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ZO_POWER_BAR_GRADIENT_COLORS =
{
[ COMBAT_MECHANIC_FLAGS_HEALTH ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_POWER_START , COMBAT_MECHANIC_FLAGS_HEALTH ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_POWER_END , COMBAT_MECHANIC_FLAGS_HEALTH ) ) , } ,
[ COMBAT_MECHANIC_FLAGS_MAGICKA ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_POWER_START , COMBAT_MECHANIC_FLAGS_MAGICKA ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_POWER_END , COMBAT_MECHANIC_FLAGS_MAGICKA ) ) , } ,
[ COMBAT_MECHANIC_FLAGS_WEREWOLF ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_POWER_START , COMBAT_MECHANIC_FLAGS_WEREWOLF ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_POWER_END , COMBAT_MECHANIC_FLAGS_WEREWOLF ) ) , } ,
[ COMBAT_MECHANIC_FLAGS_STAMINA ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_POWER_START , COMBAT_MECHANIC_FLAGS_STAMINA ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_POWER_END , COMBAT_MECHANIC_FLAGS_STAMINA ) ) , } ,
[ COMBAT_MECHANIC_FLAGS_MOUNT_STAMINA ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_POWER_START , COMBAT_MECHANIC_FLAGS_MOUNT_STAMINA ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_POWER_END , COMBAT_MECHANIC_FLAGS_MOUNT_STAMINA ) ) , } ,
}
ZO_CAST_STATE_BEGIN = 0
ZO_CAST_STATE_BEGIN_CHARGE_UP = 1
ZO_CAST_STATE_BEGIN_MAGIC = 2
ZO_CAST_STATE_BEGIN_MELEE = 3
ZO_CAST_STATE_COMPLETE = 4
ZO_CAST_STATE_INTERRUPT = 5
ZO_CAST_BAR_COLORS =
{
[ ZO_CAST_STATE_BEGIN ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CAST_BAR_START , CAST_BAR_DEFAULT ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CAST_BAR_END , CAST_BAR_DEFAULT ) ) , } ,
[ ZO_CAST_STATE_BEGIN_CHARGE_UP ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CAST_BAR_START , CAST_BAR_DEFAULT ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CAST_BAR_END , CAST_BAR_DEFAULT ) ) , } ,
[ ZO_CAST_STATE_BEGIN_MAGIC ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CAST_BAR_START , CAST_BAR_BEGIN_MAGIC ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CAST_BAR_END , CAST_BAR_END_MAGIC ) ) , } ,
[ ZO_CAST_STATE_BEGIN_MELEE ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CAST_BAR_START , CAST_BAR_BEGIN_MELEE ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CAST_BAR_END , CAST_BAR_END_MELEE ) ) , } ,
}
ZO_XP_BAR_GLOW_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_XP_GLOW ) )
ZO_XP_BAR_GRADIENT_COLORS = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_XP_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_XP_END ) ) }
ZO_VP_BAR_GLOW_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_VP_GLOW ) )
ZO_VP_BAR_GRADIENT_COLORS = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_VP_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_VP_END ) ) }
ZO_SKILL_XP_BAR_GLOW_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_SKILL_XP_GLOW ) )
ZO_SKILL_XP_BAR_GRADIENT_COLORS = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_SKILL_XP_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_SKILL_XP_END ) ) }
ZO_AVA_RANK_GRADIENT_COLORS = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_AVA_RANK_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_AVA_RANK_END ) ) }
