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ESO Function Data v101044
AddState()
Function Aliases
No known aliases for this function.
Global Function Definitions
libraries/zo_statemachine/zo_statemachine.lua:412
--
function ZO_StateMachine_Base:AddState(stateName, optionalStateTemplate, ...)
Local Function Definitions
No known local definitions for this function.
Function Calls
ingame/champion/champion.lua:936
--
self.stateMachine:AddState("INACTIVE")
ingame/champion/champion.lua:939
--
self.stateMachine:AddState("ENTERING")
ingame/champion/champion.lua:966
--
self.stateMachine:AddState("RING")
ingame/champion/champion.lua:991
--
self.stateMachine:AddState("CONSTELLATION_IN")
ingame/champion/champion.lua:1031
--
self.stateMachine:AddState("CONSTELLATION_OUT")
ingame/champion/champion.lua:1079
--
self.stateMachine:AddState("CONSTELLATION_CYCLE")
ingame/champion/champion.lua:1095
--
self.stateMachine:AddState("CONSTELLATION")
ingame/champion/champion.lua:1103
--
self.stateMachine:AddState("CLUSTER_IN")
ingame/champion/champion.lua:1136
--
self.stateMachine:AddState("CLUSTER_OUT")
ingame/champion/champion.lua:1169
--
self.stateMachine:AddState("CLUSTER")
ingame/crowncrates/crowncratestatemachine.lua:45
--
self:AddState("START")
ingame/crowncrates/crowncratestatemachine.lua:46
--
self:AddState("SUMMON_CAT")
ingame/crowncrates/crowncratestatemachine.lua:47
--
self:AddState("MANIFEST_IN")
ingame/crowncrates/crowncratestatemachine.lua:48
--
self:AddState("MANIFEST")
ingame/crowncrates/crowncratestatemachine.lua:49
--
self:AddState("MANIFEST_OUT_FOR_DEAL")
ingame/crowncrates/crowncratestatemachine.lua:50
--
self:AddState("CAT_PRIMARY_DEAL")
ingame/crowncrates/crowncratestatemachine.lua:51
--
self:AddState("UI_PRIMARY_DEAL")
ingame/crowncrates/crowncratestatemachine.lua:52
--
self:AddState("CAT_BONUS_DEAL")
ingame/crowncrates/crowncratestatemachine.lua:53
--
self:AddState("UI_BONUS_DEAL")
ingame/crowncrates/crowncratestatemachine.lua:54
--
self:AddState("ACTIVE_HAND_MANIPULATION")
ingame/crowncrates/crowncratestatemachine.lua:55
--
self:AddState("ALL_REVEALED")
ingame/crowncrates/crowncratestatemachine.lua:56
--
self:AddState("CARDS_OUT_BACK")
ingame/crowncrates/crowncratestatemachine.lua:57
--
self:AddState("CARDS_OUT_NEXT")
ingame/crowncrates/crowncratestatemachine.lua:58
--
self:AddState("FRAMING_PLAYER")
ingame/crowncrates/crowncratestatemachine.lua:59
--
self:AddState("MANIFEST_OUT_FOR_GEMIFICATION")
ingame/crowncrates/crowncratestatemachine.lua:60
--
self:AddState("GEMIFICATION")
ingame/crowncrates/crowncratestatemachine.lua:61
--
self:AddState("MANIFEST_PAGE_OUT")
ingame/crowncrates/crowncratestatemachine.lua:62
--
self:AddState("MANIFEST_PAGE_IN")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:375
--
fanfareStateMachine:AddState("INACTIVE")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:409
--
fanfareStateMachine:AddState("BEGIN")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:421
--
fanfareStateMachine:AddState("ANTIQUITY_REWARD_IN")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:439
--
fanfareStateMachine:AddState("NEW_LEAD_IN")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:448
--
fanfareStateMachine:AddState("BONUS_REWARDS_IN")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:457
--
fanfareStateMachine:AddState("REWARDS")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:472
--
fanfareStateMachine:AddState("REWARDS_OUT")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:487
