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-- TODO: replace with CAMPAIGN_QUEUE_TYPE enum-- this is used where the API expects a bool isGroup value instead of the enumCAMPAIGN_QUEUE_INDIVIDUAL = falseCAMPAIGN_QUEUE_GROUP = trueZO_CAMPAIGN_DATA_TYPE_CAMPAIGN = 1ZO_CAMPAIGN_DATA_TYPE_QUEUE = 2ZO_CAMPAIGN_QUEUE_STEP_INITIAL = 1ZO_CAMPAIGN_QUEUE_STEP_COLLECTIBLE_CHECK = 2ZO_CAMPAIGN_QUEUE_STEP_QUEUED_AS_GUEST_CHECK = 3ZO_CAMPAIGN_QUEUE_STEP_ALLIANCE_LOCK_CHECK = 4ZO_CAMPAIGN_QUEUE_STEP_SELECT_QUEUE_TYPE = 5ZO_CAMPAIGN_QUEUE_STEP_PERFORM_QUEUE = 6 return objectend end EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowserManager", EVENT_CAMPAIGN_SELECTION_DATA_CHANGED, OnCampaignSelectionDataChanged) if campaignData then end end EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowserManager", EVENT_CAMPAIGN_QUEUE_JOINED, OnCampaignQueueChanged) EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowserManager", EVENT_CAMPAIGN_QUEUE_LEFT, OnCampaignQueueChanged) EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowserManager", EVENT_CAMPAIGN_QUEUE_STATE_CHANGED, OnCampaignQueueChanged) if campaignData then campaignData.lockedToAlliance = lockedToAlliance end end EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowserManager", EVENT_CAMPAIGN_ALLIANCE_LOCK_ACTIVATED, OnCampaignAllianceLockActivated)enddo end end return not data.isImperialCityCampaign and GetAssignedCampaignId() ~= data.id and DoesPlayerMeetCampaignRequirements(data.id) end return false end else if lockTimeLeft > 0 then ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_LOCKED_DIALOG, { id = data.id, campaignData = data } ) else ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_SET_HOME_REVIEW_DIALOG, { id = data.id, campaignData = data }) end else end end end end if currentCampaignId == targetCampaignData.id then return true end if currentCampaignData == nil then return false end return currentCampaignData.isImperialCityCampaign == targetCampaignData.isImperialCityCampaign end local canQueueIndividual = false local canQueueGroup = false if IsCampaignData(data) and not IsQueuedForCampaign(data.id, CAMPAIGN_QUEUE_INDIVIDUAL) and DoesPlayerMeetCampaignRequirements(data.id) then canQueueIndividual = true end canQueueGroup = true end end return canQueueIndividual, canQueueGroup end local NO_QUEUE_TYPE = nil end end function ZO_CampaignBrowser_Manager:ContinueQueueForCampaignFlow(campaignData, lastQueueStepExecuted, queueType) -- Queue steps are used to create an asynchronous flow that can be restarted by each individual dialog in the flow. -- each dialog knows which step it "comes from", but not which one it "goes to" so we can reorder them without changing each dialog. -- To finish a step without needing to stop and restart execution, we can just increment the step. local currentQueueStep = lastQueueStepExecuted + 1 if currentQueueStep == ZO_CAMPAIGN_QUEUE_STEP_COLLECTIBLE_CHECK then if campaignData.isImperialCityCampaign then local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(GetImperialCityCollectibleId()) local marketOperation = MARKET_OPEN_OPERATION_DLC_FAILURE_CAMPAIGN_QUEUE ZO_Dialogs_ShowCollectibleRequirementFailedPlatformDialog(collectibleData, message, marketOperation) return end end currentQueueStep = currentQueueStep + 1 end if currentQueueStep == ZO_CAMPAIGN_QUEUE_STEP_QUEUED_AS_GUEST_CHECK then TUTORIAL_SYSTEM:TriggerTutorialWithDeferredAction(TUTORIAL_TRIGGER_QUEUED_FOR_CAMPAIGN_AS_GUEST, function() end) return end currentQueueStep = currentQueueStep + 1 end if currentQueueStep == ZO_CAMPAIGN_QUEUE_STEP_ALLIANCE_LOCK_CHECK then return return end currentQueueStep = currentQueueStep + 1 end if currentQueueStep == ZO_CAMPAIGN_QUEUE_STEP_SELECT_QUEUE_TYPE then if canQueueIndividual and canQueueGroup then ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_QUEUE_DIALOG, {campaignData = campaignData}, {mainTextParams = {campaignRulesetTypeString, campaignData.name}}) return else return end elseif canQueueIndividual then queueType = CAMPAIGN_QUEUE_TYPE_INDIVIDUAL elseif canQueueGroup then queueType = CAMPAIGN_QUEUE_TYPE_GROUP end currentQueueStep = currentQueueStep + 1 end if currentQueueStep == ZO_CAMPAIGN_QUEUE_STEP_PERFORM_QUEUE then local isGroup = queueType == CAMPAIGN_QUEUE_TYPE_GROUP return end end end return false end if queueData.state == CAMPAIGN_QUEUE_REQUEST_STATE_WAITING then elseif queueData.state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING then end end end endenddo return (GetCampaignRulesetDurationInSeconds(rulesetIdA) > GetCampaignRulesetDurationInSeconds(rulesetIdB)) end -- Get Campaign Data local campaignData = {} campaignData.id = campaignId campaignData.selectionIndex = selectionIndex campaignData.rulesetId = rulesetId campaignData.allianceLockConflictingCharacterName = GetSelectionCampaignAllianceLockConflictingCharacterName(selectionIndex) end -- Categorize campaign data local campaignRulesetId = campaignData.rulesetId local campaignRulesetType = campaignData.rulesetType end end end end endend return { id = campaignData.id, isGroup = isGroup, }end local queueData = campaignData.queueendendend if campaignId ~= 0 then -- zero means "no campaign" if campaignData.id == campaignId then return campaignData end end end return nilendenddo for i = 1, MAX_GROUP_SIZE_THRESHOLD do return true end end return false end local QUEUE_MESSAGES = { [CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_ACCEPT] = GetString(SI_CAMPAIGN_BROWSER_QUEUE_PENDING_ACCEPT), } local queueMessage = QUEUE_MESSAGES[state] if queueMessage then return true, queueMessage else local descriptionText if state == CAMPAIGN_QUEUE_REQUEST_STATE_WAITING then elseif state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING then end if state == CAMPAIGN_QUEUE_REQUEST_STATE_WAITING then elseif state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING then local timeString = ZO_FormatTime(GetCampaignQueueRemainingConfirmationSeconds(id, isGroup), TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR) end end endend local allianceString = ZO_SELECTED_TEXT:Colorize(ZO_CampaignBrowser_FormatPlatformAllianceIconAndName(campaignData.lockedToAlliance)) local characterNameString = campaignData.allianceLockConflictingCharacterName and ZO_SELECTED_TEXT:Colorize(ZO_FormatUserFacingCharacterName(campaignData.allianceLockConflictingCharacterName)) local campaignEndCooldownString = ZO_SELECTED_TEXT:Colorize(ZO_FormatTime(secondsUntilCampaignEnd, TIME_FORMAT_STYLE_SHOW_LARGEST_TWO_UNITS, TIME_FORMAT_PRECISION_TWELVE_HOUR, TIME_FORMAT_DIRECTION_DESCENDING)) if campaignData.allianceLockReason == CAMPAIGN_ALLIANCE_LOCK_REASON_ENTERED_CAMPAIGN then elseif campaignData.allianceLockReason == CAMPAIGN_ALLIANCE_LOCK_REASON_CHARACTER_ASSIGNED then elseif campaignData.allianceLockReason == CAMPAIGN_ALLIANCE_LOCK_REASON_CAMPAIGN_ENTERED_AND_ASSIGNED then endend-- Global functionsZO_CAMPAIGN_RULESET_TYPE_KEYBOARD_ICONS ={ [CAMPAIGN_RULESET_TYPE_CYRODIIL] = { up = "EsoUI/Art/LFG/LFG_indexIcon_allianceWar_up.dds", down = "EsoUI/Art/LFG/LFG_indexIcon_allianceWar_down.dds", over = "EsoUI/Art/LFG/LFG_indexIcon_allianceWar_over.dds", }, [CAMPAIGN_RULESET_TYPE_IMPERIAL_CITY] = { up = "EsoUI/Art/LFG/LFG_indexIcon_imperialCity_up.dds", down = "EsoUI/Art/LFG/LFG_indexIcon_imperialCity_down.dds", over = "EsoUI/Art/LFG/LFG_indexIcon_imperialCity_over.dds", },}local CAMPAIGN_RULESET_TYPE_GAMEPAD_ICONS ={ [CAMPAIGN_RULESET_TYPE_CYRODIIL] = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_cyrodiil.dds", [CAMPAIGN_RULESET_TYPE_IMPERIAL_CITY] = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_imperialCity.dds",} return ZO_CAMPAIGN_RULESET_TYPE_KEYBOARD_ICONS[rulesetType]end return CAMPAIGN_RULESET_TYPE_GAMEPAD_ICONS[rulesetType]enddo local POPULATION_ICONS = { [CAMPAIGN_POP_LOW] = "EsoUI/Art/Campaign/campaignBrowser_lowPop.dds", [CAMPAIGN_POP_MEDIUM] = "EsoUI/Art/Campaign/campaignBrowser_medPop.dds", [CAMPAIGN_POP_HIGH] = "EsoUI/Art/Campaign/campaignBrowser_hiPop.dds", [CAMPAIGN_POP_FULL] = "EsoUI/Art/Campaign/campaignBrowser_fullPop.dds", } return POPULATION_ICONS[population] endend return campaignData.lockedToAlliance == ALLIANCE_NONE or campaignData.lockedToAlliance == GetUnitAlliance("player")end -- Only show warning if the campaign hasn't already been entered return campaignData.canBeAllianceLocked and campaignData.allianceLockReason ~= CAMPAIGN_ALLIANCE_LOCK_REASON_ENTERED_CAMPAIGN and campaignData.allianceLockReason ~= CAMPAIGN_ALLIANCE_LOCK_REASON_CAMPAIGN_ENTERED_AND_ASSIGNEDend local ICON_SIZE = "100%" return zo_iconTextFormatNoSpace(ZO_GetPlatformAllianceSymbolIcon(alliance), ICON_SIZE, ICON_SIZE, GetAllianceName(alliance))end |