---------------------------------------- --Gamepad Menu Sound Fragment ---------------------------------------- ZO_GamepadMenuSoundFragment = ZO_SceneFragment:Subclass() function ZO_GamepadMenuSoundFragment:New() local fragment = ZO_SceneFragment.New(self) fragment:SetForceRefresh(true) return fragment end local OPEN_SOUND_SCENES = { ["hudui"] = true, ["hud"] = true, ["gamepadInteract"] = true, } function ZO_GamepadMenuSoundFragment:Show() local previousSceneName = SCENE_MANAGER:GetPreviousSceneName() if OPEN_SOUND_SCENES[previousSceneName] then PlaySound(SOUNDS.GAMEPAD_OPEN_WINDOW) elseif SCENE_MANAGER:IsSceneOnStack(previousSceneName) then PlaySound(SOUNDS.GAMEPAD_MENU_FORWARD) end self:OnShown() end function ZO_GamepadMenuSoundFragment:Hide() local currentSceneName = SCENE_MANAGER:GetCurrentSceneName() if SCENE_MANAGER:IsShowingBaseSceneNext() then PlaySound(SOUNDS.GAMEPAD_CLOSE_WINDOW) elseif not SCENE_MANAGER:IsSceneOnStack(currentSceneName) then PlaySound(SOUNDS.GAMEPAD_MENU_BACK) end self:OnHidden() end GAMEPAD_MENU_SOUND_FRAGMENT = ZO_GamepadMenuSoundFragment:New() --Gamepad fragments function ZO_CreateQuadrantConveyorFragment(control, alwaysAnimate) return ZO_ConveyorSceneFragment:New(control, alwaysAnimate) end