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EVENT_MANAGER:RegisterForEvent("Help_Manager", EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() self:OnGamepadPreferredModeChanged() end) -- If we ever want to use this mechanism to show the overlay version we can, but right now there's no use case -- so that can be a future change if we decide we need it -- ideally we would do a push here, but that is currently not playing -- well with opening help from the Crown Store -- specifically: attempting to gift from the furniture browser with gifting locked else end end local HANDLED = true return HANDLED end local NO_ARG = nil -- We want HelpOverlay to get dibs on intercepting the close button before other systems (e.g.: Tribute conceding) local PRIORITY = 1 CLOSE_ACTIONS_INTERCEPT_LAYER_FRAGMENT:RegisterCallback("InterceptCloseAction", OnInterceptCloseAction, NO_ARG, PRIORITY) end, "Help_Manager") CLOSE_ACTIONS_INTERCEPT_LAYER_FRAGMENT:UnregisterCallback("InterceptCloseAction", OnInterceptCloseAction) end, "Help_Manager") end end) -- Generates a list of helpIds across all categories. local helpIdList = {} end end return helpIdList end -- Shared search for help tutorials local helpFilterTargetDescriptor = { [BACKGROUND_LIST_FILTER_TARGET_HELP_ID] = { searchFilterList = { BACKGROUND_LIST_FILTER_TYPE_NAME, BACKGROUND_LIST_FILTER_TYPE_DESCRIPTION, BACKGROUND_LIST_FILTER_TYPE_SEARCH_KEYWORDS, }, -- Cache the list of search keys. end end, }, }end endend-- Optionally pass in a data object that can specify arguments and filters-- sceneInfo =-- {-- systemFilters = { UI_SYSTEM_ANTIQUITY_DIGGING, UI_SYSTEM_BATTELGROUND_FINDER },-- showOverlayConditionalFunction = function() MySceneShouldShowOverlayExample() end,-- } sceneInfo = sceneInfo or {} sceneInfo.systemFilters = sceneInfo.systemFilters or {}end if SCENE_MANAGER:IsShowing(sceneName) and (not sceneInfo.showOverlayConditionalFunction or sceneInfo.showOverlayConditionalFunction())then return sceneInfo end end return nilend return sceneInfo and sceneInfo.systemFilters or nilendend return end return endend else end else else end endendend |