- ingame/battleground/battlegroundroundrecap.lua:116 --
CreateKeybindButton("BATTLEGROUND_RECAP_LEAVE",
function()
if self:IsBattlegroundFinished() then
PlaySound(SOUNDS.BATTLEGROUND_LEAVE_MATCH)
LeaveBattleground()
end
end,
GetString(SI_BATTLEGROUND_SCOREBOARD_LEAVE_BATTLEGROUND))
- ingame/battleground/battlegroundroundrecap.lua:125 --
CreateKeybindButton("BATTLEGROUND_RECAP_SHOW_SCOREBOARD",
function()
self.HideScene()
end,
GetString(SI_BATTLEGROUND_HUD_FRAGMENT_SCOREBOARD_KEYBIND))
- ingame/battleground/battlegroundscoreboardendofgame.lua:88 --
CreateKeybindButton("BATTLEGROUND_SCOREBOARD_PLAYER_OPTIONS", function() BATTLEGROUND_SCOREBOARD_FRAGMENT:ShowGamepadPlayerMenu() end, GetString(SI_BATTLEGROUND_SCOREBOARD_PLAYER_OPTIONS_KEYBIND))
- ingame/battleground/battlegroundscoreboardendofgame.lua:89 --
CreateKeybindButton("LEAVE_BATTLEGROUND", function() self:OnLeaveBattlegroundPressed() end, GetString(SI_BATTLEGROUND_SCOREBOARD_END_OF_GAME_LEAVE_KEYBIND))
- ingame/battleground/battlegroundscoreboardendofgame.lua:90 --
CreateKeybindButton("BATTLEGROUND_SCOREBOARD_PREVIOUS", function() BATTLEGROUND_SCOREBOARD_FRAGMENT:SelectPreviousPlayerData() end, GetString(SI_BATTLEGROUND_SCOREBOARD_PREVIOUS_PLAYER_KEYBIND))
- ingame/battleground/battlegroundscoreboardendofgame.lua:91 --
CreateKeybindButton("BATTLEGROUND_SCOREBOARD_NEXT", function() BATTLEGROUND_SCOREBOARD_FRAGMENT:SelectNextPlayerData() end, GetString(SI_BATTLEGROUND_SCOREBOARD_NEXT_PLAYER_KEYBIND))
- ingame/housingeditor/housingeditorhud.lua:4156 -- self:CreateKeybindButton()