ingame/map/worldmap.lua:4482 -- self.blobNameLabelFadeTimeline:SetHandler("OnStop", function(timeline, completedPlayback)
if completedPlayback then
if timeline:IsPlayingBackward() then
for _, label in self.blobNameLabelControlPool:ActiveObjectIterator() do
label:SetHidden(true)
end
self.blobNamesVisible = false
else
self.blobNameLabelFadeProgress = 1
self.blobNamesDirty = true
end
end
end)