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ZO_TRIBUTE_PATRON_PROGRESSION_REFRESH_REASON ={ INITIALIZED = 1, DATA_CHANGED = 2,}end --TODO Tribute: Add filters like ZO_ItemSetCollectionsDataManager end end if patronId then if patronData then end else --If no patron id was provided we need to refresh everything end end end EVENT_MANAGER:RegisterForEvent("ZO_TributeDataManager", EVENT_COLLECTIBLES_UNLOCK_STATE_CHANGED, function(_, ...) self:OnCollectiblesUnlockStateChanged(...) end) EVENT_MANAGER:RegisterForEvent("ZO_TributeDataManager", EVENT_TRIBUTE_PATRON_PROGRESSION_DATA_CHANGED, OnPatronProgressionDataChanged) if EVENT_TRIBUTE_PATRONS_SEARCH_RESULTS_READY ~= nil then -- This event only exists in public Ingame, not in internal. EVENT_MANAGER:RegisterForEvent("ZO_TributeDataManager", EVENT_TRIBUTE_PATRONS_SEARCH_RESULTS_READY, function() self:UpdateSearchResults() end) endenddo end if categoryType == COLLECTIBLE_CATEGORY_TYPE_TRIBUTE_PATRON then break end end endendend endend -- Load all TributePatrons and their associated objects for patronIndex = 1, numPatrons do endendend endend-- ZO_TributePatronDataendendend if patronId and patronId ~= 0 then if not tributePatronData then end return tributePatronData endendend if categoryId and categoryId ~= 0 then if not tributePatronCategoryData then end return tributePatronCategoryData endendfunction ZO_TributeDataManager:OnProgressionUpgradeStatusChanged(patronId, changedProgressions, refreshReason)end-- Global singleton-- The global singleton moniker is assigned by the Data Manager's constructor in order to-- allow data objects to reference the singleton during their construction. |