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-- layers for the various elements on the market product tiles
-- controls are layered to ensure correct display order
-- Background layer
ZO_MARKET_TILE_BACKGROUND_LEVEL = 1
ZO_MARKET_TILE_OVERLAY_LEVEL = 9
-- Text/Content layer
ZO_MARKET_TILE_BORDER_LEVEL = 10
ZO_MARKET_TILE_TEXT_LEVEL = 11
ZO_MARKET_TILE_ABOVE_TEXT_LEVEL = 12
-- Top layer
ZO_MARKET_TILE_HIGHLIGHT_LEVEL = 20
-- icons should be on top of the highlight
ZO_MARKET_TILE_ICON_FRAME_LEVEL = 21
ZO_MARKET_TILE_ICON_IMAGE_LEVEL = 22
--account for the fade that we add to the sides of the callout
ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET = 5
ZO_MARKET_PRODUCT_HIGHLIGHT_ANIMATION_DURATION_MS = 255
do
local MARKET_PRODUCT_COLOR_MAP_UNFOCUSED =
{
[ MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED ] = ZO_MARKET_DIMMED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_PURCHASED ] = ZO_MARKET_PRODUCT_PURCHASED_DIMMED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE ] = ZO_MARKET_PRODUCT_INELIGIBLE_DIMMED_COLOR ,
}
local MARKET_PRODUCT_COLOR_MAP_FOCUSED =
{
[ MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED ] = ZO_MARKET_SELECTED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_PURCHASED ] = ZO_MARKET_PRODUCT_PURCHASED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE ] = ZO_MARKET_PRODUCT_INELIGIBLE_COLOR ,
}
local colorLookup = isFocused and MARKET_PRODUCT_COLOR_MAP_FOCUSED or MARKET_PRODUCT_COLOR_MAP_UNFOCUSED
end
end
do
local UNFOCUSED_COLOR_MAP =
{
[ MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED ] = ZO_MARKET_PRODUCT_ESO_PLUS_DIMMED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_PURCHASED ] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_DIMMED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE ] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_DIMMED_COLOR ,
}
local FOCUSED_COLOR_MAP =
{
[ MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED ] = ZO_MARKET_PRODUCT_ESO_PLUS_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_PURCHASED ] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_COLOR ,
[ MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE ] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_COLOR ,
}
local colorLookup = isFocused and FOCUSED_COLOR_MAP or UNFOCUSED_COLOR_MAP
end
end
--
--[[ MarketProductBase ]] --
--
return marketProduct
end
end
-- To be overridden
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
local isGiftable = false
local isHouseMarketProduct , houseTemplateDataList , defaultHouseTemplateIndex = ZO_MarketProduct_GetMarketProductHouseTemplateDataList ( self . productData . marketProductId , function ( ... ) return { GetActiveMarketProductListingsForHouseTemplate ( ... ) } end )
if marketData then
local houseTemplateMarketProductData = ZO_MarketProductData : New ( marketData . marketProductId , marketData . presentationIndex )
end
end
return isGiftable
end
end
-- may be overridden by child classes that require additional logic
end
end
end
end
end
end
end
end
end
end
return isPurchased and ZO_MARKET_PRODUCT_PURCHASED_DESATURATION or ZO_MARKET_PRODUCT_NOT_PURCHASED_DESATURATION
end
-- Setup default anchoring without any font resizing
if hasNormalCost then
control . textCallout : SetAnchor ( BOTTOMLEFT , control . previousCost , TOPLEFT , ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET - 2 , self . textCalloutYOffset ) -- x offset to account for strikethrough
else
control . textCallout : SetAnchor ( BOTTOMLEFT , control . cost , TOPLEFT , ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET , self . textCalloutYOffset )
end
else
-- if we don't have a normal cost, then we need to anchor the callout to the ESO Plus cost
-- there should never be a case where a market product has neither a normal cost nor an ESO Plus cost (because then it would be unpurchasable)
control . textCallout : SetAnchor ( BOTTOMLEFT , control . esoPlusCost , TOPLEFT , ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET , self . textCalloutYOffset )
end
if hasEsoPlusCost then
if hasNormalCost then
else
end
end
-- Setup default anchors before setting any text so that we will know if fonts need to be resized to fit the text
-- Setup the callouts for new, on sale, and LTO
-- layout the price labels
ZO_MarketClasses_Shared_ApplyTextColorToLabelByState ( control . title , self : IsFocused ( ) , self . displayState )
end
local purchasedAndNew = self . productData : IsNew ( ) and not ( purchaseable or self : IsLimitedTimeProduct ( ) or self : IsOnSale ( ) )
