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ESO Lua File v101050

ingame/timedactivities/timedactivities_manager.lua

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local PRIMARY_SYSTEM_CURRENCY = CURT_TOME_POINTS
-- Safeguard against activityData argument being nil.
local function IsValidTimedActivityData(activityData)
    local isValid = activityData ~= nil and type(activityData) == "table" and activityData.IsInstanceOf and activityData:IsInstanceOf(ZO_TimedActivityData)
    if isValid then
        return true
    end
    internalassert(false, "'activityData' must be a valid ZO_TimedActivityData instance.")
    return false
end
-- Timed Activity Data --
ZO_TimedActivityData = ZO_InitializingObject:Subclass()
function ZO_TimedActivityData:Initialize(index)
    self.index = index
    -- For troubleshooting purposes only
    self.timedActivityId = GetTimedActivityId(index)
    self.encodedId = GetTimedActivityEncodedId(index)
end
function ZO_TimedActivityData:GetIndex()
    return self.index
end
function ZO_TimedActivityData:GetId()
    return self.timedActivityId
end
function ZO_TimedActivityData:GetEncodedId()
    return self.encodedId
end
function ZO_TimedActivityData:GetName()
    return GetTimedActivityName(self.index)
end
function ZO_TimedActivityData:GetDescription()
    return GetTimedActivityDescription(self.index)
end
function ZO_TimedActivityData:GetType()
    return GetTimedActivityType(self.index)
end
function ZO_TimedActivityData:IsDailyActivity()
    return self:GetType() == TIMED_ACTIVITY_TYPE_DAILY
end
function ZO_TimedActivityData:IsWeeklyActivity()
    return self:GetType() == TIMED_ACTIVITY_TYPE_WEEKLY
end
function ZO_TimedActivityData:IsSeasonalActivity()
    return self:GetType() == TIMED_ACTIVITY_TYPE_SEASONAL
end
function ZO_TimedActivityData:GetDifficulty()
    return GetTimedActivityDifficulty(self.index)
end
function ZO_TimedActivityData:GetNumRewards()
    return GetNumTimedActivityRewards(self.index)
end
function ZO_TimedActivityData:GetRewardInfo(rewardIndex)
    local rewardId, rewardQuantity = GetTimedActivityRewardInfo(self.index, rewardIndex)
    return rewardId, rewardQuantity
end
function ZO_TimedActivityData:GetCurrencyRewardInfo()
    local rewardCurrency, rewardCurrencyAmount = GetTimedActivityCurrencyRewardInfo(self.index)
    return rewardCurrency, rewardCurrencyAmount
end
function ZO_TimedActivityData:GetProgress()
    return GetTimedActivityProgress(self.index)
end
function ZO_TimedActivityData:GetMaxProgress()
    return GetTimedActivityMaxProgress(self.index)
end
function ZO_TimedActivityData:IsCompleted()
    -- IsCompleted here means that the current progress is at maximum. It may or may not also be claimable (CanClaim) or fully claimed (IsFullyClaimed).
    -- This definition of complete differs from the backend, which considers fully claimed activities to be "complete".
