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local SELECTED = true local NOT_SELECTED = false local DISABLED = false local NOT_ACTIVE = false local attributeDataList = { { }, { }, { }, } local spentAttributePoints = 0 local armoryBuildSpentAttributePoints = 0 ZO_SharedGamepadEntry_OnSetup(rowControl, attributeData, SELECTED, NOT_SELECTED, DISABLED, NOT_ACTIVE) armoryBuildSpentAttributePoints = armoryBuildSpentAttributePoints + armoryBuildData:GetAttributeSpentPoints(attribute.type) end attributePair:SetStat(GetString(SI_GAMEPAD_ARMORY_UNSPENT_POINTS), self:GetStyle("statValuePairStat")) attributePair:SetValue(totalAttributePoints - armoryBuildSpentAttributePoints, self:GetStyle("armoryBuildStatValuePairValue"))end -- ability info (name, description) endend |