ZO_LOSE_BAR_GRADIENT_COLORS = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_XP_FULL_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_XP_FULL_END ) ) }
ZO_CP_BAR_GRADIENT_COLORS = {
[ CHAMPION_DISCIPLINE_TYPE_WORLD ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_CP_STAMINA_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_CP_STAMINA_END ) ) } ,
[ CHAMPION_DISCIPLINE_TYPE_COMBAT ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_CP_MAGICKA_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_CP_MAGICKA_END ) ) } ,
[ CHAMPION_DISCIPLINE_TYPE_CONDITIONING ] = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_CP_HEALTH_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_CP_HEALTH_END ) ) } ,
}
ZO_CP_BAR_GLOW_COLORS = {
[ CHAMPION_DISCIPLINE_TYPE_WORLD ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_CP_STAMINA_END ) ) ,
[ CHAMPION_DISCIPLINE_TYPE_COMBAT ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_CP_MAGICKA_END ) ) ,
[ CHAMPION_DISCIPLINE_TYPE_CONDITIONING ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_CP_HEALTH_END ) ) ,
}
end
end
local ZO_COLOR_DEF_FOR_CON = { }
local colorDef = ZO_COLOR_DEF_FOR_CON [ con ]
if not colorDef then
ZO_COLOR_DEF_FOR_CON [ con ] = colorDef
end
return colorDef
end
local NO_ALLIANCE_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ALLIANCE , ALLIANCE_NONE ) )
local COLORED_ALLIANCE_NAMES = { } -- will be filled out as these names are asked for
local COLORED_BATTLEGROUND_ALLIANCE_NAMES = { } -- will be filled out as these names are asked for
local COLORED_BATTLEGROUND_YOUR_TEAM_TEXT = { }
local COLORED_BATTLEGROUND_ENEMY_TEAM_TEXT = { }
local ALLIANCE_COLORS =
{
[ ALLIANCE_ALDMERI_DOMINION ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ALLIANCE , ALLIANCE_ALDMERI_DOMINION ) ) ,
[ ALLIANCE_EBONHEART_PACT ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ALLIANCE , ALLIANCE_EBONHEART_PACT ) ) ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ALLIANCE , ALLIANCE_DAGGERFALL_COVENANT ) ) ,
}
local BATTLEGROUND_ALLIANCE_COLORS =
{
[ BATTLEGROUND_TEAM_FIRE_DRAKES ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_BATTLEGROUND_TEAM , BATTLEGROUND_TEAM_FIRE_DRAKES ) ) ,
[ BATTLEGROUND_TEAM_PIT_DAEMONS ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_BATTLEGROUND_TEAM , BATTLEGROUND_TEAM_PIT_DAEMONS ) ) ,
[ BATTLEGROUND_TEAM_STORM_LORDS ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_BATTLEGROUND_TEAM , BATTLEGROUND_TEAM_STORM_LORDS ) ) ,
}
return ALLIANCE_COLORS [ alliance ] or NO_ALLIANCE_COLOR
end
return BATTLEGROUND_ALLIANCE_COLORS [ battlegroundAlliance ] or NO_ALLIANCE_COLOR
end
local coloredName = COLORED_ALLIANCE_NAMES [ alliance ]
return COLORED_ALLIANCE_NAMES [ alliance ]
end
return coloredName
end
local coloredName = COLORED_BATTLEGROUND_ALLIANCE_NAMES [ battlegroundAlliance ]
if coloredName == nil then
COLORED_BATTLEGROUND_ALLIANCE_NAMES [ battlegroundAlliance ] = color : Colorize ( GetBattlegroundTeamName ( battlegroundAlliance ) )
return COLORED_BATTLEGROUND_ALLIANCE_NAMES [ battlegroundAlliance ]
end
return coloredName
end
local coloredName = COLORED_BATTLEGROUND_YOUR_TEAM_TEXT [ battlegroundAlliance ]
if coloredName == nil then
COLORED_BATTLEGROUND_YOUR_TEAM_TEXT [ battlegroundAlliance ] = color : Colorize ( GetString ( SI_BATTLEGROUND_YOUR_TEAM ) )
