ZO_POWER_BAR_GRADIENT_COLORS = { [COMBAT_MECHANIC_FLAGS_HEALTH] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_START, COMBAT_MECHANIC_FLAGS_HEALTH)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_END, COMBAT_MECHANIC_FLAGS_HEALTH)), }, [COMBAT_MECHANIC_FLAGS_MAGICKA] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_START, COMBAT_MECHANIC_FLAGS_MAGICKA)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_END, COMBAT_MECHANIC_FLAGS_MAGICKA)), }, [COMBAT_MECHANIC_FLAGS_WEREWOLF] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_START, COMBAT_MECHANIC_FLAGS_WEREWOLF)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_END, COMBAT_MECHANIC_FLAGS_WEREWOLF)), }, [COMBAT_MECHANIC_FLAGS_STAMINA] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_START, COMBAT_MECHANIC_FLAGS_STAMINA)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_END, COMBAT_MECHANIC_FLAGS_STAMINA)), }, [COMBAT_MECHANIC_FLAGS_MOUNT_STAMINA] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_START, COMBAT_MECHANIC_FLAGS_MOUNT_STAMINA)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_END, COMBAT_MECHANIC_FLAGS_MOUNT_STAMINA)), }, } ZO_CAST_STATE_BEGIN = 0 ZO_CAST_STATE_BEGIN_CHARGE_UP = 1 ZO_CAST_STATE_BEGIN_MAGIC = 2 ZO_CAST_STATE_BEGIN_MELEE = 3 ZO_CAST_STATE_COMPLETE = 4 ZO_CAST_STATE_INTERRUPT = 5 ZO_CAST_BAR_COLORS = { [ZO_CAST_STATE_BEGIN] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_CAST_BAR_START, CAST_BAR_DEFAULT)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_CAST_BAR_END, CAST_BAR_DEFAULT)), }, [ZO_CAST_STATE_BEGIN_CHARGE_UP] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_CAST_BAR_START, CAST_BAR_DEFAULT)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_CAST_BAR_END, CAST_BAR_DEFAULT)), }, [ZO_CAST_STATE_COMPLETE] = { ZO_ColorDef:New("1B402C"), ZO_ColorDef:New("4CC178"), }, [ZO_CAST_STATE_INTERRUPT] = { ZO_ColorDef:New("722323"), ZO_ColorDef:New("DA3030"), }, [ZO_CAST_STATE_BEGIN_MAGIC] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_CAST_BAR_START, CAST_BAR_BEGIN_MAGIC)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_CAST_BAR_END, CAST_BAR_END_MAGIC)), }, [ZO_CAST_STATE_BEGIN_MELEE] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_CAST_BAR_START, CAST_BAR_BEGIN_MELEE)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_CAST_BAR_END, CAST_BAR_END_MELEE)), }, } ZO_XP_BAR_GLOW_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_XP_GLOW)) ZO_XP_BAR_GRADIENT_COLORS = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_XP_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_XP_END)) } ZO_VP_BAR_GLOW_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_VP_GLOW)) ZO_VP_BAR_GRADIENT_COLORS = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_VP_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_VP_END)) } ZO_SKILL_XP_BAR_GLOW_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_SKILL_XP_GLOW)) ZO_SKILL_XP_BAR_GRADIENT_COLORS = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_SKILL_XP_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_SKILL_XP_END)) } ZO_AVA_RANK_GRADIENT_COLORS = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_AVA_RANK_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_AVA_RANK_END)) } ZO_LOSE_BAR_GRADIENT_COLORS = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_XP_FULL_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_XP_FULL_END)) } ZO_PROMOTIONAL_EVENT_GRADIENT_COLORS = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_PROMOTIONAL_EVENT_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_PROMOTIONAL_EVENT_END)) } ZO_CP_BAR_GRADIENT_COLORS = { [CHAMPION_DISCIPLINE_TYPE_WORLD] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_CP_STAMINA_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_CP_STAMINA_END)) }, [CHAMPION_DISCIPLINE_TYPE_COMBAT] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_CP_MAGICKA_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_CP_MAGICKA_END)) }, [CHAMPION_DISCIPLINE_TYPE_CONDITIONING] = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_CP_HEALTH_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_CP_HEALTH_END)) }, } ZO_CP_BAR_GLOW_COLORS = { [CHAMPION_DISCIPLINE_TYPE_WORLD] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_CP_STAMINA_END)), [CHAMPION_DISCIPLINE_TYPE_COMBAT] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_CP_MAGICKA_END)), [CHAMPION_DISCIPLINE_TYPE_CONDITIONING] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_CP_HEALTH_END)), } function GetConColor(otherLevel, playerLevel) return GetColorForCon(GetCon(otherLevel, playerLevel)) end function GetColorForCon(con) return GetInterfaceColor(INTERFACE_COLOR_TYPE_CON_COLORS, con) end local ZO_COLOR_DEF_FOR_CON = {} function GetColorDefForCon(con) local colorDef = ZO_COLOR_DEF_FOR_CON[con] if not colorDef then colorDef = ZO_ColorDef:New(GetColorForCon(con)) ZO_COLOR_DEF_FOR_CON[con] = colorDef end return colorDef end local NO_ALLIANCE_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ALLIANCE, ALLIANCE_NONE)) local COLORED_ALLIANCE_NAMES = {} -- will be filled out as these names are asked for local COLORED_BATTLEGROUND_TEAM_NAMES = {} -- will be filled out as these names are asked for local COLORED_BATTLEGROUND_YOUR_TEAM_TEXT = {} local COLORED_BATTLEGROUND_ENEMY_TEAM_TEXT = {} local ALLIANCE_COLORS = { [ALLIANCE_ALDMERI_DOMINION] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ALLIANCE, ALLIANCE_ALDMERI_DOMINION)), [ALLIANCE_EBONHEART_PACT] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ALLIANCE, ALLIANCE_EBONHEART_PACT)), [ALLIANCE_DAGGERFALL_COVENANT] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ALLIANCE, ALLIANCE_DAGGERFALL_COVENANT)), } local BATTLEGROUND_TEAM_COLORS = { [BATTLEGROUND_TEAM_FIRE_DRAKES] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_BATTLEGROUND_TEAM, BATTLEGROUND_TEAM_FIRE_DRAKES)), [BATTLEGROUND_TEAM_PIT_DAEMONS] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_BATTLEGROUND_TEAM, BATTLEGROUND_TEAM_PIT_DAEMONS)), [BATTLEGROUND_TEAM_STORM_LORDS] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_BATTLEGROUND_TEAM, BATTLEGROUND_TEAM_STORM_LORDS)), } function GetAllianceColor(alliance) return ALLIANCE_COLORS[alliance] or NO_ALLIANCE_COLOR end function GetBattlegroundTeamColor(battlegroundTeam) return BATTLEGROUND_TEAM_COLORS[battlegroundTeam] or NO_ALLIANCE_COLOR end function GetColoredAllianceName(alliance) local coloredName = COLORED_ALLIANCE_NAMES[alliance] if((coloredName == nil) and GetAllianceName) then local color = GetAllianceColor(alliance) COLORED_ALLIANCE_NAMES[alliance] = color:Colorize(GetAllianceName(alliance)) return COLORED_ALLIANCE_NAMES[alliance] end return coloredName end function GetColoredBattlegroundTeamName(battlegroundTeam) local coloredName = COLORED_BATTLEGROUND_TEAM_NAMES[battlegroundTeam] if coloredName == nil then local color = GetBattlegroundTeamColor(battlegroundTeam) COLORED_BATTLEGROUND_TEAM_NAMES[battlegroundTeam] = color:Colorize(GetBattlegroundTeamName(battlegroundTeam)) return COLORED_BATTLEGROUND_TEAM_NAMES[battlegroundTeam] end return coloredName end function GetColoredBattlegroundYourTeamText(battlegroundTeam) local coloredName = COLORED_BATTLEGROUND_YOUR_TEAM_TEXT[battlegroundTeam] if coloredName == nil then local color = GetBattlegroundTeamColor(battlegroundTeam) COLORED_BATTLEGROUND_YOUR_TEAM_TEXT[battlegroundTeam] = color:Colorize(GetString(SI_BATTLEGROUND_YOUR_TEAM)) return COLORED_BATTLEGROUND_YOUR_TEAM_TEXT[battlegroundTeam] end return coloredName end function GetColoredBattlegroundEnemyTeamText(battlegroundTeam) local coloredName = COLORED_BATTLEGROUND_ENEMY_TEAM_TEXT[battlegroundTeam] if coloredName == nil then local color = GetBattlegroundTeamColor(battlegroundTeam) COLORED_BATTLEGROUND_ENEMY_TEAM_TEXT[battlegroundTeam] = color:Colorize(GetString(SI_BATTLEGROUND_ENEMY_TEAM)) return COLORED_BATTLEGROUND_ENEMY_TEAM_TEXT[battlegroundTeam] end return coloredName end do local CLASS_COLORS local NO_CLASS_COLOR = ZO_ColorDef:New("FFFFFF") local function InitializeClassColors() if CLASS_COLORS then return end CLASS_COLORS = {} for i = 1, GetNumClasses() do local classId = GetClassInfo(i) CLASS_COLORS[classId] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_UNIT_CLASS, i)) end end function GetClassColor(classId) InitializeClassColors() if(type(classId) == "string") then classId = GetUnitClassId(classId) end return CLASS_COLORS[classId] or NO_CLASS_COLOR end end ZO_BUFF_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_BUFF_TYPE, BUFF_TYPE_COLOR_BUFF)) ZO_DEBUFF_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_BUFF_TYPE, BUFF_TYPE_COLOR_DEBUFF)) function GetBuffColor(effectType) if effectType == BUFF_EFFECT_TYPE_DEBUFF then return ZO_DEBUFF_COLOR end return ZO_BUFF_COLOR end function GetStatColor(baseValue, currentValue, defaultOverride) if baseValue > currentValue then return STAT_LOWER_COLOR elseif currentValue > baseValue then return STAT_HIGHER_COLOR end return defaultOverride or ZO_DEFAULT_ENABLED_COLOR end do local itemColors = {} local INCREASE_AMOUNT = 0.15 function GetBrightItemQualityColor(quality) if not itemColors[quality] then local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, quality) r, g, b = zo_saturate(r + INCREASE_AMOUNT), zo_saturate(g + INCREASE_AMOUNT), zo_saturate(b + INCREASE_AMOUNT) itemColors[quality] = ZO_ColorDef:New(r, g, b) end return itemColors[quality] end end do local itemColors = {} function GetItemQualityColor(displayQuality) if not itemColors[displayQuality] then itemColors[displayQuality] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, displayQuality)) end return itemColors[displayQuality] end end do local itemColors = {} local REDUCE_AMOUNT = 0.25 function GetDimItemQualityColor(quality) if not itemColors[quality] then local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, quality) r, g, b = zo_saturate(r - REDUCE_AMOUNT), zo_saturate(g - REDUCE_AMOUNT), zo_saturate(b - REDUCE_AMOUNT) itemColors[quality] = ZO_ColorDef:New(r, g, b) end return itemColors[quality] end end do local antiquityQualityColors = {} function GetAntiquityQualityColor(quality) if not antiquityQualityColors[quality] then antiquityQualityColors[quality] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ANTIQUITY_QUALITY_COLORS, quality)) end return antiquityQualityColors[quality] end end do local antiquityQualityColors = {} local REDUCE_AMOUNT = 0.25 function GetDimAntiquityQualityColor(quality) if not antiquityQualityColors[quality] then local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ANTIQUITY_QUALITY_COLORS, quality) r, g, b = zo_saturate(r - REDUCE_AMOUNT), zo_saturate(g - REDUCE_AMOUNT), zo_saturate(b - REDUCE_AMOUNT) antiquityQualityColors[quality] = ZO_ColorDef:New(r, g, b) end return