- ingame/companion/keyboard/companionequipment_keyboard.lua:224 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/companion/keyboard/companionequipment_keyboard.lua:226 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/housingeditor/keyboard/furnitureclasses_keyboard.lua:487 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/housingeditor/keyboard/furnitureclasses_keyboard.lua:489 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/housingeditor/keyboard/housingfurnitureretrieval_keyboard.lua:258 --
self.freeSlotsLabel:SetText(HOUSING_FURNITURE_RETRIEVE_TO_KEYBOARD:GetFreeSpaceDescription())
- ingame/inventory/inventorywallet.lua:157 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/inventory/inventorywallet.lua:159 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/quickslot/keyboard/quickslot_keyboard.lua:550 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/quickslot/keyboard/quickslot_keyboard.lua:552 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/repair/repairwindow.lua:119 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/repair/repairwindow.lua:121 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/storewindow/keyboard/buyback_keyboard.lua:135 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/storewindow/keyboard/buyback_keyboard.lua:137 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/storewindow/keyboard/storewindow_keyboard.lua:426 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/storewindow/keyboard/storewindow_keyboard.lua:428 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))