<GuiXml>
    <Controls>
        <!-- Bar -->
        <StatusBar name="ZO_PowerShieldBar" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_LEVEL" virtual="true">
            <Dimensions y="17"/>
            <OnInitialized>
                self.fakeHealthBar = self:GetNamedChild("FakeHealth")
                self.traumaBar = self:GetNamedChild("Trauma")
                self.gloss = self:GetNamedChild("Gloss")
                self.noHealingInner = self:GetNamedChild("NoHealingInner")
                self.noHealingOuter = self:GetNamedChild("NoHealingOuter")
                self.fakeNoHealingInner = self:GetNamedChild("FakeNoHealingInner")
                self.fakeNoHealingOuter = self:GetNamedChild("FakeNoHealingOuter")
            </OnInitialized>
            <OnMinMaxValueChanged>
                self.gloss:SetMinMax(min, max)
            </OnMinMaxValueChanged>
            <OnValueChanged>
                self.gloss:SetValue(value)
            </OnValueChanged>
        </StatusBar>
        <StatusBar name="ZO_NoHealingInner" inherits="ZO_PlayerAttributeStatusBar" textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_inner_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_inner_leadingEdge.dds" width="11" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_NoHealingOuter" inherits="ZO_PlayerAttributeStatusBar" textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_outer_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_outer_leadingEdge.dds" width="11" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_FakeNoHealingInner" inherits="ZO_PlayerAttributeStatusBar" textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_inner_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_fakeNoHealing_inner_leadingEdge.dds" width="11" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_FakeNoHealingOuter" inherits="ZO_PlayerAttributeStatusBar" textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_outer_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_outer_leadingEdge.dds" width="11" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarArrow" inherits="ZO_PowerShieldBar" virtual="true"/>
        <StatusBar name="ZO_PowerShieldBarArrow_Keyboard_Template" inherits="ZO_PowerShieldBar ZO_PlayerAttributeStatusBar_Keyboard_Template" virtual="true"/>
        <StatusBar name="ZO_PowerShieldBarArrow_Gamepad_Template" inherits="ZO_PowerShieldBar ZO_PlayerAttributeStatusBar_Gamepad_Template" virtual="true"/>
        <StatusBar name="ZO_PowerShieldBarAngle" inherits="ZO_PowerShieldBar" virtual="true"/>
        <StatusBar name="ZO_PowerShieldBarAngle_Keyboard_Template" inherits="ZO_PowerShieldBar ZO_TargetAttributeStatusBar_Keyboard_Template" virtual="true"/>
        <StatusBar name="ZO_PowerShieldBarAngle_Gamepad_Template" inherits="ZO_PowerShieldBar ZO_TargetAttributeStatusBar_Gamepad_Template" virtual="true"/>
        <!-- Fake health bar. Since health effects and health take up the same space, sometimes we need to shrink the percieved health value to make room. -->
        <StatusBar name="ZO_PowerShieldFakeHealthBarArrow" inherits="ZO_PlayerAttributeStatusBar" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_HEALTH_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldFakeHealthBarArrow_Keyboard_Template" inherits="ZO_PlayerAttributeStatusBar_Keyboard_Template" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss_Keyboard_Template"/>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldFakeHealthBarArrow_Gamepad_Template" inherits="ZO_PlayerAttributeStatusBar_Gamepad_Template" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss_Gamepad_Template"/>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldFakeHealthBarAngle" inherits="ZO_TargetAttributeStatusBar" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_HEALTH_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldFakeHealthBarAngle_Keyboard_Template" inherits="ZO_TargetAttributeStatusBar_Keyboard_Template" virtual="true"/>
        <StatusBar name="ZO_PowerShieldFakeHealthBarAngle_Gamepad_Template" inherits="ZO_TargetAttributeStatusBar_Gamepad_Template" virtual="true"/>
        <!-- Trauma Bar -->
        <StatusBar name="ZO_PowerShieldTraumaBarArrow" inherits="ZO_PlayerAttributeStatusBar" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_TRAUMA_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldTraumaBarArrow_Keyboard_Template" inherits="ZO_PlayerAttributeStatusBar_Keyboard_Template" virtual="true"/>
        <StatusBar name="ZO_PowerShieldTraumaBarArrow_Gamepad_Template" inherits="ZO_PlayerAttributeStatusBar_Gamepad_Template" virtual="true"/>
        <StatusBar name="ZO_PowerShieldTraumaBarAngle" inherits="ZO_TargetAttributeStatusBar" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_TRAUMA_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldTraumaBarAngle_Keyboard_Template" inherits="ZO_TargetAttributeStatusBar_Keyboard_Template" virtual="true"/>
        <StatusBar name="ZO_PowerShieldTraumaBarAngle_Gamepad_Template" inherits="ZO_TargetAttributeStatusBar_Gamepad_Template" virtual="true"/>
        <!-- Anti-healing Overlay -->
