Back to Home
ESO Function Data v101042
SetFocusByIndex()
Function Aliases
No known aliases for this function.
Global Function Definitions
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:297
--
function ZO_GamepadFocus:SetFocusByIndex(newIndex, setIfInactive)
Local Function Definitions
No known local definitions for this function.
Function Calls
ingame/achievements/gamepad/achievements_gamepad.lua:610
--
self.chainFocus:SetFocusByIndex(chainIndex)
ingame/crafting/gamepad/smithingcreation_gamepad.lua:708
--
self.focus:SetFocusByIndex(focusIndex)
ingame/crafting/gamepad/smithingcreation_gamepad.lua:710
--
self.focus:SetFocusByIndex(1)
ingame/crafting/gamepad/smithingresearch_gamepad.lua:501
--
self.focus:SetFocusByIndex(focusIndex)
ingame/crafting/gamepad/smithingresearch_gamepad.lua:503
--
self.focus:SetFocusByIndex(1)
ingame/dyeing/gamepad/dyeing_saved_gamepad.lua:21
--
control.dyeSelector:SetFocusByIndex(1)
ingame/dyeing/gamepad/dyeing_slots_gamepad.lua:26
--
control.dyeSelector:SetFocusByIndex(1)
ingame/restyle/gamepad/restylestation_gamepad.lua:1305
--
newControl.dyeSelectorFocus:SetFocusByIndex(oldIndex)
ingame/restyle/gamepad/restylestation_gamepad.lua:1833
--
activateControl.dyeSelectorFocus:SetFocusByIndex(1)
ingame/retrait/gamepad/retraitstation_reconstruct_gamepad.lua:412
--
self.focus:SetFocusByIndex(focusIndex or FIRST_INDEX)
internalingame/market/gamepad/marketgridscreen_gamepad.lua:103
--
self:SetFocusByIndex(newIndex)
internalingame/market/gamepad/marketgridscreen_gamepad.lua:147
--
self:SetFocusByIndex(newIndex)
internalingame/market/gamepad/market_gamepad.lua:1627
--
self.focusList:SetFocusByIndex(listIndex)
internalingame/market/gamepad/market_gamepad.lua:1887
--
self.focusList:SetFocusByIndex(self.prePurchaseSelectedIndex)
internalingame/tribute/tributemechanicselector.lua:108
--
self.focus:SetFocusByIndex(1)
internalingame/tribute/tributemechanicselector.lua:203
--
self.focus:SetFocusByIndex(1)
libraries/zo_combobox/gamepad/zo_combobox_gamepad.lua:258
--
self.m_focus:SetFocusByIndex(highlightIndex, reselectIndex)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:69
--
self:SetFocusByIndex(self.savedIndex ~= 0 and self.savedIndex or 1)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:151
--
self:SetFocusByIndex(zo_clamp(focus, 1, #self.data))
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:285
--
self:SetFocusByIndex(k)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:294
--
self:SetFocusByIndex(1, setIfInactive)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:323
--
self:SetFocusByIndex(newIndex, setIfInactive)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:380
--
self:SetFocusByIndex(index)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:394
--
self:SetFocusByIndex(index)
libraries/zo_pagedlist/zo_pagedlist.lua:442
--
self.focus:SetFocusByIndex(savedIndex or 1)
libraries/zo_pagedlist/zo_pagedlist.lua:444
--
self.focus:SetFocusByIndex(1)
pregame/characterselect/gamepad/zo_characterselect_gamepad.lua:1443
--
self.extraInfoFocus:SetFocusByIndex(i)