- ingame/death/death.lua:204 --
button1:SetCallback(function()
ZO_WorldMap_ShowAvARespawns()
ZO_WorldMap_ShowWorldMap()
end)
- ingame/death/death.lua:257 --
button1:SetCallback(function()
ZO_WorldMap_ShowAvARespawns()
ZO_WorldMap_ShowWorldMap()
end)
- ingame/death/death.lua:338 --
button1:SetCallback(Revive)
- ingame/death/death.lua:373 --
button1:SetCallback(JoinRespawnQueue)
- ingame/death/death.lua:390 --
button1:SetCallback(function()
local isSpectatorCameraActive = IsSpectatorCameraActive()
--Close the death recap if we are activating the spectator camera
if not isSpectatorCameraActive and DEATH_RECAP:IsWindowOpen() then
self:ToggleDeathRecap()
end
local buttonSound = isSpectatorCameraActive and SOUNDS.BATTLEGROUND_SPECTATOR_CAMERA_CLOSE or SOUNDS.BATTLEGROUND_SPECTATOR_CAMERA_OPEN
PlaySound(buttonSound)
SetSpectatorCameraEnabled(not isSpectatorCameraActive)
self:UpdateDisplay();
end)
- ingame/death/death.lua:478 --
button1:SetCallback(Release)
- ingame/death/death.lua:499 --
button1:SetCallback(Revive)
- ingame/death/death.lua:540 --
button1:SetCallback(AcceptResurrect)