return COLORED_BATTLEGROUND_YOUR_TEAM_TEXT [ battlegroundAlliance ]
end
return coloredName
end
local coloredName = COLORED_BATTLEGROUND_ENEMY_TEAM_TEXT [ battlegroundAlliance ]
if coloredName == nil then
COLORED_BATTLEGROUND_ENEMY_TEAM_TEXT [ battlegroundAlliance ] = color : Colorize ( GetString ( SI_BATTLEGROUND_ENEMY_TEAM ) )
return COLORED_BATTLEGROUND_ENEMY_TEAM_TEXT [ battlegroundAlliance ]
end
return coloredName
end
do
local CLASS_COLORS
if CLASS_COLORS then return end
CLASS_COLORS = { }
end
end
end
return CLASS_COLORS [ classId ] or NO_CLASS_COLOR
end
end
ZO_BUFF_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_BUFF_TYPE , BUFF_TYPE_COLOR_BUFF ) )
ZO_DEBUFF_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_BUFF_TYPE , BUFF_TYPE_COLOR_DEBUFF ) )
if effectType == BUFF_EFFECT_TYPE_DEBUFF then
return ZO_DEBUFF_COLOR
end
return ZO_BUFF_COLOR
end
if baseValue > currentValue then
return STAT_LOWER_COLOR
elseif currentValue > baseValue then
return STAT_HIGHER_COLOR
end
return defaultOverride or ZO_DEFAULT_ENABLED_COLOR
end
do
local itemColors = { }
local INCREASE_AMOUNT = 0.15
if not itemColors [ quality ] then
r , g , b = zo_saturate ( r + INCREASE_AMOUNT ) , zo_saturate ( g + INCREASE_AMOUNT ) , zo_saturate ( b + INCREASE_AMOUNT )
end
return itemColors [ quality ]
end
end
do
local itemColors = { }
if not itemColors [ displayQuality ] then
itemColors [ displayQuality ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , displayQuality ) )
end
return itemColors [ displayQuality ]
end
end
do
local itemColors = { }
local REDUCE_AMOUNT = 0.25
if not itemColors [ quality ] then
r , g , b = zo_saturate ( r - REDUCE_AMOUNT ) , zo_saturate ( g - REDUCE_AMOUNT ) , zo_saturate ( b - REDUCE_AMOUNT )
end
return itemColors [ quality ]
end
end
do
local antiquityQualityColors = { }
if not antiquityQualityColors [ quality ] then
antiquityQualityColors [ quality ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ANTIQUITY_QUALITY_COLORS , quality ) )
end
return antiquityQualityColors [ quality ]
end
end
do
local antiquityQualityColors = { }
local REDUCE_AMOUNT = 0.25
if not antiquityQualityColors [ quality ] then
r , g , b = zo_saturate ( r - REDUCE_AMOUNT ) , zo_saturate ( g - REDUCE_AMOUNT ) , zo_saturate ( b - REDUCE_AMOUNT )
end
return antiquityQualityColors [ quality ]
end
end
ZO_CHARGE_GRADIENT_COLORS = {
ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_CHARGE_BAR_GRADIENT_START ) ) ,
ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_CHARGE_BAR_GRADIENT_END ) ) ,
}
ZO_CONDITION_GRADIENT_COLORS = {
ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_CONDITION_BAR_GRADIENT_START ) ) ,
ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_CONDITION_BAR_GRADIENT_END ) ) ,
}
ZO_BATTLEGROUND_ALLIANCE_STATUS_BAR_GRADIENTS =
{
[ BATTLEGROUND_TEAM_PIT_DAEMONS ] = { ZO_ColorDef : New ( 0.161 , 0.306 , 0.047 ) , ZO_ColorDef : New ( 0.345 , 0.592 , 0.149 ) } ,
[ BATTLEGROUND_TEAM_STORM_LORDS ] = { ZO_ColorDef : New ( 0.314 , 0.125 , 0.416 ) , ZO_ColorDef : New ( 0.475 , 0.286 , 0.576 ) } ,
[ BATTLEGROUND_TEAM_FIRE_DRAKES ] = { ZO_ColorDef : New ( 0.451 , 0.153 , 0.035 ) , ZO_ColorDef : New ( 0.757 , 0.341 , 0.176 ) } ,
}
-- Lua doesn't need entries for every status effect color, this is just a quick lookup for the commonly used ones.
