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local gamepadKeybindStripDescriptor = nillocal TREASURE_MAP_INTERACTION ={ interactTypes = { INTERACTION_TREASURE_MAP },} if newState == SCENE_SHOWING then if gamepadKeybindStripDescriptor == nil then gamepadKeybindStripDescriptor = { end) } end elseif newState == SCENE_HIDDEN then endend return treasureMapend if newState == SCENE_HIDDEN then end end) if newState == SCENE_HIDDEN then end end)end else endendend |