- internalingame/antiquitydigging/antiquitydiggingsummary.lua:726 --
fanfareStateMachine:AddTriggerToEdge("BEGIN", "INACTIVE_TO_BEGIN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:727 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "ANTIQUITY_REWARD_IN_TO_NEW_LEAD_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:728 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "ANTIQUITY_REWARD_IN_TO_BONUS_REWARDS_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:729 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "NEW_LEAD_IN_TO_BONUS_REWARDS_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:730 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "BONUS_REWARDS_IN_TO_REWARDS")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:731 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "REWARDS_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:732 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "REWARDS_OUT_TO_SET_PROGRESSION_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:733 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "LORE_IN_TO_LORE")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:734 --
fanfareStateMachine:AddTriggerToEdge("SET_PROGRESSION_ANIMATIONS_COMPLETE", "SET_PROGRESSION_IN_TO_SET_PROGRESSION")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:735 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SET_PROGRESSION_OUT_TO_SET_COMPLETE_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:736 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SET_PROGRESSION_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:737 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SET_COMPLETE_IN_TO_SET_COMPLETE")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:738 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SET_COMPLETE_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:739 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "BEGIN_TO_ANTIQUITY_REWARD_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:740 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "ANTIQUITY_REWARD_IN_TO_REWARDS_SKIP")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:741 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "NEW_LEAD_IN_TO_REWARDS_SKIP")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:742 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "BONUS_REWARDS_IN_TO_REWARDS")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:743 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_TO_REWARDS_OUT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:744 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:745 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_OUT_TO_SET_PROGRESSION_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:746 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "LORE_IN_TO_LORE")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:747 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_PROGRESSION_IN_TO_SET_PROGRESSION")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:748 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_PROGRESSION_TO_SET_PROGRESSION_OUT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:749 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_PROGRESSION_OUT_TO_SET_COMPLETE_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:750 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_PROGRESSION_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:751 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_COMPLETE_IN_TO_SET_COMPLETE")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:752 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_COMPLETE_TO_SET_COMPLETE_OUT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:753 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_COMPLETE_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:754 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "BEGIN_TO_FAILURE_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:755 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_TO_QUIT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:756 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "LORE_TO_QUIT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:757 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_PROGRESSION_TO_QUIT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:758 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_COMPLETE_TO_QUIT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:759 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "FAILURE_IN_TO_QUIT")
- internalingame/tribute/tributesummary.lua:1072 --
fanfareStateMachine:AddTriggerToEdge("BEGIN", "INACTIVE_TO_BEGIN")
- internalingame/tribute/tributesummary.lua:1073 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "BEGIN_TO_SUMMARY_IN")
- internalingame/tribute/tributesummary.lua:1074 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SUMMARY_IN_TO_SUMMARY")
- internalingame/tribute/tributesummary.lua:1075 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SUMMARY_IN_TO_SUMMARY_SKIP")
- internalingame/tribute/tributesummary.lua:1076 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SUMMARY_TO_SUMMARY_OUT")
- internalingame/tribute/tributesummary.lua:1077 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SUMMARY_OUT_TO_QUIT")
- internalingame/tribute/tributesummary.lua:1078 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SUMMARY_OUT_TO_REWARDS_IN")
- internalingame/tribute/tributesummary.lua:1079 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SUMMARY_OUT_TO_REWARDS_SKIP")
- internalingame/tribute/tributesummary.lua:1080 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "REWARDS_IN_TO_REWARDS")
- internalingame/tribute/tributesummary.lua:1081 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_IN_TO_REWARDS_SKIP")
