Back to Home

ESO Lua File v101042

ingame/tooltip/scribingtooltips.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
function ZO_Tooltip:GetRequiredScribingCollectibleText()
    local collectibleData = SCRIBING_DATA_MANAGER:GetScribingPurchasableCollectibleData()
    local collectibleName = GetCollectibleName(collectibleData:GetId())
    if collectibleName ~= "" then
        local formatterStringId
        local collectibleCategory = GetCollectibleCategoryType(collectibleData:GetId())
        if collectibleCategory == COLLECTIBLE_CATEGORY_TYPE_CHAPTER then
            formatterStringId = SI_COLLECTIBLE_REQUIRED_TO_USE_SCRIBING_UPGRADE
        else
            formatterStringId = SI_COLLECTIBLE_REQUIRED_TO_USE_SCRIBING_CROWN_STORE
        end
        return zo_strformat(formatterStringId, collectibleName, GetCollectibleCategoryNameByCollectibleId(collectibleData:GetId()))
    end
    return ""
end
function ZO_Tooltip:LayoutCraftedAbilityLink(link, options)
    local craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId = GetCraftedAbilityIdsFromLink(link)
    self:LayoutCraftedAbilityByIds(craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId)
end
function ZO_Tooltip:LayoutCraftedAbilityByIds(craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId, options)
    local craftedAbilityData = SCRIBING_DATA_MANAGER:GetCraftedAbilityData(craftedAbilityId)
    if craftedAbilityData then
        local primaryScriptData = SCRIBING_DATA_MANAGER:GetCraftedAbilityScriptData(primaryScriptId)
        local secondaryScriptData = SCRIBING_DATA_MANAGER:GetCraftedAbilityScriptData(secondaryScriptId)
        local tertiaryScriptData = SCRIBING_DATA_MANAGER:GetCraftedAbilityScriptData(tertiaryScriptId)
        self:LayoutCraftedAbility(craftedAbilityData, primaryScriptData, secondaryScriptData, tertiaryScriptData, options)
    end
end
function ZO_Tooltip:LayoutCraftedAbility(craftedAbilityData, primaryScriptData, secondaryScriptData, tertiaryScriptData, options)
    craftedAbilityData:SetScriptDataSelectionOverride(primaryScriptData, secondaryScriptData, tertiaryScriptData)
    local representativeAbilityId = craftedAbilityData:GetRepresentativeAbilityId()
    if representativeAbilityId == 0 then
        return
    end
    local headerSection = self:AcquireSection(self:GetStyle("abilityHeaderSection"))
    local headerStyle = self:GetStyle("abilityHeader")
    local descriptionStyle = self:GetStyle("bodyDescription")
    local skillData = craftedAbilityData:GetSkillData()
    local skillLineData = skillData and skillData:GetSkillLineData()
    local skillTypeData = skillLineData and skillLineData:GetSkillTypeData()
    local displayFlags = options and options.displayFlags or SCRIBING_TOOLTIP_DISPLAY_FLAGS_NONE
    -- Things added to the top section stack updward
    if skillLineData and skillTypeData then
        headerSection:AddLine(skillLineData:GetFormattedName(), headerStyle)
        headerSection:AddLine(skillTypeData:GetName(), headerStyle)
        -- Header section will be added later
    end
    local isLocked = not craftedAbilityData:IsUnlocked()
    if isLocked then
        -- Mutually exclusive with isAlreadyScribed
        headerSection:AddLine(GetString(SI_CRAFTED_ABILITY_UNOWNED_TOOLTIP_HEADER), headerStyle)
    end
    
    local selectedScripts = 
    {
        [SCRIBING_SLOT_PRIMARY] = primaryScriptData,
        [SCRIBING_SLOT_SECONDARY] = secondaryScriptData,
        [SCRIBING_SLOT_TERTIARY] = tertiaryScriptData,
    }
    local selectedScriptIds = {}
    for slot = SCRIBING_SLOT_ITERATION_BEGIN, SCRIBING_SLOT_ITERATION_END do
        local scriptData = selectedScripts[slot]
        table.insert(selectedScriptIds, scriptData and scriptData:GetId() or 0)
    end
    local isScribableCombination = craftedAbilityData:IsScribableScriptDataCombination(primaryScriptData, secondaryScriptData, tertiaryScriptData)
    if isScribableCombination then
        local activeScriptIds = { craftedAbilityData:GetActiveScriptIds() }
        local isAlreadyScribed = ZO_AreNumericallyIndexedTablesEqual(selectedScriptIds, activeScriptIds)