end
function ZO_MarketProductBase : GetMarketProductListingsForHouseTemplate ( houseTemplateId , displayGroup )
end
return ZO_MarketProduct_GetDefaultHousingTemplatePricingInfo ( self : GetId ( ) , function ( ... ) return self : GetMarketProductListingsForHouseTemplate ( ... ) end )
end
local hideCallouts = true
-- setup the callouts for new, on sale, and LTO
hideCallouts = false
hideCallouts = false
calloutUpdateHandler = function ( ) self : UpdateSaleRemainingTimeCalloutText ( self . discountPercent , onSaleMarketProductId ) end
end
hideCallouts = false
end
end
end
do
local TEXT_CALLOUT_BACKGROUND_ALPHA = 0.9
if textCalloutBackgroundColor then
end
end
end
-- layout the previous cost
else
end
-- layout the current cost
local priceFormat = "%s %s"
priceFormat = "%s+ %s"
end
local INHERIT_ICON_COLOR = true
local CURRENCY_ICON_SIZE = "100%"
local currencyIcon = ZO_Currency_GetPlatformFormattedCurrencyIcon ( GetCurrencyTypeFromMarketCurrencyType ( self . currencyType ) , CURRENCY_ICON_SIZE , INHERIT_ICON_COLOR )
local currencyString = string . format ( priceFormat , zo_strformat ( SI_NUMBER_FORMAT , self . costAfterDiscount ) , currencyIcon )
else
end
ZO_MarketClasses_Shared_ApplyTextColorToLabelByState ( control . cost , self : IsFocused ( ) , self . displayState )
else
end
local INHERIT_ICON_COLOR = true
local CURRENCY_ICON_SIZE = "100%"
local currencyIcon = ZO_Currency_GetPlatformFormattedCurrencyIcon ( GetCurrencyTypeFromMarketCurrencyType ( self . currencyType ) , CURRENCY_ICON_SIZE , INHERIT_ICON_COLOR )
-- the keyboard Crown Gem icon is purple, so we shouldn't try to recolor it with gold colors
local iconColor = self : CanBePurchased ( ) and ZO_MARKET_SELECTED_COLOR or ZO_MARKET_PRODUCT_PURCHASED_COLOR
end
local currencyString = string . format ( "%s %s" , zo_strformat ( SI_NUMBER_FORMAT , self . esoPlusCost ) , currencyIcon )
else
end
ZO_MarketClasses_Shared_ApplyEsoPlusColorToLabelByState ( control . esoPlusCost , self : IsFocused ( ) , self . displayState )
else
end
end
if not canBePurchased then
local purchasedString
purchasedString = ""
elseif self . displayState == MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED and self : IsHouseCollectible ( ) then
purchasedString = ""
else -- MARKET_PRODUCT_DISPLAY_STATE_PURCHASED
else
end
end
ZO_MarketClasses_Shared_ApplyTextColorToLabelByState ( purchaseLabelControl , self : IsFocused ( ) , self . displayState )
end
end
end
-- anchor the purchase control to the bottom right of the tile
-- if this is a bundle, account for the bundle indicators in the bottom right
else
end
else
end
-- anchor the left side to the right-most cost label
else
-- we shouldn't hit this case
end
end
-- Text callout anchors are only going to need to be readjusted in the case where we have and eso plus cost and the item is a bundle
local isBundleLabelAnchorValid , _ , _ , _ , bundleLabelOffsetX = self . control . bundledProductsItemsLabel : GetAnchor ( 0 )
local isBundleNumLabelAnchorValid , _ , _ , _ , bundleNumLabelOffsetX = self . control . numBundledProductsLabel : GetAnchor ( 0 )
local isEsoPlusDealLabelAnchorValid , _ , _ , _ , esoPlusDealLabelOffsetX = self . control . esoPlusDealLabelControl : GetAnchor ( 0 )
-- Subtract x offsets for bundle elements because they right justified
local bundleLabelWidthWithOffset = bundleLabelWidth - ( isBundleLabelAnchorValid and bundleLabelOffsetX or 0 )
local bundleNumLabelWidthWithOffset = bundleNumLabelWidth - ( isBundleNumLabelAnchorValid and bundleNumLabelOffsetX or 0 )
-- Bundle will be right anchored to the eso plus deal label so it's offset needs to be considered as well
local totalBundleWidthWithOffsets = bundleLabelWidthWithOffset + bundleNumLabelWidthWithOffset - ( isEsoPlusDealLabelAnchorValid and esoPlusDealLabelOffsetX or 0 )
local totalTextCalloutLineWidthWithOffset = textCalloutWidth + ( isTextCalloutAnchorValid and textCalloutOffsetX or 0 )
local totalLineContentWidth = totalTextCalloutLineWidthWithOffset + totalBundleWidthWithOffsets
if totalLineContentWidth > tileWidth then
end
end
end
-- Bundle text is only in line with callout when there's an eso plus deal
else
end
else
end
end
if shouldShowDealLabel then
else
end
ZO_MarketClasses_Shared_ApplyEsoPlusColorToLabelByState ( esoPlusDealLabelControl , self : IsFocused ( ) , self . displayState )
end
end
end
if isBundle then
-- hide the label if the result is 0 or 1 (which means either an empty bundle or what should be a single product...)
