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local categoryData =
{
keyboardData =
{
priority = ZO_ACTIVITY_FINDER_SORT_PRIORITY.TRIBUTE,
normalIcon = ZO_TRIBUTE_ICONS_KEYBOARD.up,
pressedIcon = ZO_TRIBUTE_ICONS_KEYBOARD.down,
mouseoverIcon = ZO_TRIBUTE_ICONS_KEYBOARD.over,
disabledIcon = ZO_TRIBUTE_ICONS_KEYBOARD.disabled,
isTribute = true,
},
gamepadData =
{
priority = ZO_ACTIVITY_FINDER_SORT_PRIORITY.TRIBUTE,
disabledMenuIcon = ZO_TRIBUTE_ICONS_GAMEPAD.disabled,
sceneName = "gamepadTributeFinder",
hideGroupRoles = true,
isTribute = true,
}
}
end
local filterModeData = ZO_ActivityFinderFilterModeData:New(LFG_ACTIVITY_TRIBUTE_COMPETITIVE, LFG_ACTIVITY_TRIBUTE_CASUAL)
-- Tribute will always use random so we only need the "Tales of Tribute" header
filterModeData:SetSubmenuFilterNames(GetString(SI_ACTIVITY_FINDER_CATEGORY_TRIBUTE), GetString(SI_ACTIVITY_FINDER_CATEGORY_TRIBUTE))
ZO_ActivityFinderTemplate_Manager.Initialize(self, "ZO_TributeFinder", categoryData, filterModeData)
end
return categoryData
end
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