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--------------------Initialization-------------------- if newState == SCENE_SHOWING then elseif newState == SCENE_SHOWN then elseif newState == SCENE_HIDING then elseif newState == SCENE_HIDDEN then end end) -- Defer remaining initialization until after all controls have loaded -- in order to guarantee that all anchor references will be valid. end end)endend local allConstants = { keyboardStyle, gamepadStyle } end keyboardStyle.HEADER_SECONDARY_ANCHOR = keyboardStyle.HEADER_SECONDARY_ANCHOR or ZO_Anchor:New(TOPLEFT) keyboardStyle.SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y = keyboardStyle.SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y or 2 keyboardStyle.SUBLABEL_PRIMARY_ANCHOR = keyboardStyle.SUBLABEL_PRIMARY_ANCHOR or ZO_Anchor:New(TOPRIGHT, self.headerLabel, BOTTOMRIGHT, 0, keyboardStyle.SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y) keyboardStyle.SUBLABEL_SECONDARY_ANCHOR = keyboardStyle.SUBLABEL_SECONDARY_ANCHOR or ZO_Anchor:New(TOPLEFT, self.headerLabel, BOTTOMLEFT, 10, keyboardStyle.SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y) keyboardStyle.TEXT_TYPE_HEADER = keyboardStyle.TEXT_TYPE_HEADER or MODIFY_TEXT_TYPE_NONE gamepadStyle.SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y = gamepadStyle.SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y or 10 gamepadStyle.SUBLABEL_PRIMARY_ANCHOR = gamepadStyle.SUBLABEL_PRIMARY_ANCHOR or ZO_Anchor:New(TOPRIGHT, self.headerLabel, BOTTOMRIGHT, 0, gamepadStyle.SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y) gamepadStyle.TEXT_TYPE_HEADER = gamepadStyle.TEXT_TYPE_HEADER or MODIFY_TEXT_TYPE_UPPERCASE ZO_PlatformStyle:New(function(style) self:ApplyPlatformStyle(style) end, keyboardStyle, gamepadStyle)end if newState == SCENE_FRAGMENT_SHOWING or newState == SCENE_FRAGMENT_HIDDEN then end end FOCUSED_QUEST_TRACKER:RegisterCallback("QuestTrackerFragmentStateChange", OnQuestTrackerFragmentStateChanged)end -- To be overriddenend -- To be overriddenend -- To be overriddenend -- To be overriddenend -- To be overriddenendend -- To be overridden return nilend -- To be overridden return nilendendend if style.TEXT_HORIZONTAL_ALIGNMENT then endend if primaryAnchor then if secondaryAnchor then end endend self:RefreshAnchorSetOnControl(self.container, style.CONTAINER_PRIMARY_ANCHOR, style.CONTAINER_SECONDARY_ANCHOR) self:RefreshAnchorSetOnControl(self.headerLabel, style.HEADER_PRIMARY_ANCHOR, style.HEADER_SECONDARY_ANCHOR) self:RefreshAnchorSetOnControl(self.subLabel, style.SUBLABEL_PRIMARY_ANCHOR, style.SUBLABEL_SECONDARY_ANCHOR)end |