    return self:GetProgress() >= self:GetMaxProgress()
end
function ZO_TimedActivityData:GetEndTimeS()
    return GetTimedActivityEndTimeS(self.index)
end
function ZO_TimedActivityData:GetTimeRemainingS()
    local activeSeasonEndTimeS = TIMED_ACTIVITIES_MANAGER:GetActiveSeasonEndTimeS()
    if activeSeasonEndTimeS then
        local endTimeS = self:GetEndTimeS()
        -- Any activity that ends when the season ends we don't want to show the time for
        if endTimeS > 0 and endTimeS ~= activeSeasonEndTimeS then
            return zo_max(0, endTimeS - GetTimeStamp())
        end
    end
    return nil -- No end time, so time remaining is infinite
end
function ZO_TimedActivityData:IsExpired()
    local timeRemainingS = self:GetTimeRemainingS()
    -- nil time remaining never expires
    return timeRemainingS == 0
end
do
    local function TimedActivityRewardComparator(left, right)
        local leftRewardId = left:GetRewardId()
        local rightRewardId = right:GetRewardId()
        local leftQuanitity = left:GetQuantity()
        local rightQuanitity = right:GetQuantity()
        if leftRewardId == rightRewardId then
            -- Same rewards fall back to quantity (shouldn't happen)
            return leftQuanitity > rightQuanitity
        end
        local leftRewardType = left:GetRewardType()
        local rightRewardType = right:GetRewardType()
        if leftRewardType ~= rightRewardType then
            if leftRewardType == REWARD_ENTRY_TYPE_ADD_CURRENCY then
                -- Currency reward before non-currency reward
                return true
            elseif rightRewardType == REWARD_ENTRY_TYPE_ADD_CURRENCY then
                -- Non-currency reward after currency rewards
                return false
            else
                -- Order non-currencies by reward type
                return leftRewardType < rightRewardType
            end
        end
        -- Same type of reward
        if leftRewardType == REWARD_ENTRY_TYPE_ADD_CURRENCY then
            local leftCurrencyType = left:GetCurrencyType()
            local rightCurrencyType = right:GetCurrencyType()
            if leftCurrencyType ~= rightCurrencyType then
                if leftCurrencyType == PRIMARY_SYSTEM_CURRENCY then
                    -- The system's primary currency before secondary currencies
                    return true
                elseif rightCurrencyType == PRIMARY_SYSTEM_CURRENCY then
                    -- Secondary currencies after the system's primary currency
                    return false
                else
                    -- Fall back to currency type order
                    return leftCurrencyType < rightCurrencyType
                end
            end
            -- Fall back to default behavior (shouldn't happen)
        elseif leftRewardType == REWARD_ENTRY_TYPE_SKILL_LINE_EXPERIENCE then
            local leftSkillLineId = left:GetSkillLineId()
            local rightSkillLineId = right:GetSkillLineId()
            if leftSkillLineId ~= rightSkillLineId then
                -- Order by skill line id
                return leftSkillLineId < rightSkillLineId
            end
            -- Fall back to default behavior (shouldn't happen)
        elseif leftRewardType == REWARD_ENTRY_TYPE_EXPERIENCE then
            -- Fall back to default behavior (shouldn't happen)
        else
            -- Report unsupported type, fall back to default behavior
            internalassert(false, string.format("Unsupported reward type %d for Timed Activities", leftRewardType))
        end
        -- Default behavior
        if leftQuanitity == rightQuanitity then
            -- Ultimate fall back to reward id
            return leftRewardId > rightRewardId
        else
            -- Fall back to quantity
            return leftQuanitity > rightQuanitity
        end
    end
    function ZO_TimedActivityData:GetRewardList()
        if not self.rewardList then
            self.rewardList = {}
            local numRewards = self:GetNumRewards()
            if numRewards > 0 then
                for rewardIndex = 1, numRewards do
                    local rewardId, quantity = self:GetRewardInfo(rewardIndex)
                    local rewardData = REWARDS_MANAGER:GetInfoForReward(rewardId, quantity)
                    table.insert(self.rewardList, rewardData)
                end
                table.sort(self.rewardList, TimedActivityRewardComparator)
            end
        end
        return self.rewardList
    end
end
function ZO_TimedActivityData:GetTotalNumTimesClaimable()