        <StatusBar name="ZO_PowerShieldNoHealingInnerArrow" inherits="ZO_NoHealingInner" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_NO_HEALING_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldNoHealingOuterArrow" inherits="ZO_NoHealingOuter" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_NO_HEALING_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldNoHealingInnerArrow_Keyboard_Template" inherits="ZO_PlayerAttributeStatusBar_Keyboard_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_inner_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_inner_leadingEdge.dds" width="11" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldNoHealingOuterArrow_Keyboard_Template" inherits="ZO_PlayerAttributeStatusBar_Keyboard_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_outer_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_outer_leadingEdge.dds" width="11" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldNoHealingInnerArrow_Gamepad_Template" inherits="ZO_PlayerAttributeStatusBar_Gamepad_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_attributeBar_dynamic_noHealing_inner_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_attributeBar_dynamic_noHealing_inner_leadingEdge.dds" width="10" height="64"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldNoHealingOuterArrow_Gamepad_Template" inherits="ZO_PlayerAttributeStatusBar_Gamepad_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_attributeBar_dynamic_noHealing_outer_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_attributeBar_dynamic_noHealing_outer_leadingEdge.dds" width="10" height="64"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldNoHealingInnerAngle" inherits="ZO_NoHealingInner" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_NO_HEALING_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldNoHealingOuterAngle" inherits="ZO_NoHealingOuter" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_NO_HEALING_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldNoHealingInnerAngle_Keyboard_Template" inherits="ZO_TargetAttributeStatusBar_Keyboard_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/targetBar_dynamic_noHealing_inner_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/targetBar_dynamic_noHealing_inner_leadingEdge.dds" width="14" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldNoHealingOuterAngle_Keyboard_Template" inherits="ZO_TargetAttributeStatusBar_Keyboard_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/targetBar_dynamic_noHealing_outer_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/targetBar_dynamic_noHealing_outer_leadingEdge.dds" width="14" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldNoHealingInnerAngle_Gamepad_Template" inherits="ZO_TargetAttributeStatusBar_Gamepad_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_targetBar_dynamic_noHealing_inner_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_targetBar_dynamic_noHealing_inner_leadingEdge.dds" width="16" height="64"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldNoHealingOuterAngle_Gamepad_Template" inherits="ZO_TargetAttributeStatusBar_Gamepad_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_targetBar_dynamic_noHealing_outer_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_targetBar_dynamic_noHealing_outer_leadingEdge.dds" width="16" height="64"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldFakeNoHealingInnerArrow" inherits="ZO_FakeNoHealingInner" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_NO_HEALING_INNER_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldFakeNoHealingOuterArrow" inherits="ZO_FakeNoHealingOuter" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_NO_HEALING_OUTER_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldFakeNoHealingInnerArrow_Keyboard_Template" inherits="ZO_PlayerAttributeStatusBar_Keyboard_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_inner_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_fakeNoHealing_inner_leadingEdge.dds" width="11" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldFakeNoHealingOuterArrow_Keyboard_Template" inherits="ZO_PlayerAttributeStatusBar_Keyboard_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_outer_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/attributeBar_dynamic_noHealing_outer_leadingEdge.dds" width="11" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldFakeNoHealingInnerArrow_Gamepad_Template" inherits="ZO_PlayerAttributeStatusBar_Gamepad_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_attributeBar_dynamic_noHealing_inner_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_attributeBar_dynamic_fakeNoHealing_inner_leadingEdge.dds" width="10" height="64"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldFakeNoHealingOuterArrow_Gamepad_Template" inherits="ZO_PlayerAttributeStatusBar_Gamepad_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_attributeBar_dynamic_noHealing_outer_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_attributeBar_dynamic_noHealing_outer_leadingEdge.dds" width="10" height="64"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldFakeNoHealingInnerAngle" inherits="ZO_FakeNoHealingInner" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_NO_HEALING_INNER_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldFakeNoHealingOuterAngle" inherits="ZO_FakeNoHealingOuter" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_NO_HEALING_OUTER_LEVEL" virtual="true"/>