- internalingame/tribute/tributesummary.lua:1082 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_TO_REWARDS_OUT")
- internalingame/tribute/tributesummary.lua:1083 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "REWARDS_OUT_TO_QUIT")
- internalingame/tribute/tributesummary.lua:1084 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_OUT_TO_QUIT_SKIP")
- internalingame/tribute/tributesummary.lua:1087 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SUMMARY_OUT_TO_PROGRESSION_IN")
- internalingame/tribute/tributesummary.lua:1088 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "SUMMARY_OUT_TO_LEADERBOARD_TRANSITORY_STATE_SKIP")
- internalingame/tribute/tributesummary.lua:1089 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_IN_TO_RANK_UP_REWARDS_IN")
- internalingame/tribute/tributesummary.lua:1090 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_IN_TO_RANK_CHANGE_IN")
- internalingame/tribute/tributesummary.lua:1091 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_IN_TO_PROGRESSION_PROGRESS_BAR_IN")
- internalingame/tribute/tributesummary.lua:1092 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "PROGRESSION_IN_TO_LEADERBOARD_TRANSITORY_STATE_SKIP")
- internalingame/tribute/tributesummary.lua:1093 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_CHANGE_IN_TO_PROGRESSION_PROGRESS_BAR_IN")
- internalingame/tribute/tributesummary.lua:1094 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_CHANGE_IN_TO_LEADERBOARD_TRANSITORY_STATE_SKIP")
- internalingame/tribute/tributesummary.lua:1095 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_PROGRESS_BAR_IN_TO_NO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1096 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_PROGRESS_BAR_IN_TO_RANK_UP_IN")
- internalingame/tribute/tributesummary.lua:1097 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "PROGRESSION_PROGRESS_BAR_IN_TO_LEADERBOARD_TRANSITORY_STATE_SKIP")
- internalingame/tribute/tributesummary.lua:1098 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "NO_LEADERBOARD_TO_QUIT")
- internalingame/tribute/tributesummary.lua:1099 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_PROGRESS_BAR_IN_TO_RANK_CHANGE_OUT")
- internalingame/tribute/tributesummary.lua:1102 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_CHANGE_OUT_TO_RANK_UP_IN")
- internalingame/tribute/tributesummary.lua:1103 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_CHANGE_OUT_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1104 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_UP_IN_TO_RANK_UP_REWARDS_IN")
- internalingame/tribute/tributesummary.lua:1105 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_UP_IN_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1106 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_UP_REWARDS_IN_TO_OLD_RANKS_FADE_OUT")
- internalingame/tribute/tributesummary.lua:1107 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_UP_REWARDS_IN_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1108 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "OLD_RANKS_FADE_OUT_TO_NEW_RANKS_FADE_IN")
- internalingame/tribute/tributesummary.lua:1109 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "OLD_RANKS_FADE_OUT_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1110 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "NEW_RANKS_FADE_IN_TO_NEW_RANK_PROGRESS_BAR_IN")
- internalingame/tribute/tributesummary.lua:1111 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "NEW_RANKS_FADE_IN_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1112 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "NEW_RANK_PROGRESS_BAR_IN_TO_RANK_UP_OUT")
- internalingame/tribute/tributesummary.lua:1113 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "NEW_RANK_PROGRESS_BAR_IN_TO_NO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1114 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "NEW_RANK_PROGRESS_BAR_IN_TO_NO_LEADERBOARD_SKIP")
- internalingame/tribute/tributesummary.lua:1115 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_TRANSITORY_STATE_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1116 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_TRANSITORY_STATE_TO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1117 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_TRANSITORY_STATE_TO_NO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1118 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_UP_SKIP_TO_NO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1119 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_UP_SKIP_TO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1122 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_UP_OUT_TO_LEADERBOARD_IN")
- internalingame/tribute/tributesummary.lua:1123 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_UP_OUT_TO_LEADERBOARD_SKIP")
- internalingame/tribute/tributesummary.lua:1126 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_CHANGE_OUT_TO_LEADERBOARD_IN")
- internalingame/tribute/tributesummary.lua:1127 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_CHANGE_OUT_TO_LEADERBOARD_SKIP")
- internalingame/tribute/tributesummary.lua:1128 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "LEADERBOARD_IN_TO_LEADERBOARD_BOUNCE_IN")
- internalingame/tribute/tributesummary.lua:1129 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_IN_TO_LEADERBOARD_SKIP")
- internalingame/tribute/tributesummary.lua:1130 --
fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "LEADERBOARD_BOUNCE_IN_TO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1131 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_BOUNCE_IN_TO_LEADERBOARD_SKIP")
- internalingame/tribute/tributesummary.lua:1132 --
fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_TO_QUIT")