local hideBundledProductsLabel = numBundledProducts <= 1
else
end
end
-- optional override
end
-- if there is no time left remaining then the MarketProduct is not limited time
-- because when a limited time product reaches 0 it is removed from the store
if remainingTime > 0 then
if remainingTime >= ZO_ONE_DAY_IN_SECONDS then
self . textCalloutText = zo_strformat ( SI_TIME_DURATION_LEFT , ZO_FormatTime ( remainingTime , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS ) )
else
self . textCalloutText = zo_strformat ( SI_TIME_DURATION_LEFT , ZO_FormatTimeLargestTwo ( remainingTime , TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL ) )
end
end
end
-- if there is no time left remaining then the MarketProduct is not limited time
-- because when a limited time product reaches 0 it is removed from the store
if remainingTime > 0 and remainingTime <= ZO_ONE_MONTH_IN_SECONDS then
local remainingTimeText
if remainingTime >= ZO_ONE_DAY_IN_SECONDS then
remainingTimeText = ZO_FormatTime ( remainingTime , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS )
else
end
else
end
end
-- this is currently a safeguard for the announcement tiles which set their
-- product data up ahead of time and don't pass in data on show
if marketProductData then
end
end
end
local currencyType , cost , costAfterDiscount , discountPercent , esoPlusCost = self : GetMarketProductPricingByPresentation ( )
local houseCurrencyType , houseCost , houseCostAfterDiscount , houseDiscountPercent , houseEsoPlusCost , defaultHouseTemplateMarketProductId , hasMultipleTemplates = self : GetDefaultHouseTemplatePricingInfo ( )
if houseCurrencyType ~= MKCT_NONE then
currencyType = houseCurrencyType
cost = houseCost
costAfterDiscount = houseCostAfterDiscount
discountPercent = houseDiscountPercent or 0
esoPlusCost = houseEsoPlusCost
else
end
else
end
end
end
end
end
end
end
end
-- Clear the background's texture so that it can be cleared at zero references
end
end
end
--Get the narration for the title of this market product
end
--Get the narration for the callouts section of this market product
end
--Get the narration for the pricing of this market product
local narrations = { }
--Do the narration for the regular cost
--If the product has a discounted price, narrate the original price first
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_MARKET_ORIGINAL_PRICE_NARRATION ) ) )
local currencyString = ZO_Currency_FormatGamepad ( GetCurrencyTypeFromMarketCurrencyType ( self . currencyType ) , self . cost , ZO_CURRENCY_FORMAT_AMOUNT_NAME )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_MARKET_CURRENT_PRICE_NARRATION ) ) )
end
--Narrate the current price
local currencyString
--If the product has more than 1 pricing option, we need to format the currency narration a bit differently
local IS_UPPER = false
local currencyName = GetCurrencyName ( GetCurrencyTypeFromMarketCurrencyType ( self . currencyType ) , IsCountSingularForm ( self . costAfterDiscount ) , IS_UPPER )
currencyString = string . format ( "%s + %s" , zo_strformat ( SI_NUMBER_FORMAT , self . costAfterDiscount ) , currencyName )
else
currencyString = ZO_Currency_FormatGamepad ( GetCurrencyTypeFromMarketCurrencyType ( self . currencyType ) , self . costAfterDiscount , ZO_CURRENCY_FORMAT_AMOUNT_NAME )
end
else
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_MARKET_FREE_LABEL ) ) )
end
end
--Do the narration for the eso plus specific cost
--Narrate the cost
local currencyString = ZO_Currency_FormatGamepad ( GetCurrencyTypeFromMarketCurrencyType ( self . currencyType ) , self . esoPlusCost , ZO_CURRENCY_FORMAT_AMOUNT_NAME )
else
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_MARKET_FREE_LABEL ) ) )
end
--Narrate what type of deal this is
local dealText = self : HasCost ( ) and GetString ( SI_MARKET_ESO_PLUS_DEAL_NARRATION ) or GetString ( SI_MARKET_ESO_PLUS_EXCLUSIVE_NARRATION )
end
end
return narrations
end
--Get the narration for the bundle information of this market product
local narrations = { }
if numBundledProducts > 1 then
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_MARKET_PRODUCT_TOTAL_LABEL ) ) )
end
end
return narrations
end
--Get the narration for the purchased state of this market product
end
-- MarketProduct Preview functions
end
