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ESO Function Data v101050
SetFocusByIndex()
Function Aliases
No known aliases for this function.
Global Function Definitions
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:291
--
function ZO_GamepadFocus:SetFocusByIndex(newIndex, setIfInactive)
Local Function Definitions
No known local definitions for this function.
Function Calls
ingame/achievements/gamepad/achievements_gamepad.lua:610
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self.chainFocus:SetFocusByIndex(chainIndex)
ingame/adventurezone/gamepad/adventurezonebosstree_gamepad.lua:62
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self.easyFocus:SetFocusByIndex(bossToSelect)
ingame/adventurezone/gamepad/adventurezonebosstree_gamepad.lua:77
--
self.mediumFocus:SetFocusByIndex(bossToSelect)
ingame/crafting/gamepad/smithingcreation_gamepad.lua:683
--
self.focus:SetFocusByIndex(focusIndex)
ingame/crafting/gamepad/smithingcreation_gamepad.lua:685
--
self.focus:SetFocusByIndex(1)
ingame/crafting/gamepad/smithingresearch_gamepad.lua:501
--
self.focus:SetFocusByIndex(focusIndex)
ingame/crafting/gamepad/smithingresearch_gamepad.lua:503
--
self.focus:SetFocusByIndex(1)
ingame/dyeing/gamepad/dyeing_saved_gamepad.lua:21
--
control.dyeSelector:SetFocusByIndex(1)
ingame/dyeing/gamepad/dyeing_slots_gamepad.lua:26
--
control.dyeSelector:SetFocusByIndex(1)
ingame/restyle/gamepad/restylestation_gamepad.lua:1341
--
newControl.dyeSelectorFocus:SetFocusByIndex(oldIndex)
ingame/restyle/gamepad/restylestation_gamepad.lua:1860
--
activateControl.dyeSelectorFocus:SetFocusByIndex(1)
ingame/retrait/gamepad/retraitstation_reconstruct_gamepad.lua:412
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self.focus:SetFocusByIndex(focusIndex or FIRST_INDEX)
internalingame/market/gamepad/marketgridscreen_gamepad.lua:103
--
self:SetFocusByIndex(newIndex)
internalingame/market/gamepad/marketgridscreen_gamepad.lua:147
--
self:SetFocusByIndex(newIndex)
internalingame/market/gamepad/market_gamepad.lua:1691
--
self.focusList:SetFocusByIndex(listIndex)
internalingame/market/gamepad/market_gamepad.lua:1951
--
self.focusList:SetFocusByIndex(self.prePurchaseSelectedIndex)
internalingame/tribute/tributemechanicselector.lua:108
--
self.focus:SetFocusByIndex(1)
internalingame/tribute/tributemechanicselector.lua:203
--
self.focus:SetFocusByIndex(1)
libraries/zo_combobox/gamepad/zo_combobox_gamepad.lua:277
--
self.m_focus:SetFocusByIndex(highlightIndex, reselectIndex)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:63
--
self:SetFocusByIndex(self.savedIndex ~= 0 and self.savedIndex or 1)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:145
--
self:SetFocusByIndex(zo_clamp(focus, 1, #self.data))
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:279
--
self:SetFocusByIndex(k)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:288
--
self:SetFocusByIndex(1, setIfInactive)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:317
--
self:SetFocusByIndex(newIndex, setIfInactive)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:374
--
self:SetFocusByIndex(index)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:388
--
self:SetFocusByIndex(index)
libraries/zo_pagedlist/zo_pagedlist.lua:442
--
self.focus:SetFocusByIndex(savedIndex or 1)
libraries/zo_pagedlist/zo_pagedlist.lua:444
--
self.focus:SetFocusByIndex(1)
pregame/characterselect/gamepad/zo_characterselect_gamepad.lua:1453
--
self.extraInfoFocus:SetFocusByIndex(i)