-- Don't use the table directly, use the API that checks for nil entries.
local statusEffectColors =
{
[ STATUS_EFFECT_TYPE_POISON ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_STATUS_EFFECT , STATUS_EFFECT_TYPE_POISON ) ) ,
[ STATUS_EFFECT_TYPE_DISEASE ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_STATUS_EFFECT , STATUS_EFFECT_TYPE_DISEASE ) ) ,
[ STATUS_EFFECT_TYPE_WOUND ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_STATUS_EFFECT , STATUS_EFFECT_TYPE_WOUND ) ) ,
[ STATUS_EFFECT_TYPE_MAGIC ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_STATUS_EFFECT , STATUS_EFFECT_TYPE_MAGIC ) ) ,
}
return statusEffectColors [ statusEffectType ] or defaultStatusEffectColor
end
ZO_HIGHLIGHT_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_HIGHLIGHT ) )
ZO_NORMAL_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_NORMAL ) )
ZO_DISABLED_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_DISABLED ) )
ZO_SELECTED_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SELECTED ) )
ZO_HINT_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_HINT ) )
ZO_CONTRAST_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_CONTRAST ) )
ZO_SECOND_CONTRAST_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SECOND_CONTRAST ) )
ZO_GAME_REPRESENTATIVE_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_GAME_REPRESENTATIVE ) )
ZO_BLADE_HIGHLIGHT_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_BLADE_HIGHLIGHT ) )
ZO_BLADE_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_BLADE ) )
ZO_DEFAULT_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_DEFAULT_TEXT ) )
ZO_SECOND_SELECTED_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SECOND_SELECTED ) )
ZO_SECOND_NORMAL_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SECOND_NORMAL ) )
ZO_SUCCEEDED_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SUCCEEDED ) )
STAT_LOWER_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_STAT_VALUE , STAT_VALUE_COLOR_LOWER ) )
STAT_HIGHER_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_STAT_VALUE , STAT_VALUE_COLOR_HIGHER ) )
STAT_BATTLE_LEVEL_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_STAT_VALUE , STAT_VALUE_COLOR_BATTLE_LEVELED ) )
ZO_TOOLTIP_DEFAULT_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_TOOLTIP_DEFAULT ) )
ZO_TOOLTIP_INSTRUCTIONAL_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_TOOLTIP_INSTRUCTIONAL ) )
ZO_ERROR_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_GENERAL , INTERFACE_GENERAL_COLOR_ERROR ) )
ZO_BLACK = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_GENERAL , INTERFACE_GENERAL_COLOR_BLACK ) )
PURCHASED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_PURCHASED ) )
PURCHASED_UNSELECTED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_PURCHASED_UNSELECTED ) ) --Gamepad only dimmer white
UNPURCHASED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_UNPURCHASED ) )
LOCKED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_PROGRESSION , PROGRESSION_COLOR_LOCKED ) )
ZO_CURRENCY_HIGHLIGHT_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_CURRENCY_HIGHLIGHT ) )
ZO_PERSONALITY_EMOTES_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_PERSONALITY_EMOTES ) )
ZO_BATTLEGROUND_WINNER_TEXT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_BATTLEGROUND_WINNER ) )
ZO_TRADE_BOP_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_TRADE_BOP ) )
ZO_SKILLS_ADVISOR_ADVISED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_SKILLS_ADVISOR , SKILLS_ADVISOR_COLOR_ADVISED ) )
ZO_SKILLS_ADVISOR_NOT_ADVISED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_SKILLS_ADVISOR , SKILLS_ADVISOR_COLOR_NOT_ADVISED ) )
ZO_SILHOUETTE_ICON_SAMPLE_PROCESSING_WEIGHT_TABLE =
{
[ TEX_SAMPLE_PROCESSING_RGB ] = 0.3 ,
[ TEX_SAMPLE_PROCESSING_ALPHA_AS_RGB ] = 1 ,
}
ZO_SILHOUETTE_ICON_ATTRIBUTES =
{
iconColor = ZO_SILHOUETTE_ICON_COLOR ,
iconDesaturation = 1 ,
