- ingame/map/worldmap.lua:3688 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3700 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3703 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3707 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3808 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3812 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3816 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3820 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3824 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)