        if isAlreadyScribed then
            -- Mutually exclusive with isLocked
            if craftedAbilityData:IsSlottedOnHotBar() then
                headerSection:AddLine(GetString(SI_CRAFTED_ABILITY_SLOTTED_TOOLTIP_HEADER), headerStyle)
            else
                headerSection:AddLine(GetString(SI_CRAFTED_ABILITY_CONFIGURED_TOOLTIP_HEADER), headerStyle)
            end
        end
        -- Finish adding the header section before moving on to the actual ability
        self:AddSection(headerSection)
        local SIMPLE_ABILITY_OPTIONS = { omitHeader = true }
        self:LayoutSimpleAbility(representativeAbilityId, SIMPLE_ABILITY_OPTIONS)
        -- Add errors after the actual ability
        if ZO_FlagHelpers.MaskHasFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_ERRORS) then
            local errorsSection = nil
            local lockedScriptSlotNames = {}
            for slot = SCRIBING_SLOT_ITERATION_BEGIN, SCRIBING_SLOT_ITERATION_END do
                -- Shouldn't be possible for scriptData to be nil here
                local scriptData = selectedScripts[slot]
                if not scriptData:IsUnlocked() then
                    table.insert(lockedScriptSlotNames, GetString("SI_SCRIBINGSLOT_SHORT", scriptData:GetScribingSlot()))
                end
            end
            if #lockedScriptSlotNames > 0 then
                errorsSection = self:AcquireSection(self:GetStyle("bodySection"))
                local lockScriptNamesText = ZO_GenerateCommaSeparatedListWithoutAnd(lockedScriptSlotNames)
                local lockedScriptErrorText = zo_strformat(SI_CRAFTED_ABILITY_TOOLTIP_FAILED_REQUIREMENT_UNOWNED_SCRIPTS, lockScriptNamesText)
                errorsSection:AddLine(lockedScriptErrorText, descriptionStyle, self:GetStyle("failed"))
            end
            if isAlreadyScribed then
                errorsSection = errorsSection or self:AcquireSection(self:GetStyle("bodySection"))
                errorsSection:AddLine(GetString(SI_CRAFTED_ABILITY_TOOLTIP_FAILED_REQUIREMENT_ALREADY_SCRIBED), descriptionStyle, self:GetStyle("failed"))
            end
            if errorsSection then
                self:AddSection(errorsSection)
            end
        end
        return
    else
        -- Finish adding the header section before moving on to the body
        self:AddSection(headerSection)
    end
    self:AddLine(craftedAbilityData:GetFormattedName(), self:GetStyle("title"))
    self:AddAbilityStats(representativeAbilityId)
    local descriptionSection = self:AcquireSection(self:GetStyle("bodySection"))
    local description = craftedAbilityData:GetDescription()
    descriptionSection:AddLine(description, descriptionStyle)
    self:AddSection(descriptionSection)
    if isLocked and ZO_FlagHelpers.MaskHasFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_ACQUIRE_HINT) then
        local acquireHint = craftedAbilityData:GetAcquireHint()
        if acquireHint ~= "" then
            local acquireHintSection = self:AcquireSection(self:GetStyle("bodySection"))
            acquireHintSection:AddLine(acquireHint, descriptionStyle)
            self:AddSection(acquireHintSection)
        end
    end
    if ZO_FlagHelpers.MaskHasFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_SELECTED_SCRIPTS) then
        for slot = SCRIBING_SLOT_ITERATION_BEGIN, SCRIBING_SLOT_ITERATION_END do
            local scriptData = selectedScripts[slot]
            local compatible = scriptData and scriptData:IsCompatibleWithSelections(craftedAbilityData, primaryScriptData, secondaryScriptData, tertiaryScriptData)
            local displayFlags = compatible and displayFlags or ZO_FlagHelpers.SetMaskFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SCRIPT_COMPATIBILITY_ERROR)
            local scriptOptions = { displayFlags = displayFlags }
            self:AppendCraftedAbilityScriptDescription(craftedAbilityData, scriptData, scriptOptions, descriptionStyle)
        end
    end
end
do
    local NO_SCRIPT_DENOTATION = "-"
    function ZO_Tooltip:AppendCraftedAbilityScriptDescription(craftedAbilityData, scriptData, options, ...)