iconSamplingTable = ZO_SILHOUETTE_ICON_SAMPLE_PROCESSING_WEIGHT_TABLE ,
}
ZO_NO_SILHOUETTE_ICON_SAMPLE_PROCESSING_WEIGHT_TABLE =
{
[ TEX_SAMPLE_PROCESSING_RGB ] = 1 ,
[ TEX_SAMPLE_PROCESSING_ALPHA_AS_RGB ] = 0 ,
}
ZO_NO_SILHOUETTE_ICON_ATTRIBUTES =
{
iconColor = ZO_NO_SILHOUETTE_ICON_COLOR ,
iconDesaturation = 0 ,
iconSamplingTable = ZO_NO_SILHOUETTE_ICON_SAMPLE_PROCESSING_WEIGHT_TABLE ,
}
local attributes = isSilhouette and ZO_SILHOUETTE_ICON_ATTRIBUTES or ZO_NO_SILHOUETTE_ICON_ATTRIBUTES
end
if attributes . iconColor then
end
if attributes . iconDesaturation then
end
if attributes . iconSamplingTable then
end
end
end
--------------------------------------
--Gamepad Colors
--------------------------------------
ZO_GAMEPAD_ICON_SELECTED_ALPHA = 1
ZO_GAMEPAD_ICON_UNSELECTED_ALPHA = 0.4
ZO_GAMEPAD_TEXT_SELECTED_ALPHA = 1
ZO_GAMEPAD_TEXT_UNSELECTED_ALPHA = 0.4
ZO_GAMEPAD_SELECTED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SELECTED ) )
ZO_GAMEPAD_UNSELECTED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_DISABLED ) )
ZO_GAMEPAD_DISABLED_SELECTED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_NORMAL ) )
ZO_GAMEPAD_DISABLED_UNSELECTED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_GAMEPAD_TERTIARY ) )
------------------------------------
-- Market Colors
------------------------------------
ZO_MARKET_DIMMED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_DIMMED ) )
ZO_MARKET_SELECTED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_SELECTED ) )
ZO_MARKET_PRODUCT_ON_SALE_DIMMED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_ON_SALE_DIMMED ) )
ZO_MARKET_PRODUCT_ON_SALE_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_ON_SALE ) )
ZO_MARKET_PRODUCT_NEW_DIMMED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_NEW_DIMMED ) )
ZO_MARKET_PRODUCT_NEW_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_NEW ) )
ZO_MARKET_PRODUCT_BACKGROUND_BRIGHTNESS_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_PRODUCT_BACKGROUND_BRIGHTNESS ) )
ZO_MARKET_PRODUCT_PURCHASED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_PURCHASED ) )
ZO_COLOR_UNIVERSAL_ITEM = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_UNIVERSAL_ITEM ) )
ZO_COLOR_UNIVERSAL_ITEM_SELECTED = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_UNIVERSAL_ITEM_SELECTED ) )
ZO_MARKET_PRODUCT_ESO_PLUS_DIMMED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_ESO_PLUS_DIMMED ) )
ZO_MARKET_PRODUCT_ESO_PLUS_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_ESO_PLUS ) )
ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_DIMMED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_ESO_PLUS_PURCHASED_DIMMED ) )
ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_ESO_PLUS_PURCHASED ) )
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-- Gamepad Component State Colors
------------------------------------
ZO_GAMEPAD_COMPONENT_COLORS =
{
SELECTED_INACTIVE = ZO_MARKET_DIMMED_COLOR , -- Nobel Grey
UNSELECTED_INACTIVE = ZO_GAMEPAD_UNSELECTED_COLOR , -- Grey
SELECTED_ACTIVE = ZO_MARKET_SELECTED_COLOR , -- White
UNSELECTED_ACTIVE = ZO_MARKET_DIMMED_COLOR , -- Nobel Grey
SELECTED_ACTIVE_DISABLED = ZO_NORMAL_TEXT ,
UNSELECTED_ACTIVE_DISABLED = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_GAMEPAD_CATEGORY_HEADER ) ) ,
}
------------------------------------
-- Map Pin Colors
------------------------------------
ZO_MAP_PIN_NORMAL_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MAP_PIN , MAP_PIN_COLOR_NORMAL ) )
ZO_MAP_PIN_ASSISTED_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MAP_PIN , MAP_PIN_COLOR_ASSISTED ) )
ZO_MAP_PIN_DIG_SITE_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MAP_PIN , MAP_PIN_COLOR_DIG_SITE ) )
ZO_MAP_PIN_TRACKED_DIG_SITE_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MAP_PIN , MAP_PIN_COLOR_TRACKED_DIG_SITE ) )
ZO_MAP_PIN_DIG_SITE_BORDER_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_MAP_PIN , MAP_PIN_COLOR_DIG_SITE_BORDER ) ) |