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local CHECKED_ICON = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"local UNCHECKED_ICON = "EsoUI/Art/Miscellaneous/Gamepad/gp_bullet_ochre.dds" objectives = {} local name, openingText, closingText, objectiveOrder, discovered, completed = GetCadwellZonePOIInfo(progressionLevel, zoneIndex, objectiveIndex) table.insert(objectives, {name=name, openingText=openingText, closingText=closingText, order=objectiveOrder, discovered=discovered, completed=completed}) end for i=1, #objectives do local objectiveInfo = objectives[i] local openingText = objectiveInfo.openingText local closingText = objectiveInfo.closingText local discovered = objectiveInfo.discovered local completed = objectiveInfo.completed -- Extract the actual information we want to display based on the state of the objective. local style if discovered and completed then style = "cadwellObjectiveComplete" elseif discovered and (not completed) then style = "cadwellObjectiveActive" else style = "cadwellObjectiveInactive" end local objectiveContainerSection = objectivesSection:AcquireSection(self:GetStyle("cadwellObjectiveContainerSection")) -- Add the bullet icon to the tooltip. local textureContainerSection = objectiveContainerSection:AcquireSection(self:GetStyle("cadwellTextureContainer")) -- Add the information to the tooltip. objectiveContainerSection:AddLine(zo_strformat(SI_CADWELL_OBJECTIVE_FORMAT, name, text), self:GetStyle(style), self:GetStyle("cadwellObjectiveText")) endend |