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local GUILD_CREATE
control:RegisterForEvent(EVENT_GUILD_DATA_LOADED, function() manager:RefreshGuildCreateStatus() end)
control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, function() manager:RefreshGuildCreateStatus() end)
control:RegisterForEvent(EVENT_LEVEL_UPDATE, function(_, unitTag) if(unitTag == "player") then manager:RefreshGuildCreateStatus() end end)
if(newState == SCENE_SHOWING) then
elseif(newState == SCENE_HIDDEN) then
end
end)
return manager
end
{
-- Invite
{
end,
end
},
}
end
end
--Global XML
end |