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ZO_GAMEPAD_FLOATING_SCROLL_TOOLTIP_TOP_ICON_PADDING_Y = 35ZO_GAMEPAD_FLOATING_SCROLL_SAFE_TOOLTIP_TOP_OFFSET = ZO_GAMEPAD_SAFE_ZONE_INSET_Y + ZO_GAMEPAD_FLOATING_SCROLL_TOOLTIP_TOP_ICON_PADDING_YZO_ScrollTooltip_Gamepad = {} -- A scrolling wrapper for ZO_Tooltiplocal MIN_SCROLL_VALUE = 0local MAX_SCROLL_VALUE = 100end end end local SHOW_UNBOUND = true local DEFAULT_GAMEPAD_ACTION_NAME = nil ZO_Keybindings_RegisterLabelForBindingUpdate(control.scrollKeyUp, "UI_SHORTCUT_RIGHT_STICK_UP", SHOW_UNBOUND, DEFAULT_GAMEPAD_ACTION_NAME, OnInputChanged) -- We only need to register one of the above with OnInputChanged because one call of that function does everything we needendendend end else end endendendfunction ZO_ScrollTooltip_Gamepad:OnScrollExtentsChanged(scroll, horizontalExtents, verticalExtents) -- If our height is > 0, and our scroll child is bigger than self (which means it would have to scroll to fit)... self.canScroll = verticalExtents > 0 and self:GetHeight() < self.scrollChild:GetHeight() and not zo_floatsAreEqual(self:GetHeight(), self.scrollChild:GetHeight()) ZO_UpdateScrollFade(self.useFadeGradient, self.scroll, ZO_SCROLL_DIRECTION_VERTICAL, ZO_GetScrollMaxFadeGradientSize(self))endend ZO_ScrollRelative(self, -scrollInput * self.magnitude * self.baseMagnitude * GetFrameDeltaTimeMilliseconds()) endend ZO_UpdateScrollFade(self.useFadeGradient, self.scroll, ZO_SCROLL_DIRECTION_VERTICAL, ZO_GetScrollMaxFadeGradientSize(self))end if resetScroll ~= false then -- Default to true, but allow overriding. ZO_UpdateScrollFade(self.useFadeGradient, self.scroll, ZO_SCROLL_DIRECTION_VERTICAL, ZO_GetScrollMaxFadeGradientSize(self)) endendendendendenddo local ANCHORS_TO_BACKGROUND = true if not zo_floatsAreEqual(contentHeight, control.lastContentHeight) or control.forceResizeUpdate then local totalHeight = contentHeight + ZO_GAMEPAD_FLOATING_SCROLL_TOOLTIP_TOP_ICON_PADDING_Y * 2 end end end function ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized(control, tooltipStyles, screenResizeHandler, scrollIndicatorSide, scrollIndicatorOffsetX) control.scrollTooltip.scrollChild:SetHandler("OnRectHeightChanged", function() UpdateHeight(control) end) end) end if scrollIndicatorSide then ZO_Scroll_Gamepad_SetScrollIndicatorSide(control.scrollTooltip.scrollIndicator, control, scrollIndicatorSide, scrollIndicatorOffsetX, nil, ANCHORS_TO_BACKGROUND) end endend |