        local descriptionSection = self:AcquireSection(self:GetStyle("bodySection"))
        if scriptData then
            local displayFlags = options and options.displayFlags
            local errorStyle = nil
            if displayFlags then
                if ZO_FlagHelpers.MaskHasFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_ERRORS) then
                    if not scriptData:IsUnlocked() then
                        displayFlags = ZO_FlagHelpers.SetMaskFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SCRIPT_LOCKED_ERROR)
                    end
                end
                if ZO_FlagHelpers.MaskHasFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SCRIPT_COMPATIBILITY_ERROR) then
                    errorStyle = self:GetStyle("failed")
                elseif ZO_FlagHelpers.MaskHasFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SCRIPT_LOCKED_ERROR) then
                    errorStyle = self:GetStyle("disabled")
                end
            end
            local scriptDescription = scriptData:GetDescription(craftedAbilityData)
            descriptionSection:AddLine(scriptDescription, ..., errorStyle)
        else
            descriptionSection:AddLine(NO_SCRIPT_DENOTATION, ...)
        end
        self:AddSection(descriptionSection)
    end
end
function ZO_Tooltip:LayoutCraftedAbilityScriptByIds(craftedAbilityId, scriptId, primaryScriptId, secondaryScriptId, tertiaryScriptId, options)
    local craftedAbilityData = SCRIBING_DATA_MANAGER:GetCraftedAbilityData(craftedAbilityId)
    if craftedAbilityData then
        local scriptData = SCRIBING_DATA_MANAGER:GetCraftedAbilityScriptData(scriptId)
        local primaryScriptData = SCRIBING_DATA_MANAGER:GetCraftedAbilityScriptData(primaryScriptId)
        local secondaryScriptData = SCRIBING_DATA_MANAGER:GetCraftedAbilityScriptData(secondaryScriptId)
        local tertiaryScriptData = SCRIBING_DATA_MANAGER:GetCraftedAbilityScriptData(tertiaryScriptId)
        self:LayoutCraftedAbilityScript(craftedAbilityData, scriptData, primaryScriptData, secondaryScriptData, tertiaryScriptData, options)
    end
end
function ZO_Tooltip:LayoutCraftedAbilityScript(craftedAbilityData, scriptData, primaryScriptData, secondaryScriptData, tertiaryScriptData, options)
    local slot = scriptData:GetScribingSlot()
    if slot == SCRIBING_SLOT_PRIMARY then
        primaryScriptData = scriptData
    elseif slot == SCRIBING_SLOT_SECONDARY then
        secondaryScriptData = scriptData
    else
        tertiaryScriptData = scriptData
    end
    craftedAbilityData:SetScriptDataSelectionOverride(primaryScriptData, secondaryScriptData, tertiaryScriptData)
    local displayFlags = options and options.displayFlags or SCRIBING_TOOLTIP_DISPLAY_FLAGS_NONE
    local headerSection = self:AcquireSection(self:GetStyle("abilityHeaderSection"))
    local headerStyle = self:GetStyle("abilityHeader")
    headerSection:AddLine(GetString("SI_SCRIBINGSLOT", scriptData:GetScribingSlot()), headerStyle)
    if craftedAbilityData:IsScriptActive(scriptData) then
        headerSection:AddLine(GetString(SI_CRAFTED_ABILITY_SCRIPT_ACTIVE_TOOLTIP_HEADER), headerStyle)
    end
    self:AddSection(headerSection)
    local name = scriptData:GetFormattedName()
    self:AddLine(name, self:GetStyle("title"))
    local descriptionStyle = self:GetStyle("bodyDescription")
    local NO_OPTIONS = nil
    self:AppendCraftedAbilityScriptDescription(craftedAbilityData, scriptData, NO_OPTIONS, descriptionStyle)
    local isLocked = not scriptData:IsUnlocked()
    if isLocked then
        if ZO_FlagHelpers.MaskHasFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_ACQUIRE_HINT) then
            local acquireHint = scriptData:GetAcquireHint()
            if acquireHint ~= "" then
                local acquireHintSection = self:AcquireSection(self:GetStyle("bodySection"))
                acquireHintSection:AddLine(acquireHint, descriptionStyle)
                self:AddSection(acquireHintSection)
            end
        end
        if ZO_FlagHelpers.MaskHasFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_ERRORS) then
            displayFlags = ZO_FlagHelpers.SetMaskFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SCRIPT_LOCKED_ERROR)
        end
    end
    local errorStyle = self:GetStyle("failed")
    for displayFlag in ZO_FlagHelpers.MaskHasFlagsIterator(displayFlags) do
        local text = GetString("SI_SCRIBINGTOOLTIPDISPLAYFLAGS", displayFlag)
        if text ~= "" then
            local errorSection = self:AcquireSection(self:GetStyle("bodySection"))
            errorSection:AddLine(text, descriptionStyle, errorStyle)
            self:AddSection(errorSection)
        end
    end
end