function ZO_Keybindings_DoesKeyMatchAnyModifiers(modifierKeyToMatch, mod1, mod2, mod3, mod4) return mod1 == modifierKeyToMatch or mod2 == modifierKeyToMatch or mod3 == modifierKeyToMatch or mod4 == modifierKeyToMatch end local function DoesKeyBindMatchInput(keyId, mod1, mod2, mod3, mod4, key, ctrl, alt, shift, command) local bindingCtrl = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_CTRL, mod1, mod2, mod3, mod4) local bindingAlt = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_ALT, mod1, mod2, mod3, mod4) local bindingShift = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_SHIFT, mod1, mod2, mod3, mod4) local bindingCommand = ZO_Keybindings_DoesKeyMatchAnyModifiers(KEY_COMMAND, mod1, mod2, mod3, mod4) if key == KEY_CTRL and ctrl then ctrl = false end if key == KEY_ALT and alt then alt = false end if key == KEY_SHIFT and shift then shift = false end if key == KEY_COMMAND and command then command = false end return keyId == key and bindingCtrl == ctrl and bindingAlt == alt and bindingShift == shift and bindingCommand == command end --[[ This function performs binding matching based on key inputs. The checks are a little convoluted: 1. Base keys need to match 2. mod1, 2, 3 and 4 come in in some arbitrary order, so they have to get mapped properly to match the arguments that are passed to OnKeyDown 3. If the base keypress is a modifier key, the appropriate modifier needs to be turned off for this keypress; because bindings like Ctrl+Ctrl make no sense. --]] function ZO_Keybindings_DoesActionMatchInput(actionName, key, ctrl, alt, shift, command) local layerIndex, categoryIndex, actionIndex = GetActionIndicesFromName(actionName) if layerIndex then local keyId1, mod1, mod2, mod3, mod4 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, 1) local keyId2, mod21, mod22, mod23, mod24 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, 2) return DoesKeyBindMatchInput(keyId1, mod1, mod2, mod3, mod4, key, ctrl, alt, shift, command) or DoesKeyBindMatchInput(keyId2, mod21, mod22, mod23, mod24, key, ctrl, alt, shift, command) end return false end function ZO_Keybindings_GetTexturePathForKey(keyCode, disabled) if disabled == nil then disabled = false end local mouseIcon, mouseWidth, mouseHeight = GetMouseIconPathForKeyCode(keyCode) if mouseIcon then return mouseIcon, mouseWidth, mouseHeight end local keyboardIcon, keyboardWidth, keyboardHeight = GetKeyboardIconPathForKeyCode(keyCode, disabled) if keyboardIcon then return keyboardIcon, keyboardWidth, keyboardHeight end return GetGamepadIconPathForKeyCode(keyCode, disabled) end KEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME = 1 KEYBIND_TEXT_OPTIONS_FULL_NAME = 2 KEYBIND_TEXT_OPTIONS_FULL_NAME_SEPARATE_MODS = 3 KEYBIND_TEXTURE_OPTIONS_NONE = 1 KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP = 2 function ZO_Keybindings_ShouldUseTextKeyMarkup(key) return IsKeyCodeKeyboardKey(key) end function ZO_Keybindings_GenerateTextKeyMarkup(name) return ("|u25%%:25%%:key:%s|u"):format(name) end function ZO_Keybindings_GenerateTextWideKeyMarkup(name) return ("|u50%%:50%%:key:%s|u"):format(name) end --Gamepad and mouse keys use icons instead of text (with the exception of mouse button 4 and 5) function ZO_Keybindings_ShouldUseIconKeyMarkup(key) return ShouldKeyCodeUseKeyMarkup(key) end function ZO_Keybindings_GenerateIconKeyMarkup(key, scalePercent, useDisabledIcon) local scale = scalePercent or 100 local useDisabledIconString = useDisabledIcon and ":disabled" or "" return ("|k%.1f%%:%s%s|k"):format(scale, key, useDisabledIconString) end do local keyNameTable = {} local DEFAULT_SCALE_PERCENT = 180 -- additionalOptions supports the following fields: -- useWideMarkup = calls ZO_Keybindings_GenerateTextWideKeyMarkup instead of ZO_Keybindings_GenerateTextKeyMarkup local function GetKeyOrTexture(keyCode, textureOptions, scalePercent, useDisabledIcon, additionalOptions) if textureOptions == KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP then if ZO_Keybindings_ShouldUseIconKeyMarkup(keyCode) then return ZO_Keybindings_GenerateIconKeyMarkup(keyCode, scalePercent or DEFAULT_SCALE_PERCENT, useDisabledIcon) end if additionalOptions and additionalOptions.useWideMarkup