--Houses are special because as far as C is concerned they aren't previewable, but Lua allows for a roundabout preview with jumping to the house
return CanPreviewMarketProduct ( self : GetId ( ) ) or self : GetMarketProductPreviewType ( ) == ZO_MARKET_PREVIEW_TYPE_HOUSE
end
end
-- functions to be overridden
-- optional overridde, default behavior
return true
end
-- to be overridden
end
-- to be overridden, default behavior
return nil
end
-- to be overridden, default behavior
return nil
end
-- to be overridden
end
-- global functions
if collectibleType == COLLECTIBLE_CATEGORY_TYPE_HOUSE then
return true
end
end
return false
end
function ZO_MarketProduct_GetMarketProductHouseTemplateDataList ( marketProductId , getMarketProductListingsCallback )
local isHouseMarketProduct = false
--[[ If the defined default is valid, defaultHouseTemplateIndex should be that index;
if the defined default is not valid, but another is, it will be the first valid one;
if none are valid, it's the defined default again. ]]
local defaultHouseTemplateIndex
local isDefaultTemplateValid = false
local isAnyTemplateValid = false
local houseTemplateDataList = { }
isHouseMarketProduct = true
local marketProductListings = getMarketProductListingsCallback ( houseTemplateId , MARKET_DISPLAY_GROUP_CROWN_STORE )
local houseTemplateData =
{
houseTemplateId = houseTemplateId ,
marketPurchaseOptions = { }
}
if # marketProductListings > 0 then
--There could be multiple listings per template, one for each currency type.
local PRODUCT_LISTINGS_STRIDE = 2
for i = 1 , # marketProductListings , PRODUCT_LISTINGS_STRIDE do
local houseTemplateMarketProductId = marketProductListings [ i ]
local presentationIndex = marketProductListings [ i + 1 ]
local currencyType , cost , costAfterDiscount , discountPercent , esoPlusCost = GetMarketProductPricingByPresentation ( houseTemplateMarketProductId , presentationIndex )
--Don't allow the same currency twice. This is a nonsense scenario but technically possible.
if not houseTemplateData . marketPurchaseOptions [ currencyType ] then
local marketPurchaseData =
{
currencyType = currencyType ,
marketProductId = houseTemplateMarketProductId ,
presentationIndex = presentationIndex ,
houseId = houseId ,
houseTemplateId = houseTemplateId ,
isHouseOwned = isHouseOwned ,
cost = cost ,
costAfterDiscount = costAfterDiscount ,
discountPercent = discountPercent ,
esoPlusCost = esoPlusCost ,
}
houseTemplateData . marketPurchaseOptions [ currencyType ] = marketPurchaseData
houseTemplateData . name = houseTemplateData . name or GetMarketProductDisplayName ( houseTemplateMarketProductId )
end
end
end
--[[ The following should guarantee that we set the default index to the defined default if it's valid,
the first valid entry if it's not, and the defined default if there are no valid entries. ]]
if houseTemplateId == defaultHouseTemplateId then
if # houseTemplateData . marketPurchaseOptions > 0 then
isDefaultTemplateValid = true
isAnyTemplateValid = true
defaultHouseTemplateIndex = index
-- The following fires if we have the defined default but we haven't found any valid entries (including this one).
elseif not isAnyTemplateValid then
defaultHouseTemplateIndex = index
end
-- The following fires if this is the first valid template we've found.
elseif not isAnyTemplateValid and # houseTemplateData . marketPurchaseOptions > 0 then
defaultHouseTemplateIndex = index
isAnyTemplateValid = true
end
end
end
return isHouseMarketProduct , houseTemplateDataList , defaultHouseTemplateIndex
end
function ZO_MarketProduct_GetDefaultHousingTemplatePricingInfo ( marketProductId , getMarketProductListingsCallback )
local isHouseMarketProduct , houseTemplateDataList , defaultHouseTemplateIndex = ZO_MarketProduct_GetMarketProductHouseTemplateDataList ( marketProductId , getMarketProductListingsCallback )
local defaultHouseTemplateData = houseTemplateDataList [ defaultHouseTemplateIndex ]
-- Count how many templates actually have purchase data.
local numValidTemplates = 0
if # houseTemplateData . marketPurchaseOptions > 0 then
numValidTemplates = numValidTemplates + 1
end
end
if marketData then
return currencyType , marketData . cost , marketData . costAfterDiscount , marketData . discountPercent , marketData . esoPlusCost , marketData . marketProductId , numValidTemplates > 1
else
return currencyType
end
end
end
--
--[[ XML Handlers ]] --
--
end
end |