        <StatusBar name="ZO_PowerShieldFakeNoHealingInnerAngle_Keyboard_Template" inherits="ZO_TargetAttributeStatusBar_Keyboard_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/targetBar_dynamic_noHealing_inner_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/targetBar_dynamic_fakeNoHealing_inner_leadingEdge.dds" width="14" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldFakeNoHealingOuterAngle_Keyboard_Template" inherits="ZO_TargetAttributeStatusBar_Keyboard_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/targetBar_dynamic_noHealing_outer_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/targetBar_dynamic_noHealing_outer_leadingEdge.dds" width="14" height="17"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldFakeNoHealingInnerAngle_Gamepad_Template" inherits="ZO_PlayerAttributeStatusBar_Gamepad_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_targetBar_dynamic_noHealing_inner_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_targetBar_dynamic_fakeNoHealing_inner_leadingEdge.dds" width="10" height="64"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldFakeNoHealingOuterAngle_Gamepad_Template" inherits="ZO_PlayerAttributeStatusBar_Gamepad_Template" textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_targetBar_dynamic_noHealing_outer_fill.dds" virtual="true">
            <LeadingEdge textureFile="EsoUI/Art/UnitAttributeVisualizer/Gamepad/gp_targetBar_dynamic_noHealing_outer_leadingEdge.dds" width="10" height="64"/>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldGroupFrameBar_Gamepad" textureFile="EsoUI/Art/Miscellaneous/progressbar_genericFill_tall.dds" virtual="true">
            <Dimensions y="8"/>
            <LeadingEdge textureFile="EsoUI/Art/Miscellaneous/progressbar_genericFill_leadingEdge_blunt.dds"/>
        </StatusBar>
        <!-- Overlay -->
        <StatusBar name="ZO_PowerShieldBarLeftOverlayArrow" inherits="ZO_PowerShieldBarArrow" barAlignment="REVERSE" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss" barAlignment="REVERSE"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarArrow" barAlignment="REVERSE">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-11"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_TRAUMA_GLOSS_LEVEL" barAlignment="REVERSE"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarArrow" barAlignment="REVERSE">
                    <Anchor point="LEFT" relativeTo="$(parent)Trauma" relativePoint="RIGHT" offsetX="-11"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_HEALTH_GLOSS_LEVEL" barAlignment="REVERSE"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerArrow" barAlignment="REVERSE">
                    <Anchor point="LEFT" relativeTo="$(parent)Trauma" relativePoint="RIGHT" offsetX="-11"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterArrow" barAlignment="REVERSE">
                    <Anchor point="LEFT" relativeTo="$(parent)Trauma" relativePoint="RIGHT" offsetX="-11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerArrow" barAlignment="REVERSE">
                    <Anchor point="LEFT" relativeTo="$(parent)Trauma" relativePoint="RIGHT" offsetX="-11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterArrow" barAlignment="REVERSE">
                    <Anchor point="LEFT" relativeTo="$(parent)Trauma" relativePoint="RIGHT" offsetX="-11"/>
                </StatusBar>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarLeftOverlayArrow_Keyboard_Template" inherits="ZO_PowerShieldBarArrow_Keyboard_Template" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss_Keyboard_Template"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarArrow_Keyboard_Template"/>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarArrow_Keyboard_Template"/>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerArrow_Keyboard_Template"/>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterArrow_Keyboard_Template"/>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerArrow_Keyboard_Template"/>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterArrow_Keyboard_Template"/>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarLeftOverlayArrow_Gamepad_Template" inherits="ZO_PowerShieldBarArrow_Gamepad_Template" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss_Gamepad_Template"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarArrow_Gamepad_Template"/>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarArrow_Gamepad_Template"/>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerArrow_Gamepad_Template"/>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterArrow_Gamepad_Template"/>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerArrow_Gamepad_Template"/>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterArrow_Gamepad_Template"/>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarRightOverlayArrow" inherits="ZO_PowerShieldBarArrow" