/Miscellaneous/Gamepad/gp_charNameIcon.dds"
local CHARACTER_NAME_ICON_SIZE = "70%"
return zo_iconTextFormat(CHARACTER_NAME_ICON, CHARACTER_NAME_ICON_SIZE, CHARACTER_NAME_ICON_SIZE, name)
else
end
else
return ""
end
end
end
return IsDecoratedDisplayName(characterOrDisplayName) and ZO_FormatUserFacingDisplayName(characterOrDisplayName) or ZO_FormatUserFacingCharacterName(characterOrDisplayName)
end
end
internalassert(UI_PLATFORM_MAX_VALUE == ACCOUNT_LABEL_MAX_VALUE, "There should be a platform account label for every platform")
end
internalassert(PLATFORM_STORE_LABEL_MAX_VALUE == PLATFORM_SERVICE_TYPE_MAX_VALUE, "There should be a platform store label for every platform service")
end
local userFacingName
-- Prioritize the userID if using the gamepad UI, but fallback to character name on PC for cases where
-- we have the character name but not the userID
userFacingName = displayName ~= "" and ZO_FormatUserFacingDisplayName(displayName) or ZO_FormatUserFacingCharacterName(characterName)
else
-- Prioritize the character name in the keyboard UI.
userFacingName = characterName ~= "" and ZO_FormatUserFacingCharacterName(characterName) or ZO_FormatUserFacingDisplayName(displayName)
end
return userFacingName
end
end
end
local instructions
else
end
return instructions
end
else
if not idRequestType or idRequestType == ZO_ID_REQUEST_TYPE_DISPLAY_NAME then
else
end
end
end
end
ZO_Dialogs_ShowPlatformDialog("CONFIRM_OPEN_URL_BY_TYPE", { urlType = approvedUrlType }, { mainTextParams = { linkText, externalApplicationText } })
end
do
end
end
end
return platform == UI_PLATFORM_PS4 or platform == UI_PLATFORM_PS5
end
end
end
end
end
end |