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end) end) local DONT_RESET_TO_TOP = false local RESELECT_DATA = true end) local DONT_RESET_TO_TOP = false local RESELECT_DATA = true end) end) end end endend end local HIDE_CALLBACK = nil self.gridList:AddEntryTemplate(patronEntryData.entryTemplate, patronEntryData.width, patronEntryData.height, ZO_DefaultGridTileEntrySetup, HIDE_CALLBACK, ZO_DefaultGridTileEntryReset, patronEntryData.gridPaddingX, patronEntryData.gridPaddingY) self.gridList:SetEntryTemplateEqualityFunction(patronEntryData.entryTemplate, PatronEntryEqualityFunction)endfunction ZO_TributePatronSelection_Shared:RefreshGridList(resetToTop, reselectData, animateInstantly) entryData.animateInstantly = animateInstantly end if reselectData then end endend endendend self.divider:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SUCCEEDED)) else if playerType == TRIBUTE_PLAYER_TYPE_NPC then else self.selectionText:SetText(zo_strformat(SI_TRIBUTE_DECK_SELECTION_OPPONENT_SELECT, opponentName, patronToSelect)) end self.divider:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_FAILED)) endend opponentName = playerType ~= TRIBUTE_PLAYER_TYPE_NPC and ZO_FormatUserFacingDisplayName(opponentName) or opponentName self.matchInfo:SetText(zo_strformat(SI_TRIBUTE_DECK_SELECTION_MATCH_DESCRIPTION, GetString("SI_TRIBUTEMATCHTYPE", matchType), opponentName))end return false else endendZO_TributePatronSelection_Shared.InitializeControls = ZO_TributePatronSelection_Shared:MUST_IMPLEMENT()ZO_TributePatronSelection_Shared.InitializeKeybindStripDescriptors = ZO_TributePatronSelection_Shared:MUST_IMPLEMENT() |