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DEFAULT_SCENE_TRANSITION_TIME = 200ZO_CONVEYOR_TRANSITION_TIME = 100--Persist the offsets on the control because once we start animating it, the offsets can no longer be computed (it will have moved from its original position) if animatingControl.translate and animatingControl.translate[index] then endend if not animatingControl.translate then animatingControl.translate = {} end local translate = animatingControl.translate if not translate[index] then translate[index] = {} end local translateAnchorInfo = translate[index] translateAnchorInfo.startX = startX translateAnchorInfo.endX = endX translateAnchorInfo.startY = startY translateAnchorInfo.endY = endYend if not animatingControl.translate or not animatingControl.translate[anchorIndex] then if isValid then end endend if not animatingControl.translate or not animatingControl.translate[anchorIndex] then if isValid then end endend if not animatingControl.translate or not animatingControl.translate[anchorIndex] then if isValid then end endend if not animatingControl.translate or not animatingControl.translate[anchorIndex] then if isValid then end endend |