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarArrow">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="11"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_TRAUMA_GLOSS_LEVEL"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarArrow">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_HEALTH_GLOSS_LEVEL"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerArrow">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterArrow">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerArrow">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterArrow">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarRightOverlayArrow_Keyboard_Template" inherits="ZO_PowerShieldBarArrow_Keyboard_Template" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss_Keyboard_Template"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarArrow_Keyboard_Template"/>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarArrow_Keyboard_Template"/>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerArrow_Keyboard_Template"/>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterArrow_Keyboard_Template"/>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerArrow_Keyboard_Template"/>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterArrow_Keyboard_Template"/>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarRightOverlayArrow_Gamepad_Template" inherits="ZO_PowerShieldBarArrow_Gamepad_Template" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss_Gamepad_Template"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarArrow_Gamepad_Template"/>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarArrow_Gamepad_Template"/>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerArrow_Gamepad_Template"/>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterArrow_Gamepad_Template"/>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerArrow_Gamepad_Template"/>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterArrow_Gamepad_Template"/>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarLeftOverlayAngle" inherits="ZO_PowerShieldBarAngle" barAlignment="REVERSE" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss" barAlignment="REVERSE"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarAngle" barAlignment="REVERSE">
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_TRAUMA_GLOSS_LEVEL" barAlignment="REVERSE"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarAngle" barAlignment="REVERSE">
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_HEALTH_GLOSS_LEVEL" barAlignment="REVERSE"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerAngle" barAlignment="REVERSE"/>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterAngle" barAlignment="REVERSE"/>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerAngle" barAlignment="REVERSE"/>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterAngle" barAlignment="REVERSE"/>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarLeftOverlayAngle_Keyboard_Template" inherits="ZO_PowerShieldBarAngle_Keyboard_Template" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Keyboard_Template"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarAngle_Keyboard_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-11"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Keyboard_Template"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarAngle_Keyboard_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-11"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Keyboard_Template"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerAngle_Keyboard_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-11"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterAngle_Keyboard_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerAngle_Keyboard_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterAngle_Keyboard_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-11"/>
                </StatusBar>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarLeftOverlayAngle_Gamepad_Template" inherits="ZO_PowerShieldBarAngle_Gamepad_Template" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Gamepad_Template"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarAngle_Gamepad_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-15"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Gamepad_Template"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarAngle_Gamepad_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-15"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Gamepad_Template"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerAngle_Gamepad_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-15"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterAngle_Gamepad_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-15"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerAngle_Gamepad_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-15"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterAngle_Gamepad_Template">
                    <Anchor point="LEFT" relativePoint="RIGHT" offsetX="-15"/>