antiquityQualityColors[quality] end end ZO_CHARGE_GRADIENT_COLORS = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_CHARGE_BAR_GRADIENT_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_CHARGE_BAR_GRADIENT_END)), } ZO_CONDITION_GRADIENT_COLORS = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_CONDITION_BAR_GRADIENT_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_CONDITION_BAR_GRADIENT_END)), } ZO_BATTLEGROUND_ALLIANCE_STATUS_BAR_GRADIENTS = { [BATTLEGROUND_TEAM_PIT_DAEMONS] = { ZO_ColorDef:New(0.161, 0.306, 0.047), ZO_ColorDef:New(0.345, 0.592, 0.149) }, [BATTLEGROUND_TEAM_STORM_LORDS] = { ZO_ColorDef:New(0.314, 0.125, 0.416), ZO_ColorDef:New(0.475, 0.286, 0.576) }, [BATTLEGROUND_TEAM_FIRE_DRAKES] = { ZO_ColorDef:New(0.451, 0.153, 0.035), ZO_ColorDef:New(0.757, 0.341, 0.176) }, } -- Lua doesn't need entries for every status effect color, this is just a quick lookup for the commonly used ones. -- Don't use the table directly, use the API that checks for nil entries. local statusEffectColors = { [STATUS_EFFECT_TYPE_POISON] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_STATUS_EFFECT, STATUS_EFFECT_TYPE_POISON)), [STATUS_EFFECT_TYPE_DISEASE] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_STATUS_EFFECT, STATUS_EFFECT_TYPE_DISEASE)), [STATUS_EFFECT_TYPE_WOUND] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_STATUS_EFFECT, STATUS_EFFECT_TYPE_WOUND)), [STATUS_EFFECT_TYPE_MAGIC] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_STATUS_EFFECT, STATUS_EFFECT_TYPE_MAGIC)), } local defaultStatusEffectColor = ZO_ColorDef:New(1, 1, 1) function GetStatusEffectColor(statusEffectType) return statusEffectColors[statusEffectType] or defaultStatusEffectColor end ZO_DEFAULT_DISABLED_COLOR = ZO_ColorDef:New(.3, .3, .3) ZO_DEFAULT_DISABLED_MOUSEOVER_COLOR = ZO_ColorDef:New(.5, .5, .5) ZO_DEFAULT_ENABLED_COLOR = ZO_ColorDef:New(1, 1, 1) ZO_HIGHLIGHT_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_HIGHLIGHT)) ZO_NORMAL_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_NORMAL)) ZO_DISABLED_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_DISABLED)) ZO_SELECTED_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED)) ZO_HINT_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_HINT)) ZO_CONTRAST_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_CONTRAST)) ZO_SECOND_CONTRAST_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SECOND_CONTRAST)) ZO_GAME_REPRESENTATIVE_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_GAME_REPRESENTATIVE)) ZO_BLADE_HIGHLIGHT_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_BLADE_HIGHLIGHT)) ZO_BLADE_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_BLADE)) ZO_DEFAULT_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_DEFAULT_TEXT)) ZO_SECOND_SELECTED_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SECOND_SELECTED)) ZO_SECOND_NORMAL_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SECOND_NORMAL)) ZO_SUCCEEDED_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SUCCEEDED)) ZO_URL_LINK_COLOR = ZO_ColorDef:New("76BCC3") STAT_LOWER_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_STAT_VALUE, STAT_VALUE_COLOR_LOWER)) STAT_HIGHER_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_STAT_VALUE, STAT_VALUE_COLOR_HIGHER)) STAT_BATTLE_LEVEL_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_STAT_VALUE, STAT_VALUE_COLOR_BATTLE_LEVELED)) ZO_TOOLTIP_DEFAULT_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_TOOLTIP_DEFAULT)) ZO_TOOLTIP_INSTRUCTIONAL_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_TOOLTIP_INSTRUCTIONAL)) ZO_ERROR_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_GENERAL, INTERFACE_GENERAL_COLOR_ERROR)) ZO_BLACK = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_GENERAL, INTERFACE_GENERAL_COLOR_BLACK)) ZO_WHITE = ZO_ColorDef:New("FFFFFF") ZO_OFF_WHITE = ZO_ColorDef:New("C5C29E") ZO_ORANGE = ZO_ColorDef:New("C16403") PURCHASED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_PURCHASED)) PURCHASED_UNSELECTED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_PURCHASED_UNSELECTED)) --Gamepad only dimmer white UNPURCHASED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_UNPURCHASED)) LOCKED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_PROGRESSION, PROGRESSION_COLOR_LOCKED)) UNLOCKED_COLOR = ZO_ColorDef:New("2ADC22") ZO_CURRENCY_HIGHLIGHT_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_CURRENCY_HIGHLIGHT)) ZO_PERSONALITY_EMOTES_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_PERSONALITY_EMOTES)) ZO_BATTLEGROUND_WINNER_TEXT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_BATTLEGROUND_WINNER)) ZO_TRADE_BOP_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_TRADE_BOP)) ZO_SKILLS_ADVISOR_ADVISED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_SKILLS_ADVISOR, SKILLS_ADVISOR_COLOR_ADVISED)) ZO_SKILLS_ADVISOR_NOT_ADVISED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_SKILLS_ADVISOR, SKILLS_ADVISOR_COLOR_NOT_ADVISED)) ZO_SILHOUETTE_ICON_COLOR = ZO_ColorDef:New(0.25, 0.25, 0.25, 1) ZO_SILHOUETTE_ICON_SAMPLE_PROCESSING_WEIGHT_TABLE = { [TEX_SAMPLE_PROCESSING_RGB] = 0.3, [TEX_SAMPLE_PROCESSING_ALPHA_AS_RGB] = 1, } ZO_SILHOUETTE_ICON_ATTRIBUTES = { iconColor = ZO_SILHOUETTE_ICON_COLOR, iconDesaturation = 1, iconSamplingTable = ZO_SILHOUETTE_ICON_SAMPLE_PROCESSING_WEIGHT_TABLE, } ZO_NO_SILHOUETTE_ICON_COLOR = ZO_ColorDef:New(1, 1, 1, 1) ZO_NO_SILHOUETTE_ICON_SAMPLE_PROCESSING_WEIGHT_TABLE = { [TEX_SAMPLE_PROCESSING_RGB] = 1, [TEX_SAMPLE_PROCESSING_ALPHA_AS_RGB] = 0, } ZO_NO_SILHOUETTE_ICON_ATTRIBUTES = { iconColor = ZO_NO_SILHOUETTE_ICON_COLOR, iconDesaturation = 0, iconSamplingTable = ZO_NO_SILHOUETTE_ICON_SAMPLE_PROCESSING_WEIGHT_TABLE, } function ZO_SetDefaultIconSilhouette(textureControl, isSilhouette) local attributes = isSilhouette and ZO_SILHOUETTE_ICON_ATTRIBUTES or ZO_NO_SILHOUETTE_ICON_ATTRIBUTES ZO_SetIconAttributes(textureControl, attributes) end function ZO_SetIconAttributes(textureControl, attributes) if attributes.iconColor then textureControl:SetColor(attributes.iconColor:UnpackRGBA()) end if attributes.iconDesaturation then textureControl:SetDesaturation(attributes.iconDesaturation) end if attributes.iconSamplingTable then for samplingType, samplingWeight in pairs(attributes.iconSamplingTable) do textureControl:SetTextureSampleProcessingWeight(samplingType, samplingWeight) end end end -------------------------------------- --Gamepad Colors -------------------------------------- ZO_GAMEPAD_ICON_SELECTED_ALPHA = 1 ZO_GAMEPAD_ICON_UNSELECTED_ALPHA = 0.4 ZO_GAMEPAD_TEXT_SELECTED_ALPHA = 1 ZO_GAMEPAD_TEXT_UNSELECTED_ALPHA = 0.4 ZO_GAMEPAD_SELECTED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED)) ZO_GAMEPAD_UNSELECTED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_DISABLED)) ZO_GAMEPAD_DISABLED_SELECTED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_NORMAL)) ZO_GAMEPAD_DISABLED_UNSELECTED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_GAMEPAD_TERTIARY)) ------------------------------------ -- Market Colors ------------------------------------ ZO_MARKET_DIMMED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_DIMMED)) ZO_MARKET_SELECTED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_SELECTED)) ZO_MARKET_PRODUCT_ON_SALE_DIMMED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_ON_SALE_DIMMED)) ZO_MARKET_PRODUCT_ON_SALE_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_ON_SALE)) ZO_MARKET_PRODUCT_NEW_DIMMED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_NEW_DIMMED)) ZO_MARKET_PRODUCT_NEW_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_NEW)) ZO_MARKET_PRODUCT_BACKGROUND_BRIGHTNESS_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_PRODUCT_BACKGROUND_BRIGHTNESS)) ZO_MARKET_PRODUCT_PURCHASED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_PURCHASED)) ZO_COLOR_UNIVERSAL_ITEM = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_UNIVERSAL_ITEM)) ZO_COLOR_UNIVERSAL_ITEM_SELECTED = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_UNIVERSAL_ITEM_SELECTED)) ZO_MARKET_PRODUCT_ESO_PLUS_DIMMED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_ESO_PLUS_DIMMED)) ZO_MARKET_PRODUCT_ESO_PLUS_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_ESO_PLUS)) ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_DIMMED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_ESO_PLUS_PURCHASED_DIMMED)) ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MARKET_COLORS, MARKET_COLORS_ESO_PLUS_PURCHASED)) ------------------------------------ -- Promotional Event Colors ------------------------------------ ZO_PROMOTIONAL_EVENT_SELECTED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_PROMOTIONAL_EVENTS)) ZO_PROMOTIONAL_EVENT_UNSELECTED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_PROMOTIONAL_EVENTS_DIMMED)) ZO_PROMOTIONAL_EVENT_HIGHLIGHT_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_PROMOTIONAL_EVENTS_HIGHLIGHT)) ------------------------------------ -- Gamepad Component State Colors ------------------------------------ ZO_GAMEPAD_COMPONENT_COLORS = { SELECTED_INACTIVE = ZO_MARKET_DIMMED_COLOR, -- Nobel Grey UNSELECTED_INACTIVE = ZO_GAMEPAD_UNSELECTED_COLOR, -- Grey SELECTED_ACTIVE = ZO_MARKET_SELECTED_COLOR, -- White UNSELECTED_ACTIVE = ZO_MARKET_DIMMED_COLOR, -- Nobel Grey SELECTED_ACTIVE_DISABLED = ZO_NORMAL_TEXT, UNSELECTED_ACTIVE_DISABLED = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_GAMEPAD_CATEGORY_HEADER)), } ------------------------------------ -- Map Pin Colors ------------------------------------ ZO_MAP_PIN_NORMAL_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MAP_PIN, MAP_PIN_COLOR_NORMAL)) ZO_MAP_PIN_ASSISTED_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MAP_PIN, MAP_PIN_COLOR_ASSISTED)) ZO_MAP_PIN_DIG_SITE_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MAP_PIN, MAP_PIN_COLOR_DIG_SITE)) ZO_MAP_PIN_TRACKED_DIG_SITE_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MAP_PIN, MAP_PIN_COLOR_TRACKED_DIG_SITE)) ZO_MAP_PIN_DIG_SITE_BORDER_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_MAP_PIN, MAP_PIN_COLOR_DIG_SITE_BORDER)) ------------------------------------ -- Dialogue Tone Indicator Colors ------------------------------------ local DIALOGUE_TONE_COLORS = { [DIALOGUE_TONE_TYPE_KIND] = ZO_ColorDef:New("38B17C"), [DIALOGUE_TONE_TYPE_GRIM] = ZO_ColorDef:New("FF4545"), [DIALOGUE_TONE_TYPE_JOKER] = ZO_ColorDef:New("BB85EA"), [DIALOGUE_TONE_TYPE_FLIRTY] = ZO_ColorDef:New("DD6DFF"), [DIALOGUE_TONE_TYPE_MERCIFUL] = ZO_ColorDef:New("7EFFFF"), [DIALOGUE_TONE_TYPE_RUTHLESS] = ZO_ColorDef:New("FF4545"), } local defaultDialogueToneColor = ZO_ColorDef:New(1, 1, 1) function GetDialogueToneColor(dialogueTone) return DIALOGUE_TONE_COLORS[dialogueTone] or defaultDialogueToneColor end