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local CHATTER_OPTION_INDENT = 30local REWARD_STRIDE = 3local REWARD_PADDING_X = 10local REWARD_PADDING_Y = 10local REWARD_ROOT_OFFSET_X = 0local REWARD_ROOT_OFFSET_Y = 10ZO_REWARD_SIZE_X = 275ZO_REWARD_SIZE_Y = 56local ENABLED_PLAYER_OPTION_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_CHATTER_PLAYER_OPTION))local SEEN_PLAYER_OPTION_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_GENERAL, INTERFACE_GENERAL_COLOR_DISABLED))local DISABLED_PLAYER_OPTION_COLOR = ZO_ERROR_COLORlocal DISABLED_UNUSABLE_PLAYER_OPTION_COLOR = ZO_DISABLED_TEXT--Keyboard Interaction--------------------- return interactionend if newState == SCENE_HIDDEN then end endend end end) end) end) --create options CreateControlRangeFromVirtual(self.chatterOptionName, self.control:GetNamedChild("PlayerAreaOptions"), self.chatterOptionName, 1, MAX_CHATTER_OPTIONS) local currentAnchor = ZO_Anchor:New(TOPLEFT, ZO_InteractWindowPlayerAreaOptions, TOPLEFT, CHATTER_OPTION_INDENT, 0) for i = 1, MAX_CHATTER_OPTIONS do end --create rewards self.givenRewardPool = ZO_ControlPool:New(self.questRewardName, self.control:GetNamedChild("CollapseContainerRewardArea"), "Given") self.currencyRewardPool = ZO_ControlPool:New(self.currencyTemplateName, self.control:GetNamedChild("CollapseContainerRewardArea"), "Currency")end self.titleControl:SetText(zo_strformat(GetString(SI_INTERACT_TITLE_FORMAT), GetUnitName("interact"))) for i = 1, MAX_CHATTER_OPTIONS do endendlocal INTERACTION_AREA_PERC_WIDTH = 0.4local INTERACTION_AREA_RIGHT_OFFSET_PERC = 0.0534 divider:SetAnchor(RIGHT, GuiRoot, TOPRIGHT, -uiWidth * INTERACTION_AREA_RIGHT_OFFSET_PERC, uiHeight * .5) local interactionElementWidth = uiWidth * INTERACTION_AREA_PERC_WIDTH for i = 1, MAX_CHATTER_OPTIONS do endend end endend else end end endend if useDisabledColor and not optionUsable then elseif useDisabledColor then endend if option.chosenBefore then else endendfunction ZO_Interaction:PopulateChatterOption(controlID, optionIndex, optionText, optionType, optionalArg, isImportant, chosenBefore, importantOptions, teleportNPCId, teleportWaypointIdTable, dialogueTone) local chatterData = self:GetChatterOptionData(optionIndex, optionText, optionType, optionalArg, isImportant, chosenBefore, teleportNPCId, teleportWaypointIdTable, dialogueTone) optionControl.optionType = chatterData.optionType optionControl.isImportant = chatterData.isImportant optionControl.chosenBefore = chatterData.chosenBefore optionControl.teleportNPC = chatterData.teleportNPC optionControl.teleportWaypointIdTable = chatterData.teleportWaypointIdTable optionControl.gold = chatterData.gold optionControl.optionText = chatterData.optionText if optionControl.isImportant then importantOptions[#importantOptions + 1] = optionControl end if chatterData.optionsEnabled then if chatterData.optionUsable then else end end return textHeight end return 0end -- NOTE: The -10 and 120 come from the XML offset...see how $(parent)TopBG is set up. self.control:GetNamedChild("BottomBG"):SetAnchor(BOTTOMLEFT, optionControl, BOTTOMLEFT, -10 - CHATTER_OPTION_INDENT, 120)endend endend endendend local anchorIndex = 0 local ROOT_REWARD_ANCHOR = ZO_Anchor:New(TOPLEFT, self.control:GetNamedChild("CollapseContainerRewardAreaHeader"), BOTTOMLEFT, 0, 0) local rewardCurrencyOptions = { showTooltips = true, font = "ZoFontConversationQuestReward", iconSize = 24, iconSide = LEFT } local moneyAnchorControl = ZO_InteractWindowCollapseContainerRewardAreaHeader local moneyControls = {} local IS_KEYBOARD = false local numRewards = #rewardData local currenciesWithMaxWarning = {} local amountsAcquiredWithMaxWarning = {} if #moneyControls ~= 0 then end --warn the player they aren't going to get their money when they hit complete local currencyAmount = zo_max(0, GetMaxPossibleCurrency(currencyType, playerStoredLocation) - (GetCurrencyAmount(currencyType, playerStoredLocation))) local isSingular = currencyAmount == 1 end else end -- reward.quality is deprecated, included here for addon backwards compatibility local displayQuality = reward.displayQuality or reward.quality creatorFunc(control, reward.name, reward.amount, reward.icon, reward.meetsUsageRequirement, displayQuality, reward.itemType) -- Money rewards do not get box-anchored, they're shown after all the reward icons (or immediately if there were no icons) ZO_Anchor_BoxLayout(ROOT_REWARD_ANCHOR, control, anchorIndex, REWARD_STRIDE, REWARD_PADDING_X, REWARD_PADDING_Y, ZO_REWARD_SIZE_X, ZO_REWARD_SIZE_Y, REWARD_ROOT_OFFSET_X, REWARD_ROOT_OFFSET_Y) anchorIndex = anchorIndex + 1 -- Controls in the first column and last row serve as the anchor for the money reward control end end end end local confirmError if #currenciesWithMaxWarning > 0 then confirmError = ZO_ERROR_COLOR:Colorize(zo_strformat(SI_QUEST_REWARD_MAX_CURRENCY_ERROR, currencyList)) end local rewardWindowHeight = zo_ceil(anchorIndex / REWARD_STRIDE) * (ZO_REWARD_SIZE_Y + REWARD_PADDING_Y) + 50 local initialMoneyControl = moneyControls[1] if initialMoneyControl then rewardWindowHeight = rewardWindowHeight + (#moneyControls * 28) end return confirmError, currenciesWithMaxWarning, amountsAcquiredWithMaxWarningendendendend--XML Handlers-------------- endend if label.optionType ~= CHATTER_GOODBYE then end INTERACTION.currentMouseLabel = labelend if label.optionType ~= CHATTER_GOODBYE then end INTERACTION.currentMouseLabel = nilend ZO_Tooltips_SetupDynamicTooltipAnchors(ItemTooltip, control, ComparativeTooltip1, ComparativeTooltip2) end endend end endend if questRewardControl.allowTooltip then else endend if questRewardControl.allowTooltip then else endendend |