ingame/scenes/keyboard/keyboardingamefragmentgroups.lua:33 -- helpModalUnderlayFragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
HELP_MANAGER:GetOverlaySyncObject():Show()
elseif newState == SCENE_FRAGMENT_HIDDEN then
HELP_MANAGER:GetOverlaySyncObject():Hide()
end
end)