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--Guild Rank---------------- rank.guildId = guildId rank.index = index rank.guildRanksObject = guildRanksObject rank.permissionSet = {} rank.hasCustomName = true for i = GUILD_PERMISSION_ITERATION_BEGIN, GUILD_PERMISSION_ITERATION_END do rank.permissionSet[i] = false end else for i = GUILD_PERMISSION_ITERATION_BEGIN, GUILD_PERMISSION_ITERATION_END do end end return rankend if defaultName ~= "" then else end else end endendendendendendendendend for i = 1, numDependencies do if dependency >= GUILD_PERMISSION_ITERATION_BEGIN and dependency <= GUILD_PERMISSION_ITERATION_END then end end end -- make sure the view gold permission and the bank history permissions are all set to the same value if permission == GUILD_PERMISSION_BANK_VIEW_GOLD then endend local permissions = 0 end return permissionsend --we only save custom names else return "" endend return true endend return true end return true end for i = GUILD_PERMISSION_ITERATION_BEGIN, GUILD_PERMISSION_ITERATION_END do return true end end return true end else return true end end return falseend for i = GUILD_PERMISSION_ITERATION_BEGIN, GUILD_PERMISSION_ITERATION_END do endendend-----------------Guild Ranks----------------- return objectend -- This is platform specific data that needs to be overridden by the inheriting classes as it -- specifies the platform specific data to use. --[[ Expected Attributes for Permissions gridListClass - The class object from which self.permissionsGridList will be created, entryTemplate - The name of the template control to be used for the permission checkbox entry, entryWidth - The width to be used for the the entryTemplate, entryHeight - The height to be used for the entryTemplate, headerTemplate - The name of the template control to be used for the permissions category header entry, headerHeight - The height to be used for the headerTemplate, highlightTemplate - Optional: highlight override template used for Gamepad (needed since checkboxes highlight the checkbox instead of the full control which is the default), narrationText -- Optional: The text used to narrate the entry when using screen narration. Can be a function or a string ]]endendend -- Override default highlight template to hide white outline around tiles self.permissionsGridList = templateData.gridListClass:New(self.permissionsGridListControl, templateData.highlightTemplate) local NO_HIDE_CALLBACK = nil local GRID_PADDING = 0 self.permissionsGridList:AddEntryTemplate(templateData.entryTemplate, templateData.entryWidth, templateData.entryHeight, ZO_DefaultGridTileEntrySetup, NO_HIDE_CALLBACK, ZO_DefaultGridTileEntryReset, GRID_PADDING, GRID_PADDING) self.permissionsGridList:AddHeaderTemplate(templateData.headerTemplate, templateData.headerHeight, ZO_DefaultGridTileHeaderSetup)endend { index = index, end, end, if selectedRank then local canPlayerEditPermissions = DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_PERMISSION_EDIT) local disabledByRequisitePermissions = GetNumGuildPermissionRequisites(permission) > 0 and ZO_GuildRanks_Shared.AreAnyRequisitePermissionsEnabled(permission, selectedRank) return not canPlayerEditPermissions or not canEditRankPermissions or disabledByRequisitePermissions end return false end, }end end endendendendend { local noneEntry = dialog.copyComboBox:CreateItemEntry(GetString(SI_GUILD_RANKS_COPY_NONE), dialog.copyComboBox.OnRankSelected) --Skip Guild Master local entry = dialog.copyComboBox:CreateItemEntry(self.ranks[i].name, dialog.copyComboBox.OnRankSelected) entry.rankIndex = i end dialog.copyComboBox.selectedRankIndex = nil end, title = { }, buttons = { [1] = { end, }, [2] = { end, } } }) comboBox.selectedRankIndex = entry.rankIndex endend end end return falseenddo local MAX_RANK_IDS = 255 for rankId = 1, MAX_RANK_IDS do local idExists = false idExists = true break end end if not idExists then return rankId end end endend local iconIndex = 0 local foundUnusedIconIndex = false iconIndex = iconIndex + 1 if rank.iconIndex == iconIndex then break end end end return iconIndexend local rankOccupied = false if rankIndex == selectedRank.index then rankOccupied = true break end end end return rankOccupiedendend local needsSave = false if numRanks ~= numPrevRanks then return true end for i = 1, numRanks do needsSave = true break end if i ~= rank.index then needsSave = true break end end return needsSaveend if copyPermissionsFromRankIndex ~= nil then insertionPoint = copyPermissionsFromRankIndex + 1 end return insertionPointend if rankId ~= nil then if rank.id == rankId then return rank, i end end endend return indexend for i = 1, numRequisitePermissions do return true end end return falseenddo local PERMISSION_INFO = { [GUILD_PERMISSION_GUILD_KIOSK_BID] = zo_strformat(SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY, GetString("SI_GUILDPERMISSION", GUILD_PERMISSION_BANK_VIEW_GOLD)) .. "\n\n" .. GetString(SI_GUILD_PERMISSION_INFO_GUILD_KIOSK_BID), [GUILD_PERMISSION_BANK_WITHDRAW_GOLD] = zo_strformat(SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY, GetString("SI_GUILDPERMISSION", GUILD_PERMISSION_BANK_VIEW_GOLD)), [GUILD_PERMISSION_MANAGE_BLACKLIST] = zo_strformat(SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY, GetString("SI_GUILDPERMISSION", GUILD_PERMISSION_REMOVE)), [GUILD_PERMISSION_MANAGE_APPLICATIONS] = zo_strformat(SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY, GetString("SI_GUILDPERMISSION", GUILD_PERMISSION_INVITE)), [GUILD_PERMISSION_SEND_DELETE_GUILD_MAILER] = GetString(SI_GUILD_PERMISSION_INFO_SEND_DELETE_GUILD_MAILER), } return PERMISSION_INFO[permission] endend |