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DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y = 105do if numUsedSlots < numSlots then else end end local function InventoryInfoBar_ConnectStandardBar_Common(infoBar, currencyType, currencyLocation, currencyOptions, updateInventorySlotFnc, bagType) if infoBar.isConnected then return end -- setup the currency label, which will manage its own dirty state ZO_SharedInventory_ConnectPlayerCurrencyLabel(infoBar:GetNamedChild("Money"), currencyType, currencyLocation, currencyOptions) -- Setup handling for slot counts changing local slotsDirty = true slotsDirty = true else slotsDirty = false end end if bagType == BAG_GUILDBANK then else end if slotsDirty then slotsDirty = false end end end infoBar.isConnected = true end InventoryInfoBar_ConnectStandardBar_Common(infoBar, CURT_MONEY, CURRENCY_LOCATION_CHARACTER, ZO_KEYBOARD_CURRENCY_OPTIONS, UpdateInventorySlots, BAG_BACKPACK) endend |