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endend -- Update the dialog with the new deferral time else -- Show the initial dialog if deferralTimeMS then ZO_Dialogs_ShowPlatformDialog(dialogName, { endTime = deferralTimeMS + GetFrameTimeMilliseconds() }, {mainTextParams = {deferralTimeMS}}) else end endend if(wasQuitRequest) then else endend if(wasQuitRequest) then endend if inCombat then local NUM_FLASHES_BEFORE_SOLID = 7 endend local marketOperation = MARKET_OPEN_OPERATION_DLC_FAILURE_TELEPORT_TO_ZONE ZO_Dialogs_ShowCollectibleRequirementFailedPlatformDialog(collectibleData, message, marketOperation)end if linkType == CRAFTED_ABILITY_LINK_TYPE then end else end end endendEVENT_MANAGER:RegisterForEvent("Globals", EVENT_ZONE_COLLECTIBLE_REQUIREMENT_FAILED, OnZoneCollectibleRequirementFailed)-- Item sounds for slotting actions should mirror the equip sounds according to the audio department.-- This is globally overridden here...ITEM_SOUND_ACTION_SLOT = ITEM_SOUND_ACTION_EQUIP---- Gamepad action/binding script handlers--ZO_JUMP_OR_INTERACT_DID_NOTHING = 0ZO_JUMP_OR_INTERACT_DID_JUMP = 1ZO_JUMP_OR_INTERACT_DID_INTERACT = 2local g_actionPerformedByJumpOrInteract = ZO_JUMP_OR_INTERACT_DID_NOTHINGend return g_actionPerformedByJumpOrInteractend local returnValue = "" local percent = 0 if maximum ~= 0 then percent = (current/maximum) * 100 if percent < 10 then else end end local USE_LOWERCASE_NUMBER_SUFFIXES = false local setting = overrideSetting or tonumber(GetSetting(SETTING_TYPE_UI, UI_SETTING_RESOURCE_NUMBERS)) if setting == RESOURCE_NUMBERS_SETTING_NUMBER_ONLY then returnValue = ZO_AbbreviateAndLocalizeNumber(current, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES) elseif setting == RESOURCE_NUMBERS_SETTING_PERCENT_ONLY then returnValue = percent elseif setting == RESOURCE_NUMBERS_SETTING_NUMBER_AND_PERCENT then returnValue = zo_strformat(SI_ATTRIBUTE_NUMBERS_WITH_PERCENT, ZO_AbbreviateAndLocalizeNumber(current, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES), percent) end return returnValueend-- Determines whether any item or collectible furnishing can be placed in the current house.end |