--
fanfareStateMachine:AddState("SET_PROGRESSION_IN")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:515
--
fanfareStateMachine:AddState("SET_PROGRESSION")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:518
--
fanfareStateMachine:AddState("SET_PROGRESSION_OUT")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:533
--
fanfareStateMachine:AddState("SET_COMPLETE_IN")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:550
--
fanfareStateMachine:AddState("SET_COMPLETE")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:553
--
fanfareStateMachine:AddState("SET_COMPLETE_OUT")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:570
--
fanfareStateMachine:AddState("TRANSFER")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:585
--
fanfareStateMachine:AddState("LORE_IN")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:595
--
fanfareStateMachine:AddState("LORE")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:606
--
fanfareStateMachine:AddState("FAILURE_IN")
internalingame/antiquitydigging/antiquitydiggingsummary.lua:616
--
fanfareStateMachine:AddState("QUIT")
internalingame/tribute/tributesummary.lua:308
--
fanfareStateMachine:AddState("INACTIVE")
internalingame/tribute/tributesummary.lua:349
--
fanfareStateMachine:AddState("BEGIN")
internalingame/tribute/tributesummary.lua:357
--
fanfareStateMachine:AddState("SUMMARY_IN")
internalingame/tribute/tributesummary.lua:388
--
fanfareStateMachine:AddState("SUMMARY")
internalingame/tribute/tributesummary.lua:399
--
fanfareStateMachine:AddState("SUMMARY_OUT")
internalingame/tribute/tributesummary.lua:416
--
fanfareStateMachine:AddState("REWARDS_IN")
internalingame/tribute/tributesummary.lua:478
--
fanfareStateMachine:AddState("REWARDS")
internalingame/tribute/tributesummary.lua:497
--
fanfareStateMachine:AddState("REWARDS_OUT")
internalingame/tribute/tributesummary.lua:514
--
fanfareStateMachine:AddState("PROGRESSION_IN")
internalingame/tribute/tributesummary.lua:547
--
fanfareStateMachine:AddState("RANK_CHANGE_IN")
internalingame/tribute/tributesummary.lua:561
--
fanfareStateMachine:AddState("RANK_CHANGE_OUT")
internalingame/tribute/tributesummary.lua:581
--
fanfareStateMachine:AddState("PROGRESSION_PROGRESS_BAR_IN")
internalingame/tribute/tributesummary.lua:622
--
fanfareStateMachine:AddState("RANK_UP_IN")
internalingame/tribute/tributesummary.lua:644
--
fanfareStateMachine:AddState("RANK_UP_REWARDS_IN")
internalingame/tribute/tributesummary.lua:658
--
fanfareStateMachine:AddState("OLD_RANKS_FADE_OUT")
internalingame/tribute/tributesummary.lua:687
--
fanfareStateMachine:AddState("NEW_RANKS_FADE_IN")
internalingame/tribute/tributesummary.lua:736
--
fanfareStateMachine:AddState("NEW_RANK_PROGRESS_BAR_IN")
internalingame/tribute/tributesummary.lua:758
--
fanfareStateMachine:AddState("RANK_UP_OUT")
internalingame/tribute/tributesummary.lua:771
--
fanfareStateMachine:AddState("RANK_UP_SKIP")
internalingame/tribute/tributesummary.lua:799
--
fanfareStateMachine:AddState("LEADERBOARD_TRANSITORY_STATE")
internalingame/tribute/tributesummary.lua:808
--
fanfareStateMachine:AddState("NO_LEADERBOARD")
internalingame/tribute/tributesummary.lua:848
--
fanfareStateMachine:AddState("LEADERBOARD_IN")
internalingame/tribute/tributesummary.lua:862
--
fanfareStateMachine:AddState("LEADERBOARD_BOUNCE_IN")
internalingame/tribute/tributesummary.lua:883
--
fanfareStateMachine:AddState("LEADERBOARD")
internalingame/tribute/tributesummary.lua:921
--
fanfareStateMachine:AddState("QUIT")