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if currencyType ~= CURT_NONE then --things added to the topSection stack upwards local currencyOptions = { showCap = true, currencyLocation = location, } local heldCurrencyString = ZO_Currency_FormatGamepad(currencyType, heldAmount, ZO_CURRENCY_FORMAT_AMOUNT_ICON, currencyOptions) local heldCurrencyNarrationString = ZO_Currency_FormatGamepad(currencyType, heldAmount, ZO_CURRENCY_FORMAT_AMOUNT_NAME, currencyOptions) topSubsection:AddLineWithCustomNarration(zo_strformat(SI_GAMEPAD_CURRENCY_INDICATOR, heldCurrencyString), zo_strformat(SI_GAMEPAD_CURRENCY_INDICATOR, heldCurrencyNarrationString)) -- Name local IS_UPPER = false if amount and amount > 1 then local IS_PLURAL = false else local IS_SINGULAR = true end -- Description endend |