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ZO_GAMEPAD_SMITHING_HORIZONTAL_LIST_X_PADDING = 20ZO_GAMEPAD_SMITHING_HORIZONTAL_LIST_Y_PADDING = 4local g_sceneToManagerMap = {} return owner end endendendend return sceneOwnerend return (craftingMode == CRAFTING_INTERACTION_MODE_STANDARD_STATION or craftingMode == CRAFTING_INTERACTION_MODE_CONSOLIDATED_STATION) and IsSmithingCraftingType(craftingType)end return craftingMode == CRAFTING_INTERACTION_MODE_UNIVERSAL_DECONSTRUCTIONend return craftingMode == CRAFTING_INTERACTION_MODE_CONSOLIDATED_STATIONend---- ZO_Smithing_Common--SMITHING_BONUSES = { [NON_COMBAT_BONUS_BLACKSMITHING_LEVEL] = true, [NON_COMBAT_BONUS_BLACKSMITHING_BOOSTER_BONUS] = true, [NON_COMBAT_BONUS_BLACKSMITHING_EXTRACT_LEVEL] = true, [NON_COMBAT_BONUS_BLACKSMITHING_CRAFT_PERCENT_DISCOUNT] = true, [NON_COMBAT_BONUS_BLACKSMITHING_RESEARCH_LEVEL] = true, [NON_COMBAT_BONUS_CLOTHIER_LEVEL] = true, [NON_COMBAT_BONUS_CLOTHIER_BOOSTER_BONUS] = true, [NON_COMBAT_BONUS_CLOTHIER_EXTRACT_LEVEL] = true, [NON_COMBAT_BONUS_CLOTHIER_CRAFT_PERCENT_DISCOUNT] = true, [NON_COMBAT_BONUS_CLOTHIER_RESEARCH_LEVEL] = true, [NON_COMBAT_BONUS_WOODWORKING_LEVEL] = true, [NON_COMBAT_BONUS_WOODWORKING_BOOSTER_BONUS] = true, [NON_COMBAT_BONUS_WOODWORKING_EXTRACT_LEVEL] = true, [NON_COMBAT_BONUS_WOODWORKING_CRAFT_PERCENT_DISCOUNT] = true, [NON_COMBAT_BONUS_WOODWORKING_RESEARCH_LEVEL] = true, [NON_COMBAT_BONUS_JEWELRYCRAFTING_LEVEL] = true, [NON_COMBAT_BONUS_JEWELRYCRAFTING_BOOSTER_BONUS] = true, [NON_COMBAT_BONUS_JEWELRYCRAFTING_EXTRACT_LEVEL] = true, [NON_COMBAT_BONUS_JEWELRYCRAFTING_CRAFT_PERCENT_DISCOUNT] = true, [NON_COMBAT_BONUS_JEWELRYCRAFTING_RESEARCH_LEVEL] = true,} { end, interactTypes = { INTERACTION_CRAFT }, } self.shouldCraftForQuest = updatedQuestInfo.hasPatterns and (not updatedQuestInfo.hasItemToImproveForWrit) endendendSMITHING_MODE_ROOT = 0SMITHING_MODE_REFINEMENT = 1SMITHING_MODE_CREATION = 2SMITHING_MODE_DECONSTRUCTION = 3SMITHING_MODE_IMPROVEMENT = 4SMITHING_MODE_RESEARCH = 5SMITHING_MODE_RECIPES = 6SMITHING_MODE_CONSOLIDATED_SET_SELECTION = 7local g_craftingTypeModeTutorialMap ={ [CRAFTING_TYPE_BLACKSMITHING] = { [SMITHING_MODE_REFINEMENT] = TUTORIAL_TRIGGER_BLACKSMITHING_REFINEMENT_OPENED, [SMITHING_MODE_CREATION] = TUTORIAL_TRIGGER_BLACKSMITHING_CREATION_OPENED, [SMITHING_MODE_DECONSTRUCTION] = TUTORIAL_TRIGGER_BLACKSMITHING_DECONSTRUCTION_OPENED, [SMITHING_MODE_IMPROVEMENT] = TUTORIAL_TRIGGER_BLACKSMITHING_IMPROVEMENT_OPENED, [SMITHING_MODE_RESEARCH] = TUTORIAL_TRIGGER_BLACKSMITHING_RESEARCH_OPENED, }, [CRAFTING_TYPE_CLOTHIER] = { [SMITHING_MODE_REFINEMENT] = TUTORIAL_TRIGGER_CLOTHIER_REFINEMENT_OPENED, [SMITHING_MODE_CREATION] = TUTORIAL_TRIGGER_CLOTHIER_CREATION_OPENED, [SMITHING_MODE_DECONSTRUCTION] = TUTORIAL_TRIGGER_CLOTHIER_DECONSTRUCTION_OPENED, [SMITHING_MODE_IMPROVEMENT] = TUTORIAL_TRIGGER_CLOTHIER_IMPROVEMENT_OPENED, [SMITHING_MODE_RESEARCH] = TUTORIAL_TRIGGER_CLOTHIER_RESEARCH_OPENED, }, [CRAFTING_TYPE_JEWELRYCRAFTING] = { [SMITHING_MODE_REFINEMENT] = TUTORIAL_TRIGGER_JEWELRYCRAFTING_REFINEMENT_OPENED, [SMITHING_MODE_CREATION] = TUTORIAL_TRIGGER_JEWELRYCRAFTING_CREATION_OPENED, [SMITHING_MODE_DECONSTRUCTION] = TUTORIAL_TRIGGER_JEWELRYCRAFTING_DECONSTRUCTION_OPENED, [SMITHING_MODE_IMPROVEMENT] = TUTORIAL_TRIGGER_JEWELRYCRAFTING_IMPROVEMENT_OPENED, [SMITHING_MODE_RESEARCH] = TUTORIAL_TRIGGER_JEWELRYCRAFTING_RESEARCH_OPENED, }, [CRAFTING_TYPE_WOODWORKING] = { [SMITHING_MODE_REFINEMENT] = TUTORIAL_TRIGGER_WOODWORKING_REFINEMENT_OPENED, [SMITHING_MODE_CREATION] = TUTORIAL_TRIGGER_WOODWORKING_CREATION_OPENED, [SMITHING_MODE_DECONSTRUCTION] = TUTORIAL_TRIGGER_WOODWORKING_DECONSTRUCTION_OPENED, [SMITHING_MODE_IMPROVEMENT] = TUTORIAL_TRIGGER_WOODWORKING_IMPROVEMENT_OPENED, [SMITHING_MODE_RESEARCH] = TUTORIAL_TRIGGER_WOODWORKING_RESEARCH_OPENED, },} local modeTriggerMap = g_craftingTypeModeTutorialMap[craftingType] return modeTriggerMap and modeTriggerMap[mode] or nilend end end endend endend endend endend endend endend return self.mode == SMITHING_MODE_IMPROVEMENT or self.mode == SMITHING_MODE_REFINEMENT or self.mode == SMITHING_MODE_DECONSTRUCTIONendendendendend-- The following functions to update keybinds are called by both-- gamepad/keyboard, but only affect the shared keybind strip on keyboard. Where-- possible, refactor away from these functions and toward calling UpdateSharedKeybinds directly-- on the keyboard side of thingsendendend --Center the selected label text in the whole control but limit its width such that it doesn't run into title text which is on the left side of it local TITLE_SELECTED_LABEL_PADDING_X = 10 local selectedLabelWidth = (totalWidth - titleWidth * 2) - TITLE_SELECTED_LABEL_PADDING_X * 2 end)endend -- Can be overriddenend |