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ZO_WORLD_MAP_ZONE_STORY_HIDE_REASONS ={ NO_DATA = 1, MAP_INFO_SHOWN = 2, KEEP_INFO_SHOWN = 3,} return objectend if newState == SCENE_FRAGMENT_SHOWING then elseif newState == SCENE_FRAGMENT_HIDING then elseif newState == SCENE_FRAGMENT_HIDDEN then end end) -- make sure to have the fragment hidden at the start -- since our current zone id is 0, that means we have no dataend -- To be overriddenend -- To be overriddenend end)endendendendend endend -- So that we're not dependent on order of which system registered for world map callbacks when, this function should always be forced to be up to dateend -- To be overriddenendend if backgroundFragment then endend if backgroundFragment then endend -- To be overriddenend |