end
function ZO_TimedActivityData:GetNumTimesClaimed()
    return GetTimedActivityNumTimesClaimed(self.index)
end
function ZO_TimedActivityData:IsFullyClaimed()
    local totalNumTimesClaimable = self:GetTotalNumTimesClaimable()
    if totalNumTimesClaimable > 0 then
        return self:GetNumTimesClaimed() == totalNumTimesClaimable
    else
        return false
    end
end
function ZO_TimedActivityData:IsFullyClaimedOrExpired()
    return self:IsFullyClaimed() or self:IsExpired()
end
function ZO_TimedActivityData:CanClaim()
    return not self:IsFullyClaimed() and self:IsCompleted()
end
function ZO_TimedActivityData:Claim()
end
function ZO_TimedActivityData:CanAffordReroll()
    local currencyType, currencyCost = TIMED_ACTIVITIES_MANAGER.GetRerollCostCurrencyTypeAndCost()
    local currencyBalance = GetPlayerStoredCurrencyAmount(currencyType)
    return currencyBalance >= currencyCost
end
function ZO_TimedActivityData:CanReroll()
    return self:GetNumTimesClaimed() == 0 and not self:IsSeasonalActivity()
end
function ZO_TimedActivityData:Reroll()
    local result = RerollTimedActivity(self.index)
    return result
end
function ZO_TimedActivityData:CanTrack()
    local numTimesClaimed = self:GetNumTimesClaimed()
    local numTimesClaimable = self:GetTotalNumTimesClaimable()
    local numClaimsRemaining = numTimesClaimable - numTimesClaimed
    if numClaimsRemaining > 1 then
        return true
    elseif numClaimsRemaining == 1 then
        return not self:IsCompleted()
    end
    return false
end
function ZO_TimedActivityData:IsTracked()
    local index = GetTrackedTimedActivityInfo()
    return self.index == index
end
function ZO_TimedActivityData:ToggleTracking(suppressSound)
    if self:IsTracked() then
        ClearTrackedTimedActivity()
        if not suppressSound then
            PlaySound(SOUNDS.TRACK_TIMED_ACTIVITY_UNCLICK)
        end
    else
        TrackTimedActivity(self.index)
        if not suppressSound then
            PlaySound(SOUNDS.TRACK_TIMED_ACTIVITY_CLICK)
        end
    end
end
-- TODO Tamriel Tomes: Handle collectible-gated activities
function ZO_TimedActivityData:GetRequiredCollectibleId()
    local requiredCollectibleId = GetTimedActivityRequiredCollectible(self.timedActivityId)
    return requiredCollectibleId
end
function ZO_TimedActivityData:GetRequiredCollectibleData()
    local requiredCollectibleId = self:GetRequiredCollectibleId()
    return ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(requiredCollectibleId)
end
function ZO_TimedActivityData:IsLocked()
    local requiredCollectibleData = self:GetRequiredCollectibleData()
    return requiredCollectibleData and requiredCollectibleData:IsLocked() or false
end
function ZO_TimedActivityData:IsExcludedFromHUDClaimPrompt()
    local isExcluded = IsTimedActivityExcludedFromHUDClaimPrompt(self.timedActivityId)
    return isExcluded
end
function ZO_TimedActivityData:Equals(otherData)
    return AreId64sEqual(self:GetEncodedId(), otherData:GetEncodedId())
end
-- Timed Activities Manager --
ZO_TimedActivities_Manager = ZO_InitializingCallbackObject:Subclass()
function ZO_TimedActivities_Manager:Initialize()
    self.availableActivityTypes = {}
    self.activitiesData = {}
    self.seenActivityEncodedIds = SAVED_KEYS:GetOrCreateSavedKeys("SeenActivityEncodedIds")
    local function OnSeenActivitiesUpdated()
        self:RefreshMainMenu()
        self:FireCallbacks("SeenActivitiesUpdated")
    end
    self.seenActivityEncodedIds:RegisterCallback("AddedKeys", OnSeenActivitiesUpdated)
    self.seenActivityEncodedIds:RegisterCallback("RemovedKeys", OnSeenActivitiesUpdated)
end
function ZO_TimedActivities_Manager:RefreshMainMenu()
    MAIN_MENU_GAMEPAD:RefreshLists()
    if not ZO_IsConsoleOrGameCoreUI() then
        MAIN_MENU_KEYBOARD:RefreshCategoryBar()
    end
end
function ZO_TimedActivities_Manager:RefreshAvailability()
    local isSystemAvailable = IsTimedActivitySystemAvailable()
    for activityType = TIMED_ACTIVITY_TYPE_MIN_VALUE, TIMED_ACTIVITY_TYPE_MAX_VALUE do
        self.availableActivityTypes[activityType] = isSystemAvailable and self:GetNumTimedActivities(activityType) > 0
    end
    self:FireCallbacks("OnRefreshAvailability", self.availableActivityTypes)
end
function ZO_TimedActivities_Manager:GetAvailableActivityTypes()
    return self.availableActivityTypes
end
function ZO_TimedActivities_Manager:RefreshMasterList()
    -- Order matters:
    if self.isRefreshingMasterList then
        -- The list is in the process of being refreshed.