                </StatusBar>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarRightOverlayAngle" inherits="ZO_PowerShieldBarAngle" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarAngle">
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_TRAUMA_GLOSS_LEVEL"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarAngle">
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_HEALTH_GLOSS_LEVEL"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerAngle"/>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterAngle"/>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerAngle"/>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterAngle"/>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarRightOverlayAngle_Keyboard_Template" inherits="ZO_PowerShieldBarAngle_Keyboard_Template" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Keyboard_Template"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarAngle_Keyboard_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="11"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Keyboard_Template"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarAngle_Keyboard_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="11"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Keyboard_Template"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerAngle_Keyboard_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterAngle_Keyboard_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerAngle_Keyboard_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterAngle_Keyboard_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarRightOverlayAngle_Gamepad_Template" inherits="ZO_PowerShieldBarAngle_Gamepad_Template" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Gamepad_Template"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarAngle_Gamepad_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="15"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Gamepad_Template"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarAngle_Gamepad_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="15"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_TargetAttributeStatusBarGloss_Gamepad_Template"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerAngle_Gamepad_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="15"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterAngle_Gamepad_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="15"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerAngle_Gamepad_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="15"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterAngle_Gamepad_Template">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="15"/>
                </StatusBar>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarGroupFrameOverlay" inherits="ZO_PowerShieldBarArrow" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss"/>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarArrow">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="11"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_TRAUMA_GLOSS_LEVEL"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarArrow">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_HEALTH_GLOSS_LEVEL"/>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerArrow">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterArrow">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerArrow">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterArrow">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarGroupFrameOverlay_Keyboard_Template" inherits="ZO_PowerShieldBarArrow_Keyboard_Template" virtual="true">
            <Dimensions y="9"/>
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss_Keyboard_Template">
                    <Dimensions y="9"/>
                </StatusBar>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarArrow_Keyboard_Template">
                    <Dimensions y="9"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarArrow_Keyboard_Template">
                    <Dimensions y="9"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerArrow_Keyboard_Template">
                    <Dimensions y="9"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterArrow_Keyboard_Template">
                    <Dimensions y="9"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerArrow_Keyboard_Template">
                    <Dimensions y="9"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterArrow_Keyboard_Template">
                    <Dimensions y="9"/>
                </StatusBar>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarGroupFrameOverlay_Gamepad_Template" inherits="ZO_PowerShieldBarArrow_Gamepad_Template ZO_PowerShieldGroupFrameBar_Gamepad" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss_Gamepad_Template" textureFile="EsoUI/Art/Miscellaneous/timerBar_genericFill_gloss.dds">
                    <LeadingEdge textureFile="EsoUI/Art/Miscellaneous/timerBar_genericFill_leadingEdge_gloss.dds"/>
                </StatusBar>
                <StatusBar name="$(parent)Trauma" inherits="ZO_PowerShieldFakeHealthBarArrow_Gamepad_Template ZO_PowerShieldGroupFrameBar_Gamepad" textureFile="EsoUI/Art/Miscellaneous/timerBar_genericFill_gloss.dds">
