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-- Valid Text Instructions Base Class --endendend --[[Because different contexts may use different rules, and because we don't want to display rules that are irrelevant to the current context, which instructions we're adding is handled elsewhere depending on context. The new locations are as follows: Outfit and Collectible renaming: InGameDialogs.lua Guild naming: SocialDialogs_Keyboard.lua Character naming: ZO_CharacterCreate_Keyboad.lua Character REnaming: ZO_CharacterSelect_Keyboard.lua If a design decision is made to change which rules any context should follow, then in addition to the above, a corresponding change will also have to be made in NameValidation.cpp. ]] if instructions then end endendend return end instruction.m_rule = instructionEnum else endend if ruleViolations then end return falseend instructionLine:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_FAILED)) else instructionLine:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_NORMAL)) end endendfunction ZO_ValidTextInstructions:SetPreferredAnchor(point, relativeTo, relativePoint, offsetX, offsetY)end elseif editControl then end endendend-- Valid Name Instructions -- return "SI_NAMINGERROR"endlocal NAME_RULES_TABLE = nilfunction ZO_ValidNameInstructions_GetViolationString(name, ruleViolations, hideUnviolatedRules, format) if NAME_RULES_TABLE == nil then NAME_RULES_TABLE = { NAME_RULE_TOO_SHORT, NAME_RULE_CANNOT_START_WITH_SPACE, NAME_RULE_MUST_END_WITH_LETTER, NAME_RULE_TOO_MANY_IDENTICAL_ADJACENT_CHARACTERS, NAME_RULE_NO_NUMBERS, NAME_RULE_NO_ADJACENT_PUNCTUATION_CHARACTERS, NAME_RULE_TOO_MANY_PUNCTUATION_CHARACTERS, NAME_RULE_INVALID_CHARACTERS, NAME_RULE_TOO_FEW_ALPHA_CHARACTERS, } end local invalidNameString = "" if violatedRule or hideUnviolatedRules ~= true then local color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_NORMAL)) if violatedRule then color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_FAILED)) end end end return invalidNameStringend-- Valid AccoutName Instructions -- return "SI_ACCOUNTNAMINGERROR"end local shownInstructions = instructions or { ACCOUNT_NAME_RULE_INCORRECT_LENGTH, ACCOUNT_NAME_RULE_TOO_MANY_IDENTICAL_ADJACENT_CHARACTERS, ACCOUNT_NAME_RULE_TOO_MANY_PUNCTUATION_CHARACTERS, ACCOUNT_NAME_RULE_MUST_START_WITH_LETTER, ACCOUNT_NAME_RULE_MUST_END_WITH_NUMBER_OR_LETTER, ACCOUNT_NAME_RULE_NO_SPACES, ACCOUNT_NAME_RULE_INVALID_CHARACTERS } end |