        return
    end
    self.isRefreshingMasterList = true
    ZO_ClearNumericallyIndexedTable(self.activitiesData)
    local numTimedActivities = GetNumTimedActivities()
    for index = 1, numTimedActivities do
        local timedActivityData = ZO_TimedActivityData:New(index)
        table.insert(self.activitiesData, timedActivityData)
    end
    -- Order matters:
    self:FireCallbacks("OnActivitiesUpdated")
    self.isRefreshingMasterList = false
end
function ZO_TimedActivities_Manager:RefreshSingleMasterListItem(index)
    -- Order matters:
    if self.isRefreshingMasterList then
        -- The list is in the process of being refreshed.
        return
    end
    self.isRefreshingMasterList = true
    self.activitiesData[index] = ZO_TimedActivityData:New(index)
    -- Order matters:
    self:FireCallbacks("OnActivityUpdated", index)
    self.isRefreshingMasterList = false
end
function ZO_TimedActivities_Manager:RegisterEvents()
    local function OnActivitiesUpdated()
        self:RefreshMasterList()
    end
    local function OnActivityUpdated(_, index)
        self:RefreshSingleMasterListItem(index)
    end
    local function OnSystemStatusUpdated()
        self:RefreshAvailability()
    end
    local function UpdateSeasonEndTime()
        local endTimeS = GetActiveTamrielTomeSeasonEndTimeS()
        self.activeSeasonEndTimeS = endTimeS > 0 and endTimeS or nil
    end
    local function OnPlayerActivated()
        self:RefreshMasterList()
        UpdateSeasonEndTime()
    end
    EVENT_MANAGER:RegisterForEvent("TimedActivitiesManager", EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
    -- TODO Tamriel Tomes: Consider single entry update
    EVENT_MANAGER:RegisterForEvent("TimedActivitiesManager", EVENT_REWARD_TRACK_REWARD_CLAIMED, OnActivitiesUpdated)
    EVENT_MANAGER:RegisterForEvent("TimedActivitiesManager", EVENT_REWARD_TRACK_REWARDS_CLAIMED, OnActivitiesUpdated)
    EVENT_MANAGER:RegisterForEvent("TimedActivitiesManager", EVENT_TIMED_ACTIVITIES_UPDATED, OnActivitiesUpdated)
    EVENT_MANAGER:RegisterForEvent("TimedActivitiesManager", EVENT_TIMED_ACTIVITIES_REROLL_PRICE_RESET, ZO_GetEventForwardingFunction(self, self.OnRerollCostReset))
    EVENT_MANAGER:RegisterForEvent("TimedActivitiesManager", EVENT_TIMED_ACTIVITY_TRACKING_UPDATED, OnActivitiesUpdated)
    EVENT_MANAGER:RegisterForEvent("TimedActivitiesManager", EVENT_TIMED_ACTIVITY_PROGRESS_UPDATED, OnActivityUpdated)
    EVENT_MANAGER:RegisterForEvent("TimedActivitiesManager", EVENT_TIMED_ACTIVITY_REROLL_RESULT, ZO_GetEventForwardingFunction(self, self.OnRerollResult))
    EVENT_MANAGER:RegisterForEvent("TimedActivitiesManager", EVENT_TIMED_ACTIVITY_SYSTEM_STATUS_UPDATED, OnSystemStatusUpdated)
    EVENT_MANAGER:RegisterForEvent("TimedActivitiesManager", EVENT_OPEN_TIMED_ACTIVITIES, ZO_GetEventForwardingFunction(self, self.ShowTimedActivitiesScene))
    EVENT_MANAGER:RegisterForEvent("TimedActivitiesManager", EVENT_HOLIDAYS_CHANGED, UpdateSeasonEndTime)
end
function ZO_TimedActivities_Manager:OnRerollCostReset()
    self:FireCallbacks("RerollCostReset")
end
function ZO_TimedActivities_Manager:OnRerollResult(rerollResult)
    self:FireCallbacks("RerollResult", rerollResult)
end
function ZO_TimedActivities_Manager:ActivitiesIterator(filterFunctions)
    return ZO_FilteredNumericallyIndexedTableIterator(self.activitiesData, filterFunctions)
end
function ZO_TimedActivities_Manager:GetActivityDatasByFilter(filterFunctions)
    local activityDatas = {}
    for index, activityData in self:ActivitiesIterator(filterFunctions) do
        table.insert(activityDatas, activityData)
    end
    return activityDatas
end
function ZO_TimedActivities_Manager:GetFirstActivityDataByFilter(filterFunctions)
    for index, activityData in self:ActivitiesIterator(filterFunctions) do
        return activityData
    end
    return nil
end