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss_Gamepad_Template ZO_PowerShieldGroupFrameBar_Gamepad" textureFile="EsoUI/Art/Miscellaneous/timerBar_genericFill_gloss.dds" override="true">
                            <LeadingEdge textureFile="EsoUI/Art/Miscellaneous/timerBar_genericFill_leadingEdge_gloss.dds"/>
                        </StatusBar>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_PowerShieldFakeHealthBarArrow_Gamepad_Template ZO_PowerShieldGroupFrameBar_Gamepad">
                    <Controls>
                        <StatusBar name="$(parent)Gloss" inherits="ZO_PlayerAttributeStatusBarGloss_Gamepad_Template" textureFile="EsoUI/Art/Miscellaneous/timerBar_genericFill_gloss.dds" override="true">
                            <LeadingEdge textureFile="EsoUI/Art/Miscellaneous/timerBar_genericFill_leadingEdge_gloss.dds"/>
                        </StatusBar>
                    </Controls>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_PowerShieldNoHealingInnerArrow_Gamepad_Template" textureFile="EsoUI\Art\UnitAttributeVisualizer\Gamepad\gp_groupBar_dynamic_noHealing_inner_fill_blunt.dds">
                    <LeadingEdge textureFile="EsoUI\Art\UnitAttributeVisualizer\Gamepad\gp_groupBar_dynamic_noHealing_inner_leadingEdge_blunt.dds"/>
                    <Dimensions y="8"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingOuter" inherits="ZO_PowerShieldNoHealingOuterArrow_Gamepad_Template" textureFile="EsoUI\Art\UnitAttributeVisualizer\Gamepad\gp_groupBar_dynamic_noHealing_outer_fill_blunt.dds">
                    <LeadingEdge textureFile="EsoUI\Art\UnitAttributeVisualizer\Gamepad\gp_groupBar_dynamic_noHealing_outer_leadingEdge_blunt.dds"/>
                    <Dimensions y="8"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_PowerShieldFakeNoHealingInnerArrow_Gamepad_Template" textureFile="EsoUI\Art\UnitAttributeVisualizer\Gamepad\gp_groupBar_dynamic_noHealing_inner_fill_blunt.dds">
                    <LeadingEdge textureFile="EsoUI\Art\UnitAttributeVisualizer\Gamepad\gp_groupBar_dynamic_fakeNoHealing_inner_leadingEdge_blunt.dds"/>
                    <Dimensions y="8"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingOuter" inherits="ZO_PowerShieldFakeNoHealingOuterArrow_Gamepad_Template" textureFile="EsoUI\Art\UnitAttributeVisualizer\Gamepad\gp_groupBar_dynamic_noHealing_outer_fill_blunt.dds">
                    <LeadingEdge textureFile="EsoUI\Art\UnitAttributeVisualizer\Gamepad\gp_groupBar_dynamic_noHealing_outer_leadingEdge_blunt.dds"/>
                    <Dimensions y="8"/>
                </StatusBar>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarRaidFrameOverlay" inherits="ZO_PowerShieldBar" virtual="true">
            <Controls>
                <StatusBar name="$(parent)Trauma" inherits="ZO_DefaultStatusBarBase" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_TRAUMA_LEVEL">
                    <Anchor point="RIGHT" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_DefaultStatusBarBase" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_HEALTH_LEVEL">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_DefaultStatusBarBase" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_NO_HEALING_LEVEL">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_DefaultStatusBarBase" level="ZO_ATTRIBUTE_BAR_POWER_SHIELD_FAKE_NO_HEALING_INNER_LEVEL">
                    <Anchor point="RIGHT" relativeTo="$(parent)Trauma" relativePoint="LEFT" offsetX="11"/>
                </StatusBar>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarRaidFrameOverlay_Keyboard_Template" inherits="ZO_PowerShieldBar ZO_DefaultStatusBarBase" virtual="true">
            <Dimensions y="45"/>
            <Controls>
                <StatusBar name="$(parent)Trauma" inherits="ZO_DefaultStatusBarBase">
                    <Dimensions y="39"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_DefaultStatusBarBase">
                    <Dimensions y="39"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_DefaultStatusBarBase">
                    <Dimensions y="39"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_DefaultStatusBarBase">
                    <Dimensions y="39"/>
                </StatusBar>
            </Controls>
        </StatusBar>
        <StatusBar name="ZO_PowerShieldBarRaidFrameOverlay_Gamepad_Template" inherits="ZO_PowerShieldBar ZO_DefaultStatusBarBase" virtual="true">
            <Dimensions y="45"/>
            <Controls>
                <StatusBar name="$(parent)Trauma" inherits="ZO_DefaultStatusBarBase">
                    <Dimensions y="38"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeHealth" inherits="ZO_DefaultStatusBarBase">
                    <Dimensions y="38"/>
                </StatusBar>
                <StatusBar name="$(parent)NoHealingInner" inherits="ZO_DefaultStatusBarBase">
                    <Dimensions y="38"/>
                </StatusBar>
                <StatusBar name="$(parent)FakeNoHealingInner" inherits="ZO_DefaultStatusBarBase">
                    <Dimensions y="38"/>
                </StatusBar>
            </Controls>
        </StatusBar>
    </Controls>
</GuiXml>
