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--
--[[ Market List Fragment ]] --
--
local MARKET_LIST_ENTRY_MARKET_PRODUCT = 1
local MARKET_LIST_ENTRY_MARKET_REWARD = 2
local MARKET_LIST_ENTRY_HEADER = 3
return fragment
end
-- initialize the scroll list
end
end
end
end
end
end
local NO_ON_HIDDEN_CALLBACK = nil
local NO_SELECT_SOUND = nil
ZO_ScrollList_AddDataType ( self . list , MARKET_LIST_ENTRY_MARKET_PRODUCT , "ZO_MarketListEntry" , ZO_MARKET_LIST_ENTRY_HEIGHT , SetupMarketProductEntry , NO_ON_HIDDEN_CALLBACK , NO_SELECT_SOUND , OnMarketProductEntryReset )
ZO_ScrollList_AddDataType ( self . list , MARKET_LIST_ENTRY_MARKET_REWARD , "ZO_MarketListEntry" , ZO_MARKET_LIST_ENTRY_HEIGHT , SetupRewardEntry , NO_ON_HIDDEN_CALLBACK , NO_SELECT_SOUND , OnRewardEntryReset )
ZO_ScrollList_AddDataType ( self . list , MARKET_LIST_ENTRY_HEADER , "ZO_MarketListHeader" , ZO_MARKET_LIST_ENTRY_HEIGHT , SetupHeaderEntry , NO_ON_HIDDEN_CALLBACK , NO_SELECT_SOUND , OnHeaderEntryReset )
-- create closures to use for the mouse functions of all row entries
end
else
end
end
else
end
local r , g , b = GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , rewardInfo : GetItemDisplayQuality ( ) )
end
local highlight = rowControl . highlight
if highlight . animation then
end
end
end
local highlight = rowControl . highlight
if highlight . animation then
end
end
end
end
local formattedHeaderString
formattedHeaderString = zo_strformat ( SI_MARKET_LIST_ENTRY_HEADER_AND_STACK_COUNT_FORMATTER , headerString , data . headerStackCount )
else
end
end
end
if headerString == nil or headerString == "" then
-- we want to position the list up to where the header starts
else
end
end
self . contentHeader : SetText ( zo_strformat ( SI_MARKET_PRODUCT_NAME_FORMATTER , marketProductData : GetDisplayName ( ) ) )
end )
end
self . contentHeader : SetText ( zo_strformat ( SI_MARKET_PRODUCT_NAME_FORMATTER , marketProductData : GetDisplayName ( ) ) )
local marketProducts = ZO_Market_Shared . GetMarketProductBundleChildProductInfo ( marketProductData : GetId ( ) )
end )
end
-- marketProducts is a table of Market Product info and Reward info objects
local lastHeaderName = nil
local numMarketProducts = # marketProducts
local productId = productInfo . productId
local productHeaderColor = productInfo . headerColor
local productHeaderName = productInfo . headerName
local productDisplayQuality = productInfo . displayQuality or ITEM_DISPLAY_QUALITY_NORMAL
local productStackCount = productInfo . stackCount
local isReward = productInfo . rewardId ~= nil
-- Determine whether a header row should be insert first.
if productHeaderName ~= "" and numMarketProducts > 1 then
-- Header rows should only be shown when multiple products are bundled together.
if lastHeaderName ~= productHeaderName then
lastHeaderName = productHeaderName
local headerData =
{
headerName = productHeaderName ,
headerStackCount = productStackCount ,
headerColor = productHeaderColor ,
}
end
else
lastHeaderName = ""
end
if isReward then
-- Create and insert a reward row.
else
-- Create and insert a market product row.
local rowData =
{
productId = productId ,
stackCount = productInfo . stackCount ,
displayQuality = productDisplayQuality ,
}
end
end
end
-- Order matters
end
end
return false
end
-- Order matters
end
end
return false
end
local canPreview = false
local isActivePreview = false
isActivePreview = true
end
end
return isPreviewing , canPreview , isActivePreview
end
return canPreview and not isActivePreview
end
end
return nil
end
end
return 0
end
end
return 0
end
if not highlight . animation then
highlight . animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ShowOnMouseOverLabelAnimation" , highlight )
end
if hidden then
else
end
end
end
local offsetX = - 15
local offsetY = 0
end
end
local offsetX = - 15
local offsetY = 0
end
end
end
end
end
-- Order matters
end
end
end |