function ZO_TimedActivities_Manager:GetActivityDataByTypeAndId(timedActivityType, timedActivityId)
    local function ActivityMatches(activityData)
        if IsValidTimedActivityData(activityData) then
            return activityData:GetType() == timedActivityType and activityData:GetId() == timedActivityId
        end
        return false
    end
end
function ZO_TimedActivities_Manager:GetActivityDatasByType(timedActivityType)
    local function ActivityMatches(activityData)
        if IsValidTimedActivityData(activityData) then
            return activityData:GetType() == timedActivityType
        end
        return false
    end
end
function ZO_TimedActivities_Manager:GetFirstClaimableTimedActivity(timedActivityType)
    local function ActivityMatches(activityData)
        if IsValidTimedActivityData(activityData) then
            return activityData:CanClaim() and (not timedActivityType or activityData:GetType() == timedActivityType)
        end
        return false
    end
end
function ZO_TimedActivities_Manager:HasClaimableTimedActivities()
end
function ZO_TimedActivities_Manager:GetFirstClaimableTimedActivityForHUDPrompt(timedActivityType)
    local function ActivityMatches(activityData)
        if IsValidTimedActivityData(activityData) then
            return activityData:CanClaim() and not activityData:IsExcludedFromHUDClaimPrompt() and (not timedActivityType or activityData:GetType() == timedActivityType)
        end
        return false
    end
end
function ZO_TimedActivities_Manager:HasClaimableTimedActivitiesForHUDPrompt(timedActivityType)
    local claimableActivityData = self:GetFirstClaimableTimedActivityForHUDPrompt(timedActivityType)
    return claimableActivityData ~= nil
end
function ZO_TimedActivities_Manager:GetActivityDatasByEncodedIds(timedActivityEncodedIds)
    local function ActivityMatches(activityData)
        if IsValidTimedActivityData(activityData) then
            return ZO_IsElementInNumericallyIndexedTable(timedActivityEncodedIds, activityData:GetEncodedId())
        end
        return false
    end
end
function ZO_TimedActivities_Manager:GetActivityDataByEncodedId(timedActivityEncodedId)
    local function ActivityMatches(activityData)
        if IsValidTimedActivityData(activityData) then
            return activityData:GetEncodedId() == timedActivityEncodedId
        end
        return false
    end
end
function ZO_TimedActivities_Manager:GetActivityDataByIndex(activityIndex)
    return self.activitiesData[activityIndex]
end
function ZO_TimedActivities_Manager:GetEncodedIdsForActivityDatas(activityDatas)
    local timedActivityEncodedIds = {}
    for activityIndex, activityData in ipairs(activityDatas) do
        table.insert(timedActivityEncodedIds, activityData:GetEncodedId())
    end
    return timedActivityEncodedIds
end
function ZO_TimedActivities_Manager.GetPrimaryTimedActivitiesCurrencyType()
    return PRIMARY_SYSTEM_CURRENCY
end
function ZO_TimedActivities_Manager:GetTimedActivityTypeTimeRemainingSeconds(timedActivityType)
    local endTimeS = GetTimedActivityTypeResetTimeS(timedActivityType)
    return zo_max(0, endTimeS - GetTimeStamp())
end
function ZO_TimedActivities_Manager:GetNumTimedActivities(activityType)
    local numActivities = 0
    for _, timedActivity in self:ActivitiesIterator() do
        if timedActivity:GetType() == activityType then
            numActivities = numActivities + 1
        end
    end
    return numActivities
end
function ZO_TimedActivities_Manager.CanAffordReroll()
    -- Determine whether the next reroll can be afforded.
    local currencyType, cost = ZO_TimedActivities_Manager.GetRerollCostCurrencyTypeAndCost()
    local currencyBalance = GetPlayerStoredCurrencyAmount(currencyType)
    return currencyBalance >= cost
end
function ZO_TimedActivities_Manager.GetRerollCostCurrencyTypeAndCost()
    -- Determine the currency type and cost for the next reroll.
