|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 |
-- GlobalsZO_MODE_STORE_BUY = 1ZO_MODE_STORE_BUY_BACK = 2ZO_MODE_STORE_SELL = 3ZO_MODE_STORE_REPAIR = 4ZO_MODE_STORE_SELL_STOLEN = 5ZO_MODE_STORE_LAUNDER = 6ZO_MODE_STORE_STABLE = 7ZO_MODE_STORE_SELL_VENGEANCE = 8ZO_STORE_WINDOW_MODE_NORMAL = 1ZO_STORE_WINDOW_MODE_STABLE = 2STORE_INTERACTION ={ interactTypes = { INTERACTION_VENDOR, INTERACTION_STABLE },}ZO_STORE_MODE_HAS_TEXT_SEARCH ={ [ZO_MODE_STORE_BUY_BACK] = true, [ZO_MODE_STORE_SELL] = true, [ZO_MODE_STORE_REPAIR] = true, [ZO_MODE_STORE_SELL_STOLEN] = true, [ZO_MODE_STORE_LAUNDER] = true, [ZO_MODE_STORE_SELL_VENGEANCE] = true,}-- Shared object local storeFilterTargetDescriptor = { [BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT] = { searchFilterList = { BACKGROUND_LIST_FILTER_TYPE_NAME, }, { BAG_BACKPACK, BAG_BUYBACK, BAG_WORN, BAG_VENGEANCE, } }, } local fenceFilterTargetDescriptor = { [BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT] = { searchFilterList = { BACKGROUND_LIST_FILTER_TYPE_NAME, }, { BAG_BACKPACK, } }, }endend-- Shared global functions if buyErrorStringId ~= 0 then if errorString ~= "" then return errorString end end if buyStoreFailure == STORE_FAILURE_NOT_ENOUGH_CURRENCY then local IS_PLURAL = false local IS_UPPER = false end return storeFailureStringend return buyStoreFailure == STORE_FAILURE_ALREADY_HAVE_COLLECTIBLE or buyStoreFailure == STORE_FAILURE_AWARDS_ALREADY_OWNED_COLLECTIBLE or buyStoreFailure == STORE_FAILURE_ALREADY_HAVE_ANTIQUITY_LEAD or buyStoreFailure == STORE_FAILURE_BUY_ITEM_FAILED_REQSend if entryType == STORE_ENTRY_TYPE_ANTIQUITY_LEAD then elseif entryType == STORE_ENTRY_TYPE_COLLECTIBLE then else endend local items = {} local usedFilterTypes = {} local icon, name, stack, price, sellPrice, meetsRequirementsToBuy, meetsRequirementsToEquip, displayQuality, questNameColor, currencyType1, currencyQuantity1, currencyType2, currencyQuantity2, entryType, buyStoreFailure, buyErrorStringId, actorCategory = GetStoreEntryInfo(entryIndex) local requiredToBuyErrorText if not meetsRequirementsToBuy then requiredToBuyErrorText = ZO_StoreManager_GetRequiredToBuyErrorText(buyStoreFailure, buyErrorStringId) end if stack > 0 then local itemData = { entryType = entryType, slotIndex = entryIndex, stack = stack, price = price, sellPrice = sellPrice, meetsRequirementsToBuy = meetsRequirementsToBuy, buyStoreFailure = buyStoreFailure, requiredToBuyErrorText = requiredToBuyErrorText, meetsRequirementsToEquip = meetsRequirementsToEquip, displayQuality = displayQuality, -- quality is deprecated, included here for addon backwards compatibility quality = displayQuality, questNameColor = questNameColor, currencyType1 = currencyType1, currencyQuantity1 = currencyQuantity1, currencyType2 = currencyType2, currencyQuantity2 = currencyQuantity2, stackBuyPrice = stack * price, stackBuyPriceCurrency1 = stack * currencyQuantity1, stackBuyPriceCurrency2 = stack * currencyQuantity2, traitInformation = traitInformation, sellInformation = sellInformation, actorCategory = actorCategory, } if entryType == STORE_ENTRY_TYPE_QUEST_ITEM then end items[#items + 1] = itemData for i = 1, #itemData.filterData do usedFilterTypes[itemData.filterData[i]] = true end end end return items, usedFilterTypesend local usedFilterTypes = {} for i = 1, #filterData do usedFilterTypes[filterData[i]] = true end end return usedFilterTypesendlocal DOES_STORE_MODE_REPRESENT_INVENTORY ={ [ZO_MODE_STORE_BUY] = false, [ZO_MODE_STORE_BUY_BACK] = true, [ZO_MODE_STORE_SELL] = true, [ZO_MODE_STORE_REPAIR] = true, [ZO_MODE_STORE_SELL_STOLEN] = true, [ZO_MODE_STORE_LAUNDER] = true, [ZO_MODE_STORE_STABLE] = false, [ZO_MODE_STORE_SELL_VENGEANCE] = true,} return DOES_STORE_MODE_REPRESENT_INVENTORY[mode]endZO_STORE_MANAGER_PREVIEW_ACTION_VALIDATE = 1ZO_STORE_MANAGER_PREVIEW_ACTION_EXECUTE = 2 if entryType == STORE_ENTRY_TYPE_ITEM then return true end end elseif entryType == STORE_ENTRY_TYPE_COLLECTIBLE then if collectibleData then return true end end end end return false endendend |