then return ZO_Keybindings_GenerateTextWideKeyMarkup(GetKeyName(keyCode)) end return ZO_Keybindings_GenerateTextKeyMarkup(GetKeyName(keyCode)) else return GetKeyName(keyCode) end end local function TranslateNarrationKeys(key, mod1, mod2, mod3, mod4) if key ~= KEY_INVALID then ZO_ClearNumericallyIndexedTable(keyNameTable) if mod1 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyNarrationText(mod1)) end if mod2 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyNarrationText(mod2)) end if mod3 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyNarrationText(mod3)) end if mod4 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyNarrationText(mod4)) end table.insert(keyNameTable, GetKeyNarrationText(key)) return table.concat(keyNameTable, "-") end return GetString(SI_ACTION_IS_NOT_BOUND) end local function TranslateKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, scalePercent, useDisabledIcon, additionalOptions) if key ~= KEY_INVALID then ZO_ClearNumericallyIndexedTable(keyNameTable) textOptions = textOptions or KEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME textureOptions = textureOptions or KEYBIND_TEXTURE_OPTIONS_NONE if mod1 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod1, textureOptions, scalePercent, useDisabledIcon, additionalOptions)) end if mod2 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod2, textureOptions, scalePercent, useDisabledIcon, additionalOptions)) end if mod3 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod3, textureOptions, scalePercent, useDisabledIcon, additionalOptions)) end if mod4 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod4, textureOptions, scalePercent, useDisabledIcon, additionalOptions)) end if textOptions == KEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME and #keyNameTable > 0 then table.insert(keyNameTable, textureOptions == KEYBIND_TEXTURE_OPTIONS_NONE and "-" or " - ") end table.insert(keyNameTable, GetKeyOrTexture(key, textureOptions, scalePercent, useDisabledIcon, additionalOptions)) if textOptions == KEYBIND_TEXT_OPTIONS_FULL_NAME_SEPARATE_MODS then return unpack(keyNameTable, 1, 4) elseif textOptions == KEYBIND_TEXT_OPTIONS_FULL_NAME then return table.concat(keyNameTable, textureOptions == KEYBIND_TEXTURE_OPTIONS_NONE and "-" or " - ") else return table.concat(keyNameTable) end end return GetString(SI_ACTION_IS_NOT_BOUND) end function ZO_Keybindings_GetBindingStringFromKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, textureWidthPercent, textureHeightPercent, useDisabledIcon, additionalOptions) return TranslateKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, textureWidthPercent, useDisabledIcon, additionalOptions) end function ZO_Keybindings_GetNarrationStringFromKeys(key, mod1, mod2, mod3, mod4) return TranslateNarrationKeys(key, mod1, mod2, mod3, mod4) end function ZO_Keybindings_GetBindingStringFromAction(actionName, textOptions, textureOptions, bindingIndex, textureWidthPercent, textureHeightPercent, useDisabledIcon, additionalOptions) local layerIndex, categoryIndex, actionIndex = GetActionIndicesFromName(actionName) if layerIndex then local key, mod1, mod2, mod3, mod4 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, bindingIndex or 1) return ZO_Keybindings_GetBindingStringFromKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, textureWidthPercent, textureHeightPercent, useDisabledIcon, additionalOptions) end return "" end function ZO_Keybindings_GetNarrationStringFromAction(actionName, bindingIndex) local layerIndex, categoryIndex, actionIndex = GetActionIndicesFromName(actionName) if layerIndex then local key, mod1, mod2, mod3, mod4 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, bindingIndex or 1) return TranslateNarrationKeys(key, mod1, mod2, mod3, mod4) end return "" end -- Doesn't return the GetString(SI_ACTION_IS_NOT_BOUND) automatically, just nil if theres no binds function ZO_Keybindings_GetHighestPriorityBindingStringFromAction(actionName, textOptions, textureOptions, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon, additionalOptions) local preferredKeybindType = ZO_Keybindings_GetPreferredKeyType(alwaysPreferGamepadMode) local key, mod1, mod2, mod3, mod4 = GetHighestPriorityActionBindingInfoFromNameAndInputDevice(actionName, preferredKeybindType) if key == KEY_INVALID then return nil end if showAsHold then local holdKey = ConvertKeyPressToHold(key) if holdKey ~= KEY_INVALID then key = holdKey end end return ZO_Keybindings_GetBindingStringFromKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, scalePercent, scalePercent, useDisabledIcon, additionalOptions), key, mod1, mod2, mod3, mod4 end -- Doesn't return the GetString(SI_ACTION_IS_NOT_BOUND) automatically, just nil if theres no binds function ZO_Keybindings_GetHighestPriorityNarrationStringFromAction(actionName, alwaysPreferGamepadMode, showAsHold) local preferredKeybindType = ZO_Keybindings_GetPreferredKeyType(alwaysPreferGamepadMode) local key, mod1, mod2, mod3, mod4 = GetHighestPriorityActionBindingInfoFromNameAndInputDevice(actionName, preferredKeybindType) if key == KEY_INVALID then return nil end if showAsHold then local holdKey = ConvertKeyPressToHold(key) if holdKey ~= KEY_INVALID then key = holdKey end end return TranslateNarrationKeys(key, mod1, mod2, mod3, mod4) end -- Doesn't return the GetString(SI_ACTION_IS_NOT_BOUND) automatically, just nil if there's no binds -- Returns the highest priority narration string from either the keyboard or gamepad action, depending on preferred key type function ZO_Keybindings_GetPreferredHighestPriorityNarrationStringFromActions(keyboardActionName, gamepadActionName, showAsHold) local preferredKeybindType = ZO_Keybindings_GetPreferredKeyType() local actionName = preferredKeybindType == PREFERRED_INPUT_DEVICE_TYPE_GAMEPAD and gamepadActionName or keyboardActionName local key, mod1, mod2, mod3, mod4 = GetHighestPriorityActionBindingInfoFromNameAndInputDevice(actionName, preferredKeybindType) if key == KEY_INVALID then return nil end if showAsHold then local holdKey = ConvertKeyPressToHold(key) if holdKey ~= KEY_INVALID then key = holdKey end end return TranslateNarrationKeys(key, mod1, mod2, mod3, mod4) end end local function RegisterLabelForBindingUpdate(label, actionName, showUnbound, gamepadActionName, onBindingUpdateCallback, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon) local function UpdateRegisteredKeybind() local disableIcon = useDisabledIcon if type(useDisabledIcon) == "function" then disableIcon = useDisabledIcon() end local bindingText, key, mod1, mod2, mod3, mod4 if gamepadActionName and ZO_Keybindings_ShouldUseGamepadAction(alwaysPreferGamepadMode) then bindingText, key, mod1, mod2, mod3, mod4 = ZO_Keybindings_GetHighestPriorityBindingStringFromAction(gamepadActionName, KEYBIND_TEXT_OPTIONS_FULL_NAME, KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP, alwaysPreferGamepadMode, showAsHold, scalePercent, disableIcon) end if not bindingText or #bindingText == 0 then bindingText, key, mod1, mod2, mod3, mod4 = ZO_Keybindings_GetHighestPriorityBindingStringFromAction(actionName, KEYBIND_TEXT_OPTIONS_FULL_NAME, KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP, alwaysPreferGamepadMode, showAsHold, scalePercent, disableIcon) end if showUnbound or showUnbound == nil then bindingText = bindingText or ZO_Keybindings_GenerateTextKeyMarkup(GetString(SI_ACTION_IS_NOT_BOUND)) else label:SetHidden(bindingText == nil) bindingText = bindingText or "" end if onBindingUpdateCallback then onBindingUpdateCallback(label, bindingText, key, mod1, mod2, mod3, mod4) end end local function TryUpdateRegisteredKeybind(eventCode, layerIndex, categoryIndex, actionIndex) if actionName == GetActionInfo(layerIndex, categoryIndex, actionIndex) then UpdateRegisteredKeybind() end end label:RegisterForEvent(EVENT_KEYBINDING_SET, TryUpdateRegisteredKeybind) label:RegisterForEvent(EVENT_KEYBINDING_CLEARED, TryUpdateRegisteredKeybind) label:RegisterForEvent(EVENT_KEYBINDINGS_LOADED, UpdateRegisteredKeybind) label:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, UpdateRegisteredKeybind) label:RegisterForEvent(EVENT_INPUT_TYPE_CHANGED, UpdateRegisteredKeybind) label:RegisterForEvent(EVENT_KEYBIND_DISPLAY_MODE_CHANGED, UpdateRegisteredKeybind) label.updateRegisteredKeybindCallback = UpdateRegisteredKeybind UpdateRegisteredKeybind() end function