    local challengeRerollCurrencyBalance = GetPlayerStoredCurrencyAmount(CURT_TOME_CHALLENGE_REROLLS)
    local currencyType = challengeRerollCurrencyBalance > 0 and CURT_TOME_CHALLENGE_REROLLS or CURT_MONEY
    local cost = currencyType == CURT_TOME_CHALLENGE_REROLLS and 1 or GetGoldCostOfNextTimedActivityReroll()
    return currencyType, cost
end
do
    local CURRENCY_ERROR_OPTIONS =
    {
        color = ZO_ERROR_COLOR,
        iconInheritColor = true,
    }
    function ZO_TimedActivities_Manager.GetRerollCurrencyTypeAndCostStringForPlatform(isGamepad)
        local currencyType, cost = ZO_TimedActivities_Manager.GetRerollCostCurrencyTypeAndCost()
        local currencyOptions = nil
        if not ZO_TimedActivities_Manager.CanAffordReroll() then
            currencyOptions = CURRENCY_ERROR_OPTIONS
        end
        local costString = ZO_Currency_Format(cost, currencyType, ZO_CURRENCY_FORMAT_AMOUNT_ICON, isGamepad, currencyOptions)
        return costString
    end
end
function ZO_TimedActivities_Manager:ClaimAllRewards()
end
function ZO_TimedActivities_Manager:GetActiveSeasonEndTimeS()
    return self.activeSeasonEndTimeS
end
function ZO_TimedActivities_Manager:GetNewTimedActivityEncodedIds(activityDatas)
    if not self.seenActivityEncodedIds:IsInitialized() then
        return {}
    end
    local allEncodedIds = zo_id64ToString(self:GetEncodedIdsForActivityDatas(activityDatas or self.activitiesData))
    local foundEncodedIds, missingEncodedIds = self.seenActivityEncodedIds:FindKeys(allEncodedIds)
    return zo_stringToId64(missingEncodedIds)
end
function ZO_TimedActivities_Manager:IsNewTimedActivity(activityData)
    return self.seenActivityEncodedIds:IsInitialized() and
        not self.seenActivityEncodedIds:HasKey(Id64ToString(activityData:GetEncodedId()))
end
function ZO_TimedActivities_Manager:HasNewTimedActivities(timedActivityType)
    -- Get the encoded ids of any activities that have not been seen yet.
    local newActivityEncodedIds = self:GetNewTimedActivityEncodedIds(self.activitiesData)
    if timedActivityType == nil then
        -- Check if there is at least one new activity.
        return next(newActivityEncodedIds) ~= nil
    end
    -- Check if there is at least one new activity of the specified type.
    for _, encodedId in ipairs(newActivityEncodedIds) do
        local activityData = self:GetActivityDataByEncodedId(encodedId)
        if activityData and activityData:GetType() == timedActivityType then
            return true
        end
    end
    return false
end
function ZO_TimedActivities_Manager:MarkTimedActivitiesAsSeen(activityDatas)
    local encodedIds = {}
    for _, activityData in ipairs(activityDatas) do
        table.insert(encodedIds, Id64ToString(activityData:GetEncodedId()))
    end
    self.seenActivityEncodedIds:AddKeys(unpack(encodedIds))
end
function ZO_TimedActivities_Manager:ShowTimedActivitiesScene(scrollToTimedActivityData)
    if scrollToTimedActivityData then
        SYSTEMS:GetObject("timedActivities"):BrowseToTimedActivityData(scrollToTimedActivityData)
    else
        SYSTEMS:ShowScene("timedActivities")
    end
end
function ZO_ShowSealStore()
    if IsInGamepadPreferredMode() then
        SYSTEMS:GetObject("mainMenu"):SelectMenuEntryAndSubEntry(ZO_MENU_MAIN_ENTRIES.CROWN_STORE, ZO_MENU_CROWN_STORE_ENTRIES.ENDEAVOR_SEAL_STORE, "gamepad_endeavor_seal_market_pre_scene")
    else
        SYSTEMS:GetObject("mainMenu"):ShowSceneGroup("marketSceneGroup", "endeavorSealStoreSceneKeyboard")
    end
end
TIMED_ACTIVITIES_MANAGER = ZO_TimedActivities_Manager:New()