ZO_Keybindings_RegisterLabelForBindingUpdate(label, actionName, showUnbound, gamepadActionName, onChangedCallback, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon) local function OnKeybindUpdate(label, bindingText, key, mod1, mod2, mod3, mod4) label:SetText(bindingText) if onChangedCallback then onChangedCallback(label, bindingText, key, mod1, mod2, mod3, mod4) end end RegisterLabelForBindingUpdate(label, actionName, showUnbound, gamepadActionName, OnKeybindUpdate, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon) end --This function is identical to the more general ZO_Keybdinging_RegisterLabelForBindingUpdate with the exception that it does --not call SetText for the case that the keybind is embedded in a larger line of text. In such a case, it's up to whatever is --handling that line to call SetText appropriately. function ZO_Keybindings_RegisterLabelForInLineBindingUpdate(label, actionName, showUnbound, gamepadActionName, onChangedCallback, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon) local function OnKeybindUpdate(label, bindingText, key, mod1, mod2, mod3, mod4) if onChangedCallback then onChangedCallback(label, bindingText, key, mod1, mod2, mod3, mod4) end end RegisterLabelForBindingUpdate(label, actionName, showUnbound, gamepadActionName, OnKeybindUpdate, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon) end function ZO_Keybindings_UnregisterLabelForBindingUpdate(label) label:UnregisterForEvent(EVENT_KEYBINDING_SET) label:UnregisterForEvent(EVENT_KEYBINDING_CLEARED) label:UnregisterForEvent(EVENT_KEYBINDINGS_LOADED) label:UnregisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED) label:UnregisterForEvent(EVENT_INPUT_TYPE_CHANGED) label:UnregisterForEvent(EVENT_KEYBIND_DISPLAY_MODE_CHANGED) label.updateRegisteredKeybindCallback = nil end function ZO_Keybinding_GetGamepadActionName(actionName) local localizedConsoleActionName = "" if ZO_IsConsoleOrGameCoreUI() then localizedConsoleActionName = GetString(_G["SI_BINDING_NAME_CONSOLE_"..actionName]) end local localizedGamepadActionName = GetString(_G["SI_BINDING_NAME_GAMEPAD_"..actionName]) if localizedConsoleActionName ~= "" then return localizedConsoleActionName elseif localizedGamepadActionName ~= "" then return localizedGamepadActionName else local localizedActionName = GetString(_G["SI_BINDING_NAME_"..actionName]) return localizedActionName end end function ZO_Keybindings_ShouldUseGamepadAction(alwaysPreferGamepadMode) return alwaysPreferGamepadMode or IsInGamepadPreferredMode() end function ZO_Keybindings_ShouldShowGamepadKeybind(alwaysPreferGamepadMode) if alwaysPreferGamepadMode then return true end if IsInGamepadPreferredMode() then local keybindDisplayMode = tonumber(GetSetting(SETTING_TYPE_GAMEPAD, GAMEPAD_SETTING_KEYBIND_DISPLAY_MODE)) if keybindDisplayMode == KEYBIND_DISPLAY_MODE_ALWAYS_KEYBOARD then return false elseif keybindDisplayMode == KEYBIND_DISPLAY_MODE_ALWAYS_GAMEPAD then return true else -- keybindDisplayMode == KEYBIND_DISPLAY_MODE_AUTOMATIC if AreKeyboardBindingsSupportedInGamepadUI() then return WasLastInputGamepad() else return true end end end return false end do local function IsAccessibilityModeEnabled() return GetSetting_Bool(SETTING_TYPE_ACCESSIBILITY, ACCESSIBILITY_SETTING_ACCESSIBILITY_MODE) end function ZO_Keybindings_GetPreferredKeyType(alwaysPreferGamepadMode) if alwaysPreferGamepadMode then return PREFERRED_INPUT_DEVICE_TYPE_GAMEPAD end if IsInGamepadPreferredMode() then local keybindDisplayMode = tonumber(GetSetting(SETTING_TYPE_GAMEPAD, GAMEPAD_SETTING_KEYBIND_DISPLAY_MODE)) if keybindDisplayMode == KEYBIND_DISPLAY_MODE_ALWAYS_KEYBOARD then return PREFERRED_INPUT_DEVICE_TYPE_KEYBOARD elseif keybindDisplayMode == KEYBIND_DISPLAY_MODE_ALWAYS_GAMEPAD then return PREFERRED_INPUT_DEVICE_TYPE_GAMEPAD else -- keybindDisplayMode == KEYBIND_DISPLAY_MODE_AUTOMATIC if AreKeyboardBindingsSupportedInGamepadUI() then if WasLastInputGamepad() then return PREFERRED_INPUT_DEVICE_TYPE_GAMEPAD else if IsAccessibilityModeEnabled() then return PREFERRED_INPUT_DEVICE_TYPE_KEYBOARD else return PREFERRED_INPUT_DEVICE_TYPE_KEYBOARD_OR_MOUSE end end else return PREFERRED_INPUT_DEVICE_TYPE_GAMEPAD end end end return PREFERRED_INPUT_DEVICE_TYPE_KEYBOARD_OR_MOUSE end end